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Old 05-06-2012, 11:50 PM
Fysez Fysez is offline
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Join Date: Apr 2012
Posts: 89
Fysez has a little shameless behaviour in the past
Quote:
Originally Posted by BlueMelon View Post
You could check a clientr variable...

player.clientr.quest_dungeonkey = 1;

..

if(player.clientr.quest_dungeonkey) {
// next level
}else{
// Not authorized
}

Obviously you would change the names to something that would keep your clientr variables organised.
At the same time I want to learn. Player.clientr.quest would mean what?
Is dungeonkey the name of the item in the script you've listed?
What's variable 1 for?
The rest of it I can figure out with this=)
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