Quote:
Originally Posted by Supaman771
That's a pretty rare and specific occasion that differs from the 10-25 normal CTFs hosted daily. In this example every player would be prepared and equipped with a weapon and possess formidable skill and competence to be apart of the gang.
The normal case usually only has about 1-4 of these equipped, competent, and skilled players (As in my example, myself and JEM did everything for our team... in the case neither of us can see, shoot, block, etc. a player, the 'team' aspect dies and it becomes an utter lost cause) are present for an event, and they are randomly sorted to teams as opposed to being a predefined and unified group of players with a plan.
Oh, and Gang CTF is more than likely played with the dual flag map, as it is easier to host than the normal CTF that was rarely done by admins awhile back.
I find your point fairly invalid, the best option (at this point) for generic 1 flag CTF would be to add a slow effect to the flag carrier.
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Oh and dbags on the Events Team, our guild says Defender for a reason, we're not going to step out of the way when someone who possesses the object we're subject to defend runs at us. If the Raider initiates the situation (runs into a dead end, rushes at you in a hallway) it is not blocking, it is strictly 'defending'. Learn this.
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And honestly, the Raiding
TEAM in CTF isn't just a one man show. It's the job of the whole team to make sure that you can get in, get the flag,
and get out.
One person shouldn't expect to get a free walk just because they don't want to work as a team. In fact I'd say that if it is possible for one person to cap a flag entirely on their own then there is something terribly wrong with the balance of the event as a whole.