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  #201  
Old 06-19-2011, 07:31 AM
oo_jazz_oo oo_jazz_oo is offline
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Two things:
1) No walking cycle for baddies?
2) Like flam said, sprites for weapons need to be spaced as gani editor can only split images into squares or rectangles. Some of the sword images are overlapping which makes for very bad gani'ing.

Everything still looks beautiful though.
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  #202  
Old 06-19-2011, 08:39 AM
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Quote:
Originally Posted by Vinka View Post
Just finished my first baddie sprites ever. Hope they'll look good when a Gani Artist animates them.

I love this. I'm not sure if you saw one of my previous posts on this thread but I said before that you should somehow create a Brand New Baddie. I would like to see it and it would make the server different aside from the jello-like baddies we've seen before.
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  #203  
Old 06-19-2011, 10:32 AM
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Lovely baddies, great work Vinka! (But when do you not post great work?)

But what patrick said, new baddies. Something we haven´t seen before, that be really good, unique baddies! But I am sure that will come, haha.

You always succeed to surprise me in each post you make, mahaaah!
  #204  
Old 06-19-2011, 12:51 PM
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^ Agreed.
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  #205  
Old 06-19-2011, 01:48 PM
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Quote:
Originally Posted by Vinka View Post
I was unaware Spark910's requirements were no longer valid and updated without notice, now having some playable content being an essential requirement.
To be fair, pretty graphics will only hold attention for so long. Unless they do something, not much to keep players around.
  #206  
Old 06-19-2011, 01:54 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
Two things:
1) No walking cycle for baddies?
2) Like flam said, sprites for weapons need to be spaced as gani editor can only split images into squares or rectangles. Some of the sword images are overlapping which makes for very bad gani'ing.

Everything still looks beautiful though.
I agree, it seems the baddies don't have images for movement? They seem to be able to attack and get attacked, but they lack the sprite that would imply movement.

Also, if you tried to gani that sword image like the Flame and Jazz have said, you would get one sword image and part of another sword image in a gani which would not look good at all.
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  #207  
Old 06-19-2011, 02:09 PM
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I was also thinking that it was too early for Europa to be hosted anyway, because although yes you have done very much and have a wonderful staff team under your belt, there's only one level that players see. I would think to be hosted that you practically have to have everything done. Also, it's the scripts/systems that would really wow players (Which I know your staff will create awesome ones). O: I just come to this thread often and see "WOW VINKA REALLY AMAZING". Okay we get it lol. Keep it up though.
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  #208  
Old 06-19-2011, 02:13 PM
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I was also thinking that it was too early for Europa to be hosted anyway, because although yes you have done very much and have a wonderful staff team under your belt, there's only one level that players see. I would think to be hosted that you practically have to have everything done. Also, it's the scripts/systems that would really wow players (Which I know your staff will create awesome ones). O: I just come to this thread often and see "WOW VINKA REALLY AMAZING". Okay we get it lol. Keep it up though.
I don't agree. If europa keeps developing at this rate, we could have a fantastic server withing the next month.
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  #209  
Old 06-19-2011, 02:23 PM
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Quote:
Originally Posted by Fulg0reSama View Post
Just speaking as a gani artist, You may wanna give more seperation to the sprites, because from the looks of the image, that spritesheet will not cut properly, otherwise it is an awesome looking basic weapon.
I see, I'll try to spacen the sprite up a bit. Thanks for letting me know .


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Originally Posted by Fulg0reSama View Post
Thought in my head.
Ha, how did I not see this coming?

Quote:
Originally Posted by oo_jazz_oo View Post
1) No walking cycle for baddies?
Yeah, I realised that just right after posting it and working on them for 2-3 hours straight

Quote:
Originally Posted by patrickp2p View Post
I love this. I'm not sure if you saw one of my previous posts on this thread but I said before that you should somehow create a Brand New Baddie. I would like to see it and it would make the server different aside from the jello-like baddies we've seen before.
Quote:
Originally Posted by Nonepwnz View Post
Lovely baddies, great work Vinka! (But when do you not post great work?)

But what patrick said, new baddies. Something we haven´t seen before, that be really good, unique baddies! But I am sure that will come, haha.

You always succeed to surprise me in each post you make, mahaaah!
Thanks, but like I said I need to create the basics in order to meet the requirements for Hosted, and that is my current goal. And don't worry I definitly have some cool ideas for baddies noone has seen on Graal.

