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  #1  
Old 01-25-2012, 08:54 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by Crow View Post
Controls are added to GraalControl by default. I'd be very grateful if you could just stop posting about things you apparently don't know jack about.
Controls are only added to GraalControl by default if you do:

PHP Code:
  new GuiShowImgCtrl("SomeImg") {
    
50;
    
50;
    
width 71;
    
height 96;
    
image "era_sam_hiddencard.png";
    
visible true;
  } 
But, if you do it like the OP and create a GuiShowImgCtrl object first, then set it's attributes you have to add it to GraalControl manually:

PHP Code:
  temp.guiImage = new GuiShowImgCtrl("SomeImg");
  
guiImage.50;
  
guiImage.50;
  
guiImage.width 71;
  
guiImage.height 96;
  
guiImage.image "era_sam_hiddencard.png";
  
guiImage.visible true;
  
// Will not show! 
Test it yourself. I'd be very grateful if you'd stop being totally arrogant and obviously you are the one who has no idea in this case.
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  #2  
Old 01-25-2012, 09:05 PM
Crow Crow is offline
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Quote:
Originally Posted by Pelikano View Post
Test it yourself.
I did in the past and I still have some code running somewhere where I do it just like the OP. It works either way and is added to GraalControl by default.
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  #3  
Old 01-25-2012, 11:11 PM
salesman salesman is offline
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Quote:
Originally Posted by Pelikano View Post
Controls are only added to GraalControl by default if you do:

PHP Code:
  new GuiShowImgCtrl("SomeImg") {
    
50;
    
50;
    
width 71;
    
height 96;
    
image "era_sam_hiddencard.png";
    
visible true;
  } 
But, if you do it like the OP and create a GuiShowImgCtrl object first, then set it's attributes you have to add it to GraalControl manually:

PHP Code:
  temp.guiImage = new GuiShowImgCtrl("SomeImg");
  
guiImage.50;
  
guiImage.50;
  
guiImage.width 71;
  
guiImage.height 96;
  
guiImage.image "era_sam_hiddencard.png";
  
guiImage.visible true;
  
// Will not show! 
Test it yourself. I'd be very grateful if you'd stop being totally arrogant and obviously you are the one who has no idea in this case.
The first case will create a new GuiControl and assign it to a global variable called SomeImg.
In the second case, you're creating a new GuiControl and just assigning it to a temporary variable.

I don't have RC anywhere and haven't tried anything (so I'm not saying you're wrong), but both cases are just creating a new object. It seems silly that the two cases would be treated differently...
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  #4  
Old 01-25-2012, 11:17 PM
Pelikano Pelikano is offline
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Quote:
Originally Posted by salesman View Post
The first case will create a new GuiControl and assign it to a global variable called SomeImg.
In the second case, you're creating a new GuiControl and just assigning it to a temporary variable.

I don't have RC anywhere and haven't tried anything (so I'm not saying you're wrong), but both cases are just creating a new object. It seems silly that the two cases would be treated differently...
try it out homie
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  #5  
Old 01-25-2012, 11:18 PM
Crow Crow is offline
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Quote:
Originally Posted by Pelikano View Post
Just place the code I supplied inside some weapon and try it out
Quote:
Originally Posted by Crow View Post
I did in the past and I still have some code running somewhere where I do it just like the OP.
Guess what.
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  #6  
Old 01-26-2012, 12:02 AM
Pelikano Pelikano is offline
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Join Date: Oct 2008
Posts: 1,133
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Quote:
Originally Posted by Pelikano View Post
Controls are only added to GraalControl by default if you do:

PHP Code:
  new GuiShowImgCtrl("SomeImg") {
    
50;
    
50;
    
width 71;
    
height 96;
    
image "era_sam_hiddencard.png";
    
visible true;
  } 
But, if you do it like the OP and create a GuiShowImgCtrl object first, then set it's attributes you have to add it to GraalControl manually:

PHP Code:
  temp.guiImage = new GuiShowImgCtrl("SomeImg");
  
guiImage.50;
  
guiImage.50;
  
guiImage.width 71;
  
guiImage.height 96;
  
guiImage.image "era_sam_hiddencard.png";
  
guiImage.visible true;
  
// Will not show! 
nothing at all, same thing
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