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Old 06-29-2011, 11:54 PM
Tigairius Tigairius is offline
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You can set player strings equal to objects. So if you make a TStaticVar with the stats of your item and then set a player string to that TStaticVar, you can access it constantly without performing any disk read/writes. Then if you want to change values on the object that's in the player's inventory, you can just access the object directly in memory and change it. When the player logs out, save the TStaticVar object to some file or database on the server probably using TGraalVar.savevarstoarray(bool). On login, you can load the object back up using loadvarsfromarray. That way it's only reading/writing on login/logout.
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Old 06-30-2011, 12:04 AM
MrDunne MrDunne is offline
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Quote:
Originally Posted by Tigairius View Post
You can set player strings equal to objects. So if you make a TStaticVar with the stats of your item and then set a player string to that TStaticVar, you can access it constantly without performing any disk read/writes. Then if you want to change values on the object that's in the player's inventory, you can just access the object directly in memory and change it. When the player logs out, save the TStaticVar object to some file or database on the server probably using TGraalVar.savevarstoarray(bool). On login, you can load the object back up using loadvarsfromarray. That way it's only reading/writing on login/logout.
Have you had much success with SQL on here? I know it's using SQLite, which isn't the greatest, but yeah.
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