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  #1  
Old 08-30-2011, 09:20 PM
littlekinky littlekinky is offline
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(Era) Level's 3

Inside level, please leave me some feedback

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  #2  
Old 08-30-2011, 09:27 PM
Emera Emera is offline
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Love it <3
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Old 08-30-2011, 09:55 PM
littlekinky littlekinky is offline
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Love it <3
Thanks. Once again :P
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Old 08-30-2011, 10:16 PM
SlikRick SlikRick is offline
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It looks good for the most part, but I don't like how at the counter you have the wall looking tiles running right over the chairs. By doing that if somebody were to actually sit in them it would cut out their heads, but other than that good job.
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Old 08-31-2011, 03:22 AM
weeway weeway is offline
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It's plain, but good. Maybe try making it less box like? some interesting curves in the walls can be nice.
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  #6  
Old 09-02-2011, 01:40 AM
ff7chocoboknight ff7chocoboknight is offline
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I'm thinking that there should be different floor tiles behind the counter.
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Old 09-02-2011, 10:45 AM
Emera Emera is offline
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I'm thinking that there should be different floor tiles behind the counter.
Support this.
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Old 09-02-2011, 02:42 PM
Crow Crow is offline
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Originally Posted by weeway View Post
It's plain, but good. Maybe try making it less box like? some interesting curves in the walls can be nice.
Disagree. That's not how houses/rooms look like most of the time. I'm enjoying the "real" approach here, where inside levels are not ridiculously huge and actually have straight walls instead of random bumps every two to four tiles.

I agree with the suggestions of a different floor behind the counter. A carpet maybe? I also dislike the wall tiles above the counter and the entrance. If they were to make sense, you'd have to cover the whole level with them. Or the ceiling above those parts would actually be lower than anywhere else, making the parts visible; which is stupid.
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Old 09-02-2011, 04:17 PM
littlekinky littlekinky is offline
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Originally Posted by Crow View Post
Disagree. That's not how houses/rooms look like most of the time. I'm enjoying the "real" approach here, where inside levels are not ridiculously huge and actually have straight walls instead of random bumps every two to four tiles.

I agree with the suggestions of a different floor behind the counter. A carpet maybe? I also dislike the wall tiles above the counter and the entrance. If they were to make sense, you'd have to cover the whole level with them. Or the ceiling above those parts would actually be lower than anywhere else, making the parts visible; which is stupid.
Thanks, i also do agree with you on what your saying about the walls.
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Old 09-02-2011, 04:31 PM
ff7chocoboknight ff7chocoboknight is offline
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I like this level much more than the levels he has previously shared for exactly the reasons Crow has stated.
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  #11  
Old 09-02-2011, 04:34 PM
Emera Emera is offline
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I haven't actually experimented with the Era tileset yet. I might have a little play around and see what I can do! Keep up the great work here kinky, you might even get "noticed".
These are the kind of levels I would expect to see on iEra. They are good, sensible designs that have the shape and space to hold many players and don't look like they can get overcrowded easily. I am increasingly becoming a very big fan of your levels and I hope you don't stop developing. You have found something you are good at! Well done! I have a little advice for you though. Perhaps add some more detail to the little square room near the entrance door to the level, and perhaps experiment with other floor tiles while you are at it too in the main portion of the level.
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