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  #16  
Old 05-22-2011, 05:51 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by WillaWonka View Post
If we had average 200 players online then 50 cap, but since we have 80 average, a 25 cap is best.
Again, similar to Sales' mathematical solution as an example, this makes no sense and is pretty exaggerated.

Having 100 players online doesn't mean there's gonna be 10 gang members on, like-wise 50 gang members on doesn't mean there's 60 online.

The two numbers (player count and gang-membership) will rarely follow a trend. It'd be cool if we had a graph.
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  #17  
Old 05-22-2011, 06:36 PM
The_Federov The_Federov is offline
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We have trials
nobody put them into this.
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  #18  
Old 05-22-2011, 10:47 PM
bloodykiller bloodykiller is offline
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sales is right
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  #19  
Old 05-22-2011, 10:50 PM
Crow Crow is offline
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they
I've grown to hate this word while I was coding on Era.
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  #20  
Old 05-22-2011, 10:56 PM
xTcDiabloxTc xTcDiabloxTc is offline
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I've grown to hate this word while I was coding on Era.
i miss you<3
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  #21  
Old 05-22-2011, 11:03 PM
Crow Crow is offline
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i miss you<3
imissu2<3
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  #22  
Old 05-25-2011, 08:45 PM
Gambet1337 Gambet1337 is offline
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Era has a tendency of trying to implement failed idea. We already tried a gang limit and didn't improve anything
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  #23  
Old 05-26-2011, 05:53 PM
DirtySk8erballs DirtySk8erballs is offline
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Slash and rogue are *****s, gang limit sucks!
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  #24  
Old 05-26-2011, 06:06 PM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by DirtySk8erballs View Post
Slash and rogue are *****s

This wasn't needed. Keep those comments to yourself.
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  #25  
Old 05-27-2011, 12:19 PM
WillaWonka WillaWonka is offline
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Originally Posted by DirtySk8erballs View Post
Slash and rogue are *****s, gang limit sucks!
learn 2 pk then it wouldnt be your problem.
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  #26  
Old 05-28-2011, 09:45 PM
Frankie9011 Frankie9011 is offline
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Never worked in the past and won't work now. Gang activity seems non-existent outside of events currently.
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  #27  
Old 06-16-2011, 09:45 AM
Scoper Scoper is offline
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I'm not sure how valid my opinion on this is, since I've been involved in gangs only ephemerally -- so just ignore me if you need to.

Anyways..I host gang events 3 times a week, and have been since before the update capping gang events. I've noticed a trend since the limit was implemented -- Gang activity has went down a slight amount. Where before, some gang matches (remember teams have to be even, requiring both gangs to have same players) would have an upwards of 9-10 people (except BB. never BB..), now that barely ever happens, and the average is 5-7 per match.

However, the gangs seem a lot more evened out now. Where some days two of the three gangs might have 10 or 11 people online and the third might have 6 before the gang limit update, now it seems much more consistent (as in, all gangs will have about the same amount of players online)

I don't know if either of these really shows anything substantial, but it's something to think about.
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  #28  
Old 06-16-2011, 11:54 PM
Venom_Fish Venom_Fish is offline
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These overall equality of activity is due to the time-period (Summer Time).
However, the limited amount is due to the gang member limitation.
This issue and many others will soon be addressed in a more broader scope so personally, I don't see a point in even tampering with this anymore. Just hold on a bit.
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  #29  
Old 06-17-2011, 01:27 AM
The_Federov The_Federov is offline
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The limit seem's to work. I mean, do the gangs even meet the gang limit anyways?
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  #30  
Old 06-19-2011, 08:37 PM
bloodykiller bloodykiller is offline
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Quote:
Originally Posted by Scoper View Post
I'm not sure how valid my opinion on this is, since I've been involved in gangs only ephemerally -- so just ignore me if you need to.

Anyways..I host gang events 3 times a week, and have been since before the update capping gang events. I've noticed a trend since the limit was implemented -- Gang activity has went down a slight amount. Where before, some gang matches (remember teams have to be even, requiring both gangs to have same players) would have an upwards of 9-10 people (except BB. never BB..), now that barely ever happens, and the average is 5-7 per match.

However, the gangs seem a lot more evened out now. Where some days two of the three gangs might have 10 or 11 people online and the third might have 6 before the gang limit update, now it seems much more consistent (as in, all gangs will have about the same amount of players online)

I don't know if either of these really shows anything substantial, but it's something to think about.


correction: gang activity has failed since gang limit PLUS gun nerfs
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