Quote:
Originally Posted by cbk1994
There will only be as many objects as there are existing instances at the moment. Objects give you far more versatility than you'd have if you were doing it any other way.
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That's exactly the issue, say for example there are 100 players online, and they ALL go to a single player dungeon, the exact same one...though not highly likely it could still cause ridiculous cp strain. Just saying tho.
I see the funtionality possible using objects, I think this should have a broader use though considering the use of objects.