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  #31  
Old 01-26-2012, 01:48 AM
MattKan MattKan is offline
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I've died nearly six times now due to the fact that you're unable to strike the baddy without being hit yourself.

Not very fun so far because of this.
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #32  
Old 01-26-2012, 02:50 AM
maximus_asinus maximus_asinus is offline
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I have found a bug that makes the quest unbeatable because you get trapped behind an invisible wall.
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  #33  
Old 01-26-2012, 04:28 AM
Tricxta Tricxta is offline
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Can't you just use "unstick me"? lol
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  #34  
Old 01-26-2012, 06:15 AM
maximus_asinus maximus_asinus is offline
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Can't you just use "unstick me"? lol
Yes, but when you break this specific part going back to it even after closing/opening Graal does not fix the problem and there is a permanent barrier.
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  #35  
Old 01-26-2012, 06:19 AM
ffcmike ffcmike is offline
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Originally Posted by maximus_asinus View Post
Yes, but when you break this specific part going back to it even after closing/opening Graal does not fix the problem and there is a permanent barrier.
Ah, I've found the problem now, luckily it was only temporary.

Last edited by ffcmike; 01-26-2012 at 06:57 AM..
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  #36  
Old 01-26-2012, 06:12 PM
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Changed the boss + baddy part to provide more of a hint:

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  #37  
Old 01-26-2012, 07:01 PM
Emera Emera is offline
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  #38  
Old 01-26-2012, 07:08 PM
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  #39  
Old 01-26-2012, 07:43 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by MattKan View Post
I've died nearly six times now due to the fact that you're unable to strike the baddy without being hit yourself.

Not very fun so far because of this.
You can kill the moles for health, but its still a pretty long drawn out process to kill him
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  #40  
Old 01-27-2012, 07:35 PM
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You can kill the moles for health, but its still a pretty long drawn out process to kill him
Life isn't easy
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  #41  
Old 01-30-2012, 02:22 AM
MattKan MattKan is offline
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Well, now that this is over...

What is on the to do list before you can release the server? I know you've said that it's not ready to be on the Classic Tab, so what all is going to be finished before then?
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #42  
Old 01-30-2012, 05:32 AM
kingcj kingcj is offline
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I played a few days ago and the quest was great. Thanks for doing an awesome job and keep it up!
One minor thing that happened, when the ship took off to destroy the barrier my character was changed to where it looked like I was stuck on the ship, but my movements were based on the shadow which was appox. two character lengths away from the rest of my character (vertically). It fixed after I restarted.
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  #43  
Old 01-30-2012, 05:39 AM
smirt362 smirt362 is offline
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Originally Posted by Bell View Post
Life isn't easy
Being long and drawn out doesn't necessarily mean that it's hard, just tedious. If we were say, dodging projectiles that the ogre throws at us, or something that would be a different story because I'd actually have to watch out for something. But waiting for moles to respawn is not fun.
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  #44  
Old 01-30-2012, 06:20 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by MattKan View Post
Well, now that this is over...

What is on the to do list before you can release the server? I know you've said that it's not ready to be on the Classic Tab, so what all is going to be finished before then?
There's definitely too many things to mention to be precise, as even while working on a big release such as a quest there's a lot of smaller things implemented which don't get mentioned, and quite often I go back and overhaul older things, but mainly:
  • Options window has been improved with added customisations
  • Currently overhauling certain GUIs
  • Events - core systems, events themself, stat viewing, prizes and economy etc
  • Preparation of gelat shop items and incentives, for the hopeful removal of observer mode (if Stefan ever responds and can confirm my plan as satisfactory, having first contacted him regarding this on October 25th 2011)
  • Final touchup/filling of overworld locations
  • Preliminary rebuilding of staff divisions

It's important we get as much done as possible and give development something of a head start, rather than fall into the trap of playing a never ending game of catchup.
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  #45  
Old 02-01-2012, 11:12 PM
maximus_asinus maximus_asinus is offline
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Finally got around to finishing the quest and this is my reaction:
  • The quest itself is fine, if not a little simple (was looking forward to some mine cart madness).
  • This boss has mastered the imperceptible dodge technique which he must have learned from the spider. The same action must equal the same reaction in my opinion. If I swing at the boss and he is forced to block I assume it is because my blow would have inflicted damage otherwise. If I swing again and he does not block and has no visible reaction... well that is confusing.
  • had a nostalgia moment when I was warped to the throne room
  • My statue is still in the castle barracks! Fuzzman was my original account name. I forget how I won the statue though, I think it was a trivia event or hide and seek game hosted by Tyhm.
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