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Old 07-23-2011, 05:57 AM
Kyranki Kyranki is offline
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Quote:
Originally Posted by cbk1994 View Post
There will only be as many objects as there are existing instances at the moment. Objects give you far more versatility than you'd have if you were doing it any other way.
That's exactly the issue, say for example there are 100 players online, and they ALL go to a single player dungeon, the exact same one...though not highly likely it could still cause ridiculous cp strain. Just saying tho.

I see the funtionality possible using objects, I think this should have a broader use though considering the use of objects.
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Old 07-23-2011, 06:13 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Kyranki View Post
That's exactly the issue, say for example there are 100 players online, and they ALL go to a single player dungeon, the exact same one...though not highly likely it could still cause ridiculous cp strain. Just saying tho.

I see the funtionality possible using objects, I think this should have a broader use though considering the use of objects.
100 objects is not going to cause strain on the server unless you're copying a huge number of levels inside of those instances or you're doing something intensive inside those objects' classes.
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