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  #31  
Old 01-05-2012, 09:56 PM
FullMetalJacket FullMetalJacket is offline
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If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.
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  #32  
Old 01-05-2012, 10:00 PM
Emera Emera is offline
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If you really want to get everyone involved you need to raise the member cap for gangs.
Oh yay caps for gangs have been raised! I feel like getting everybody involved now!
No, don't think so. Read it again and post another answer. Just simply raising the cap doesn't suddenly make everybody eager to get involved.
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  #33  
Old 01-05-2012, 10:07 PM
papajchris papajchris is offline
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Originally Posted by FullMetalJacket View Post
If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.
You just brought up the flaw in your idea. If the gang limit was increased, the TOP 3 gangs would have all the players.
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  #34  
Old 01-05-2012, 10:37 PM
Supaman771 Supaman771 is offline
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Everyone began to complain eventually.

I'm sure many of you already know and are tired of hearing.
Everyone complained cause you never finished it. You honestly didn't do a single for the gangs thing after you got rid of Me and William (who had to force you to do the simplest job) and became Manager. I mean honestly, you couldn't even remove/disable the freaking point display that has been saying Los Carteles for the past 7 months.

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Originally Posted by salesman View Post
The system that Alfonso released wasn't his. It was something that I had left unfinished long before he ever became manager and what I considered to be less than halfway complete. What I did finish was a system for managing your guild (or gang in this case) -- the first step of many planned steps.

Instead of finishing what I had started, Willam had forced Alfonso to simply add a few lines of code, and Rogue made a few lame bases (in like 4 hours of project day: 1), then Alfonso released it as it was (after waiting like 3 weeks) -- incomplete
Yeah this mostly and kinda.

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Originally Posted by bloodykiller View Post
1. alf don't talk u didnt manage to release a system in months

please just bring back old bh and bb bases, everyone liked them
1. yea man u so stoopid
2. no man u so stoopid

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Originally Posted by Emera View Post
I don't log onto Era to player kill, I just chill and chat with friends.
What? Why are you here? If you want to chat and chill with having to player kill (lolrhyme) go on UN or something.

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Originally Posted by FullMetalJacket View Post
If you really want to get everyone involved you need to raise the member cap for gangs.

Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.
No. Really, don't do it.

And I don't know where you're getting this info mang, cause I'm pretty sure that's not what Tim has in mind. May he correct me if I'm wrong?
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  #35  
Old 01-06-2012, 12:40 AM
bloodykiller bloodykiller is offline
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Originally Posted by FullMetalJacket View Post
If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.
you seem to not understand that there will be no raids until the bases r fixed, and by fixed i don't mean replaced with other stupid bases with a similar overall philosophy
i know u want to make things look fancy tim, but it's more important that in a 1v1 or 2v1 situation it's not extremely difficult to chase some-one down in an enclosed base. my advice is to delegate this job to some-one who has a decent experience of gang raiding
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  #36  
Old 01-06-2012, 02:53 AM
Knightress Knightress is offline
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Originally Posted by bloodykiller View Post
you seem to not understand that there will be no raids until the bases r fixed, and by fixed i don't mean replaced with other stupid bases with a similar overall philosophy
i know u want to make things look fancy tim, but it's more important that in a 1v1 or 2v1 situation it's not extremely difficult to chase some-one down in an enclosed base. my advice is to delegate this job to some-one who has a decent experience of gang raiding
Whoa TK hold up... Since when is a "Gang raiding" 1v1 or 2v1 O_o why don't you get ALL the facts before you dis his whole theory/scheme? I'm sure you are aware of what happened last time guns were turned over to someone "Experienced"... There will always be a few haters but until ya know all the facts my suggestion would be to back off and give him a chance...
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  #37  
Old 01-06-2012, 03:00 AM
Supaman771 Supaman771 is offline
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Originally Posted by bloodykiller View Post
Blah
If you want to 1v1 then why don't you go to the spar complex..?
Gang raids for multiple gangs each supporting multiple members is hardly a 1v1 situation. And that's what the gang bases are build about.

If you can't catch someone running in circles with a bunch of doors in the center and anti-run scripts on the exits maybe you should recruit some more people to help.
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  #38  
Old 01-06-2012, 03:51 AM
bloodykiller bloodykiller is offline
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there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily
all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances
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  #39  
Old 01-06-2012, 05:07 AM
Supaman771 Supaman771 is offline
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Originally Posted by bloodykiller View Post
there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily
all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances
I don't think they can really be 'lamed' with the distance between the entrances. Plus given the fact (as many have seen) Tim is adding an extra entrance to AG and possibly will add other entrances to the other bases (I'm not sure, but it would be cool to have some underwater entrance for island base... ninja maze or trap door entrance for SW... etc).

Also with the new doors/capture in the center of AG, if you stop chasing them and capture the base... you can use the central doors as a shortcut to cut off any people running in circles.

I'd like to see something similar done with the other bases. I've always despised that central area in the island base, and the stair circle in SW is easy to block with a nitro/your own body but can be a pain in the ass if you're solo. So I agree to a point, you don't need whole new bases or 'bring back old bases' to solve these problems. Just think them out and edit the bases accordingly.

To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best.
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  #40  
Old 01-06-2012, 06:45 AM
jkldogg jkldogg is offline
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Originally Posted by Supaman771 View Post
To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best.
You created all the bases currently on Era? Gj. (not being sarcastic) They are nice levels, but just not really for this situation (raiding).
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  #41  
Old 01-06-2012, 07:14 AM
Dragon551 Dragon551 is offline
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See guys, people (especially Rogue, of course) complaining already. Simplefix: we make parties, duh.
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  #42  
Old 01-06-2012, 07:47 AM
MonkeyBob MonkeyBob is offline
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  #43  
Old 01-06-2012, 07:51 AM
papajchris papajchris is offline
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  #44  
Old 01-06-2012, 07:51 AM
FantasyX FantasyX is offline
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let me sum up everything in this thread

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  #45  
Old 01-06-2012, 01:47 PM
Dragon551 Dragon551 is offline
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this man speaks the truth!!
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