Quote:
Originally Posted by bloodykiller
there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily
all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances
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I don't think they can really be 'lamed' with the distance between the entrances. Plus given the fact (as many have seen) Tim is adding an extra entrance to AG and possibly will add other entrances to the other bases (I'm not sure, but it would be cool to have some underwater entrance for island base... ninja maze or trap door entrance for SW... etc).
Also with the new doors/capture in the center of AG, if you stop chasing them and capture the base... you can use the central doors as a shortcut to cut off any people running in circles.
I'd like to see something similar done with the other bases. I've always despised that central area in the island base, and the stair circle in SW is easy to block with a nitro/your own body but can be a pain in the ass if you're solo. So I agree to a point, you don't need whole new bases or 'bring back old bases' to solve these problems. Just think them out and edit the bases accordingly.
To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best.