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  #91  
Old 09-23-2011, 12:08 PM
Zexon Zexon is offline
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Zodiac should have new manager with a new skin tone , by that i mean black.


should add a class called ketsomancer , and it just debuffs .. its like a BC but alls he does is Debuff lmao.
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  #92  
Old 09-23-2011, 01:12 PM
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Zodiac should have new manager with a new skin tone , by that i mean black.
god its so tempting to get myself banned
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  #93  
Old 09-24-2011, 12:10 AM
Zexon Zexon is offline
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god its so tempting to get myself banned
Say something . zodiacdev.com .
Go cry I already have followers.
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  #94  
Old 09-28-2011, 06:23 AM
haro41 haro41 is offline
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I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
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  #95  
Old 09-28-2011, 06:57 AM
Crono Crono is offline
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Originally Posted by Zexon View Post
Say something . zodiacdev.com .
Go cry I already have followers.
kid ur nothing

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Originally Posted by haro41 View Post
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
ya i agree, but compared to era or un there's no competition
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  #96  
Old 09-28-2011, 02:37 PM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by haro41 View Post
I never got into zodiac because of some main issues with combat.
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Also, I was killing liches, and I noticed they would ignore walls and the shape of the room and walk over any obstacle directly towards you.
Alot of the early content is pretty poor. The levels are bad, the mobs are lame. I was turned off by zodiac because this stuff just sucked imo.
this isn't exclusive to early content.
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  #97  
Old 09-29-2011, 11:56 AM
Zexon Zexon is offline
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kid
You already lost.
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  #98  
Old 09-29-2011, 12:21 PM
Crono Crono is offline
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Originally Posted by Zexon View Post
You already lost.
"Go cry I already have followers."

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  #99  
Old 09-29-2011, 05:25 PM
smirt362 smirt362 is offline
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Originally Posted by Felix_Xenophobe View Post
this isn't exclusive to early content.
Yeah, pretty much
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  #100  
Old 09-29-2011, 08:40 PM
Zexon Zexon is offline
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Originally Posted by Crono View Post
"Go cry I already have followers."

Ok and I don't ? You are currently all over my beef and then you have the "KID" comeback , I dont expect a graal kid to take a joke but you should learn "Kid".
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  #101  
Old 10-01-2011, 09:05 PM
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Originally Posted by Zexon View Post
Ok and I don't ? You are currently all over my beef and then you have the "KID" comeback , I dont expect a graal kid to take a joke but you should learn "Kid".
nah you're nothing, and lol @ getting so offended by being called a kid.
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  #102  
Old 10-16-2011, 02:05 AM
Googi Googi is offline
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Originally Posted by Exhausted View Post
it'd take a lot of fancy scripting, but you could have "invasions" where monsters from dungeons (i.e. the tyrant archmage & her felines) come and invade escalus, attacking players, and players that party up and kill them get some reward.
Doesn't this more or less happen already? (albeit very rarely)
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  #103  
Old 10-30-2011, 09:13 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by haro41 View Post
i feel the hit recognition is very poor on zodiac. If a mob is in range of you, you should be able to hit them back as well.
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
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  #104  
Old 10-31-2011, 07:46 PM
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Quote:
Originally Posted by fowlplay4 View Post
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
  #105  
Old 10-31-2011, 09:02 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Elk View Post
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
We implemented Downsider's interpolation to help smoothen player movement (which should be done by client itself) but that doesn't solve the shortcomings of triggeraction.
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