Quote:
Originally Posted by Twinny View Post
To be fair, pretty graphics will only hold attention for so long. Unless they do something, not much to keep players around.
Obviously. I don't need an active playerbase when it's under development. That is what Hosted is for, exposure - so people know we exist and potential developers would find out we're not just 'another playerworld'.

Quote:
Originally Posted by patrickp2p View Post
I was also thinking that it was too early for Europa to be hosted anyway, because although yes you have done very much and have a wonderful staff team under your belt, there's only one level that players see. I would think to be hosted that you practically have to have everything done. Also, it's the scripts/systems that would really wow players (Which I know your staff will create awesome ones). O: I just come to this thread often and see "WOW VINKA REALLY AMAZING". Okay we get it lol. Keep it up though.
Yes and no, most of the scripts are already in place. They're just not implemented in the levels yet.
  #210  
Old 06-19-2011, 03:23 PM
Vinka Vinka is offline
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I hope this is better:

I'll try to find a solution to the blob sprites without doing them from scratch again.
  #211  
Old 06-19-2011, 03:34 PM
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Got it.


The blob will be moving by making small jumps, it gets pressed in upon landing.

Last edited by Vinka; 06-19-2011 at 03:50 PM..
  #212  
Old 06-19-2011, 04:20 PM
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Got it.


The blob will be moving by making small jumps, it gets pressed in upon landing.
Cute :P
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  #213  
Old 06-19-2011, 04:46 PM
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Remember Zelda Link's Awakening where the blob baddies would divide into 3? You could do the same here - perhaps only for some of the colours though - like red could split into 3 smaller blobs, yellow into two or something else. It'd be neat if each different colour did something else. One could also warp into the other, so purple could become blue another could flash before dying and then explode, so you need to move away after killing it etc...
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  #214  
Old 06-19-2011, 05:13 PM
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Quote:
Originally Posted by Spark910 View Post
Remember Zelda Link's Awakening where the blob baddies would divide into 3? You could do the same here - perhaps only for some of the colours though - like red could split into 3 smaller blobs, yellow into two or something else. It'd be neat if each different colour did something else. One could also warp into the other, so purple could become blue another could flash before dying and then explode, so you need to move away after killing it etc...
very easy to do too- I used a zoom effect to achive this on Era iPhone
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  #215  
Old 06-19-2011, 05:30 PM
Vinka Vinka is offline
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Quote:
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Remember Zelda Link's Awakening where the blob baddies would divide into 3? You could do the same here - perhaps only for some of the colours though - like red could split into 3 smaller blobs, yellow into two or something else. It'd be neat if each different colour did something else. One could also warp into the other, so purple could become blue another could flash before dying and then explode, so you need to move away after killing it etc...
Great idea!
  #216  
Old 06-19-2011, 06:19 PM
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Yes and no, most of the scripts are already in place. They're just not implemented in the levels yet.
Great! Can't wait to take time off my little project to play. !
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  #217  
Old 06-19-2011, 06:44 PM
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Remember Zelda Link's Awakening where the blob baddies would divide into 3?
And I believe in Zelda Windwaker (*shutters*) there were yellow blobs that would actually electrocute you if you used a sword on it. You needed to project something at it first to stun it (ex: boomerang, arrow, bush, bomb) and then finish it off with sword.
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  #218  
Old 06-19-2011, 07:06 PM
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Okay.. The reason for your shutter was obviously because of the horror of the yellow blobs.... Right?
  #219  
Old 06-19-2011, 07:38 PM
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How is the story or what ever you are planning on using for the game coming around?
I repeat Dying to know.
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  #220  
Old 06-19-2011, 07:48 PM
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Okay.. The reason for your shutter was obviously because of the horror of the yellow blobs.... Right?
Obviously at the yellow blobs, and not at the fact that Windwaker was a disgrace to the Zelda franchise!


Dem scary blobs bro.
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  #221  
Old 06-19-2011, 07:50 PM
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I repeat Dying to know.
Nog niet zo veel aan gedaan laatste tijd.. ik post later wel een uitgebreid verhaal





Working on some inside decoration...zzzzzzzz

  #222  
Old 06-19-2011, 07:54 PM
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man this **** is going to be so epic i cant wait
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  #223  
Old 06-19-2011, 08:21 PM
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he fact that Windwaker was a disgrace to the Zelda franchise!

