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Old 02-24-2012, 12:55 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
You can also catch the event onAnimationFinished(transition)
The reason a variable would have been helpful was in the event of the weapon containing the GUI script destroying, right now I'm just calling a function to a different weapon and then destroying GUIs after a scheduleevent.

If you had multiple GUIs using the same transition, wouldn't that function collide?
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