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Old 11-10-2011, 08:37 PM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by ffcmike View Post
The main problem I see is lack of examples, if you look at the current PlayerWorlds Tab, while they are now "official" servers of Graal, they were all at some point developed entirely by players having previously been an under construction world.
If you look at the 2 iPhone servers however, they were overseen by Graal's management to begin with, and while most of the development staff are still volunteers, several of the higher-up developers (plus the original developers behind iClassic) have expressed frustration towards a lack of creative freedom.
Where did these iPhone servers stem from? Classic Playerworlds.
Where did Classic Playerworlds stem from? Hosted Servers.
Where did Hosted servers stem from? UC Servers.
You get where I'm going with this?
They are all interrelated, and at the root of it all, we find UC Servers.
Era or Classic were initially designed to accommodate the PC platform, but were altered in order to fit the requirements of the iPhone OS.

In reference, the Classic/Hosted Tabs can still exist and these gradual progressions would be left unharmed. UC servers apply for Hosted, eventually for Classic, then if the success continues and their concepts are lucrative, they may be transformed into iPhone Servers with the help of GraalOnline's Development staff, such as Stefan and Skyld. In short, the amount of work put in remains relatively the same, but the potential output increases.

As far as developers complaining about lack of creative freedom, they'll get over it as they should. In my opinion, developers are the builders, not framers. Simply because you can develop, it does not necessarily mean you know what needs to be developed. If you want creative freedom, get a UC server. By joining a team, you can no longer cling on to individual freedom when it comes down to what should or what needs to be done.


Quote:
Originally Posted by ffcmike View Post
The requirements will not be the same, mobile devices have much lower CPU capacity (among other disadvantages), where a greater level of scripting knowledge is required to ensure servers are optimised/efficient and not too excessive.
UC Servers will also not be able to move onto a different platforms just for the sake of it, they will have to be capable of generating profit.
If they are popular and seemingly profitable Classic servers, I'm sure Stefan and others would be more than interested in ushering their conversion to fit the iPhone/Facebook platform requirements.

Furthermore, if they're not profitable... they still Classic; nothing's lost, right?

Quote:
Originally Posted by ffcmike View Post
It remains to be seen what exactly will become of Gold + Lifetime Classic subscription, and what status will be required to play hidden servers.
If anything rented servers could become at an even bigger disadvantage to established servers which are free to play but include a gelat shop, as it's unlikely this will be allowed for free without restrictions.
Rented Servers have always been at a disadvantage.
I thought the point of having a rented server was mainly for development. When you have organized, well-developed, and playable content, you apply for Hosted and move on from there, right?
Forgive if I'm wrong, but I don't see how this would be a byproduct of allowing multi-platform access to VIP Subscribers.





Quote:
Originally Posted by ffcmike View Post
It's already quite clear that this would be popular among dozens of PC players, but again I'd imagine it would be unpopular among a few hundred mobile users.
You've already allowed PC on to iPhone (through facebook).
By doing that, the door's already opened for iPhone through PC Graal Client.
To be quite frank, I thought PC-VIP players having access to iPhone would come first lol.
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Old 11-10-2011, 10:04 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Venom_Fish View Post
Where did these iPhone servers stem from? Classic Playerworlds.
Where did Classic Playerworlds stem from? Hosted Servers.
Where did Hosted servers stem from? UC Servers.
You get where I'm going with this?
They are all interrelated, and at the root of it all, we find UC Servers.
Era or Classic were initially designed to accommodate the PC platform, but were altered in order to fit the requirements of the iPhone OS.
When the PlayerWorlds were originally created, development was a lot simpler/easier (albeit more primitive) and was more accessible to players.
Development has since advanced at the expense of accessibility to players, and subsequently few new servers have broke through to and remained on the PlayerWorlds list, the most recent example is Zodiac which was over 5 years ago.

Neither of the 2 current iPhone servers were constructed without Stefan's oversight and/or active involvement, so there are yet no examples which can prove this can be achieved pre-dominantly by player developers.
Out of these 2 servers, one happens to share the name with what was again a server who's original creation was overseen by Graal's management.

In short, there isn't much credence to the idea that players can successfully design their own world as it is, yet quite a lot of players still believe it to be closely enough in reach to spend $100+ pursuing it.
Now imagine a PlayerWorlds tab consisting of a significantly reduced population due to attraction to cross-platform servers, would that PlayerWorlds tab still be as much of an appealing prospect to aspiring server developers?

Quote:
Originally Posted by Venom_Fish View Post
In reference, the Classic/Hosted Tabs can still exist and these gradual progressions would be left unharmed. UC servers apply for Hosted, eventually for Classic, then if the success continues and their concepts are lucrative, they may be transformed into iPhone Servers with the help of GraalOnline's Development staff, such as Stefan and Skyld. In short, the amount of work put in remains relatively the same, but the potential output increases.
If a new server were to somehow become populated and lucrative purely as a PC server, chances are that by this point it would require a vast amount of re-working in order to be viable on a mobile device. In comparison the 2 current iPhone servers aswell as iKingdoms were all constructed with the intention of being an iPhone server to begin with.
Therefore I believe it would be very problematic transition.

Quote:
Originally Posted by Venom_Fish View Post
As far as developers complaining about lack of creative freedom, they'll get over it as they should. In my opinion, developers are the builders, not framers. Simply because you can develop, it does not necessarily mean you know what needs to be developed. If you want creative freedom, get a UC server. By joining a team, you can no longer cling on to individual freedom when it comes down to what should or what needs to be done.
I can agree that a team of developers need to be working towards a common goal as opposed to it being a group of individuals working towards their own ideals. But there comes a time where a product may need a bit of innovation, if you starve it too much it becomes stagnant.

Quote:
Originally Posted by Venom_Fish View Post
You've already allowed PC on to iPhone (through facebook).
This doesn't really go that far against the arguments made towards PC > iPhone, as some of the disadvantages still apply. Stefan has also claimed that Facebook Graal is even slower than it is on an iPhone, which if true reduces any potential unfairness in terms of competitions.
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