Quote:
Originally Posted by ffcmike
The main problem I see is lack of examples, if you look at the current PlayerWorlds Tab, while they are now "official" servers of Graal, they were all at some point developed entirely by players having previously been an under construction world.
If you look at the 2 iPhone servers however, they were overseen by Graal's management to begin with, and while most of the development staff are still volunteers, several of the higher-up developers (plus the original developers behind iClassic) have expressed frustration towards a lack of creative freedom.
|
Where did these iPhone servers stem from? Classic Playerworlds.
Where did Classic Playerworlds stem from? Hosted Servers.
Where did Hosted servers stem from? UC Servers.
You get where I'm going with this?
They are all interrelated, and at the root of it all, we find UC Servers.
Era or Classic were initially designed to accommodate the PC platform, but were altered in order to fit the requirements of the iPhone OS.
In reference, the Classic/Hosted Tabs can still exist and these gradual progressions would be left unharmed. UC servers apply for Hosted, eventually for Classic, then if the success continues and their concepts are lucrative, they may be transformed into iPhone Servers with the help of GraalOnline's Development staff, such as Stefan and Skyld. In short, the amount of work put in remains relatively the same, but the potential output increases.
As far as developers complaining about lack of creative freedom, they'll get over it as they should. In my opinion, developers are the builders, not framers. Simply because you can develop, it does not necessarily mean you know what needs to be developed. If you want creative freedom, get a UC server. By joining a team, you can no longer cling on to individual freedom when it comes down to what should or what needs to be done.
Quote:
Originally Posted by ffcmike
The requirements will not be the same, mobile devices have much lower CPU capacity (among other disadvantages), where a greater level of scripting knowledge is required to ensure servers are optimised/efficient and not too excessive.
UC Servers will also not be able to move onto a different platforms just for the sake of it, they will have to be capable of generating profit.
|
If they are popular and seemingly profitable Classic servers, I'm sure Stefan and others would be more than interested in ushering their conversion to fit the iPhone/Facebook platform requirements.
Furthermore, if they're not profitable... they still Classic; nothing's lost, right?
Quote:
Originally Posted by ffcmike
It remains to be seen what exactly will become of Gold + Lifetime Classic subscription, and what status will be required to play hidden servers.
If anything rented servers could become at an even bigger disadvantage to established servers which are free to play but include a gelat shop, as it's unlikely this will be allowed for free without restrictions.
|
Rented Servers have always been at a disadvantage.
I thought the point of having a rented server was mainly for development. When you have organized, well-developed, and playable content, you apply for Hosted and move on from there, right?
Forgive if I'm wrong, but I don't see how this would be a byproduct of allowing multi-platform access to VIP Subscribers.
Quote:
Originally Posted by ffcmike
It's already quite clear that this would be popular among dozens of PC players, but again I'd imagine it would be unpopular among a few hundred mobile users.
|
You've already allowed PC on to iPhone (through facebook).
By doing that, the door's already opened for iPhone through PC Graal Client.
To be quite frank, I thought PC-VIP players having access to iPhone would come first lol.