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  #1  
Old 11-05-2011, 11:38 AM
FaLLChiLD FaLLChiLD is offline
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eheh

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Not much to say...bored.

edit:fyi: tiles are atlantis'

Last edited by FaLLChiLD; 11-05-2011 at 11:58 AM..
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  #2  
Old 11-05-2011, 12:16 PM
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I like it We also have the hedge tiles without a pitch black border, though. We only added those for hedges connecting directly to walls/other objects where the green would look bad.
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  #3  
Old 11-05-2011, 12:26 PM
FaLLChiLD FaLLChiLD is offline
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Very nice, I don't know how I missed that on the tileset now that I go back and look at it! I may expand off this a little so, that'll be fixed. =)
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  #4  
Old 11-05-2011, 12:47 PM
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i like it.
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  #5  
Old 11-05-2011, 01:15 PM
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No wasted space, but room to move freely. Smooth tile usage. This sort of work seems rare these days in the Level Design forum. Nicely done, I like it.
+Rep for the good work.
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  #6  
Old 11-05-2011, 01:41 PM
WanDaMan WanDaMan is offline
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Lovely tileset - great level too! +rep
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  #7  
Old 11-05-2011, 04:09 PM
kalabar24 kalabar24 is offline
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It looks smooth, kind of like "pudding". XD Nice job. +rep boy

Last edited by kalabar24; 11-05-2011 at 06:32 PM..
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  #8  
Old 11-05-2011, 04:40 PM
maximus_asinus maximus_asinus is offline
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Very nicely done. Great example of a level with function and forethought. It is simple in design, not overly detailed and looks to be more than just filler with an alternate path that a player would return to later. I like it a lot, very Classic.
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  #9  
Old 11-05-2011, 05:24 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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Awesome. However, I don't like the rear cliffs(they are much taller than the other sides of the cliffs) and maybe the natural bridge.

Otherwise, this is quite an appealing level.
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  #10  
Old 11-05-2011, 06:25 PM
FaLLChiLD FaLLChiLD is offline
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Small edits, including bush and rear cliffs.
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This is how I intended to do the transition between the height difference in land and the natural bridge.
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Thanks to everyone for the rep and positive feedback.
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  #11  
Old 11-05-2011, 06:34 PM
kalabar24 kalabar24 is offline
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very nice, again. i like how the natural bridge just blends into the next cliffs/grass.
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  #12  
Old 11-06-2011, 05:28 AM
ff7chocoboknight ff7chocoboknight is offline
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I actually like the it. :o
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  #13  
Old 11-06-2011, 06:26 AM
Draenin Draenin is offline
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Looks cool. Is that supposed to be a bridge or a dam? Or both?
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  #14  
Old 11-06-2011, 08:43 AM
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Or both?
A "dam bridge"?
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  #15  
Old 11-06-2011, 03:46 PM
King homer daStupid King homer daStupid is offline
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Oooh I likey. It's simple, easy on the eyes and minimalist (in a good way).
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  #16  
Old 11-14-2011, 03:54 PM
FaLLChiLD FaLLChiLD is offline
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Small update, very W.I.P as you can probably tell.

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Expect more soon™.

Edit: Extra boredom lead to fast pixel work. Also WIP.
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Last edited by FaLLChiLD; 11-14-2011 at 05:21 PM..
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  #17  
Old 11-16-2011, 09:45 AM
FaLLChiLD FaLLChiLD is offline
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Forest area update.
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  #18  
Old 11-16-2011, 10:35 AM
Tricxta Tricxta is offline
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Looks great, however I know it's early days for the level but i'm not so sure that the hedge in the forest level looks right. Still that might just be me.
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  #19  
Old 11-16-2011, 08:53 PM
ff7chocoboknight ff7chocoboknight is offline
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Those are levels I'd idle in.
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  #20  
Old 04-30-2012, 04:35 PM
FaLLChiLD FaLLChiLD is offline
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Converting this thread for random levels I make randomly...random.

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  #21  
Old 04-30-2012, 05:17 PM
Ducati_Link Ducati_Link is offline
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Very nice - I really like the style - What tileset is that?
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  #22  
Old 04-30-2012, 05:21 PM
FaLLChiLD FaLLChiLD is offline
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Classic tileset - with the addition of my "deep forest" tree top edit.
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  #23  
Old 04-30-2012, 05:36 PM
Ducati_Link Ducati_Link is offline
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The house? I really like that.
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  #24  
Old 04-30-2012, 05:46 PM
FaLLChiLD FaLLChiLD is offline
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Yep, beautiful work by Racil. You can find that roofing already incorporated on Classic; at Master Li's.
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  #25  
Old 04-30-2012, 05:50 PM
Ducati_Link Ducati_Link is offline
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Ah, very nice ^.^
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  #26  
Old 05-02-2012, 03:12 AM
Kamaeru Kamaeru is offline
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Off the chain bro!
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  #27  
Old 05-13-2012, 05:01 AM
FaLLChiLD FaLLChiLD is offline
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  #28  
Old 01-12-2013, 05:22 PM
FaLLChiLD FaLLChiLD is offline
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Could be better. Not going to be though because I was just killing time.
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  #29  
Old 01-12-2013, 06:02 PM
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Could be better. Not going to be though because I was just killing time.
I like it.
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  #30  
Old 01-12-2013, 07:23 PM
callimuc callimuc is offline
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like it a lot. only thing i think which doesnt look that great is the swamp part - make it have less flowers and all those 1x1 tiles. but great job!
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  #31  
Old 01-12-2013, 09:17 PM
Kamaeru Kamaeru is offline
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Oh man, you are really good!
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  #32  
Old 01-12-2013, 10:19 PM
FaLLChiLD FaLLChiLD is offline
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swamp part
High grass/vegetation, if that helps you see where all the flourishing came from.
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  #33  
Old 08-14-2013, 04:03 PM
FaLLChiLD FaLLChiLD is offline
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More messing around. This level grew ugly and cluttered and I grew bored. Could use a lot of tweaks to become more visually appealing. Perhaps my last post here...it's becoming near pointless to even check these forums.
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