Evan. I don't think we can be friends anymore.
  #224  
Old 06-19-2011, 08:28 PM
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Evan. I don't think we can be friends anymore.
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not at the fact
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  #225  
Old 06-19-2011, 08:49 PM
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i don't like zelda: Wind waker
*gasp*

why u b spaming vinkas golden thead wit nonsense HUH
  #226  
Old 06-19-2011, 08:51 PM
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I think you should change the windows to be one color verses 4 colors in 4 different window panes. O: I like the chairs, but that's why you post stuff here, for help! :3 I like the window on the top, but then again since I'm sure the auction house is a colorful place then never mind. !
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  #227  
Old 06-19-2011, 08:58 PM
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Sorry Vinka, but you need to close this thread and make a new one, we can't have these guys bashing my boy Wind Waker




also super cute slimes
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  #228  
Old 06-19-2011, 09:02 PM
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Yeah, I love the Wind Waker.
I am furious !!!

Where is Darlene when you need her..?



just the posts, not the thread!
  #229  
Old 06-19-2011, 09:17 PM
Emera Emera is offline
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Watching but not helping.
Racking up her deleted posts count no doubt.

Also, I have been working long and hard and made a 3 part theme for Europa. Here it is guys.

(Sorry the file size is so big. It's well worth the wait though.)
Attached Files
File Type: zip Butterflys_Europa_By_Emera.zip (2.38 MB, 225 views)
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  #230  
Old 06-19-2011, 09:24 PM
Emera Emera is offline
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Here are some smaller files.
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File Type: zip Butterflys_part1.zip (856.8 KB, 213 views)
File Type: zip butterflys_part2.zip (928.9 KB, 208 views)
File Type: zip Butterflys_part3.zip (652.8 KB, 210 views)
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  #231  
Old 06-19-2011, 09:29 PM
Vinka Vinka is offline
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Wow Emera, stop taking the spotlight.. :/

J/K I absolutely love your work! You're very talented

Thanks for the contribution.
  #232  
Old 06-19-2011, 09:30 PM
Emera Emera is offline
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Wow Emera, stop taking the spotlight.. :/

J/K I absolutely love your work! You're very talented

Thanks for the contribution.
Does the spotlight say VINKAS spotlight? No it says EMERAS spotlight. Lolz jk jk thanks vinks.
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Old 06-19-2011, 10:15 PM
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:I *watches* So nice Emera
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  #234  
Old 06-20-2011, 01:49 AM
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Its all very original, but the graphics remind me a bit of maplestory xD just the style
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  #235  
Old 06-20-2011, 02:17 AM
Vinka Vinka is offline
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Its all very original, but the graphics remind me a bit of maplestory xD just the style
Yeah I get that alot

I guess it's something original for Graal.
  #236  
Old 06-20-2011, 02:43 AM
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^ Never played maple story, therefore never thought of it because Graal is better to me compared to the very 2D graphics. (: I don't know how to say this but If I were talking to one of my girlfriends I'd say "YOU GO GIRL!".
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  #237  
Old 06-20-2011, 03:46 AM
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^ Never played maple story, therefore never thought of it because Graal is better to me compared to the very 2D graphics. (: I don't know how to say this but If I were talking to one of my girlfriends I'd say "YOU GO GIRL!".
How many girlfriends do you got, ya hallick!
  #238  
Old 06-20-2011, 05:59 AM
Vinka Vinka is offline
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I've spent the entire night writing what I had wanted to do for a long, long time.

You can read it by clicking the image in my signature.
  #239  
Old 06-20-2011, 06:01 AM
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Its all very original, but the graphics remind me a bit of maplestory xD just the style
You have the artistic perception of a downs kid then.

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Yeah I get that alot

I guess it's something original for Graal.
I'm so sorry you had to hear that more than once.

Who would've thought adding a bright smear inside of a circle was trademarked by Nexon?
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  #240  
Old 06-20-2011, 01:16 PM
Vinka Vinka is offline
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You have the artistic perception of a downs kid then.



I'm so sorry you had to hear that more than once.

Who would've thought adding a bright smear inside of a circle was trademarked by Nexon?
Heh, I don't really mind though. It just means that my graphic design style reminds them of Maplestory. Which in my book is a big compliment.
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