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Old 05-22-2011, 12:41 AM
salesman salesman is offline
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Originally Posted by Supaman771 View Post
Which is easier said than done, judging by the fact that you never did it either.
Ignorance.
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Originally Posted by Supaman771 View Post
That's how it should be... if a player is inactive and doesn't participate they shouldn't be allowed to log-in once a week and receive the benefits from that gang or have the privilege of playing in the events.
Why not?

Not everyone can or wants to play daily...these people shouldn't be shafted out of being in a gang. I personally log on every so often to join in on gang raids or gang events, but now I've likely been removed from my gang.
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Originally Posted by Supaman771 View Post
As correct as your simple math is, this is hardly true. Even before the gang limits... only a fraction of the usual player count was in gangs. And I've never seen every member from every gang online at once. That argument hardly makes sense.
My statement was a bit exaggerated to emphasize my point. Limiting the number of people who are able to participate in one of the things that makes Era, Era, is a terrible idea.

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Originally Posted by Supaman771 View Post
Not just new players, everyone will have to try their hardest to make that spot in their favorite gang. Earning money for a gun has nothing to do with it, that's an economic problem we've addressed in multiple other threads. And player's guns rarely ever match their ability/performance levels.
Gangs shouldn't be exclusive. Exclusivity has always been a huge problem on Era, and new players are often driven away because they don't stand a chance. This update does nothing but drive away new players (and also casual players such as myself who like to participate in gang activities on occasion).

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Originally Posted by Supaman771 View Post
Like with what sales said 'server revolves around gangs'... the sorry fact is that this isn't true. Gangs are just another part of the server, some people would prefer to not join gangs and just be parties or play instruments or merchant. It is an incentive to some people, not to others; but that's how it was regardless of this update.
You cannot compare the importance of gangs to instruments or merchanting. You just can't.
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Originally Posted by Supaman771 View Post
At least they're trying something... and it was decided upon by popular choice (in the gang council meeting), if it doesn't work then they can just get rid of it right?
It's been tried before (more than once!). It didn't work. Last I checked there was a poll and the majority said that they didn't want a limit?
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edit: a whopping 16 people voted for the 25-man member limit...way to listen to your players!
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  #2  
Old 05-22-2011, 05:03 AM
Dragon551 Dragon551 is offline
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Quote:
Originally Posted by salesman View Post
It's been tried before (more than once!). It didn't work. Last I checked there was a poll and the majority said that they didn't want a limit?
Attachment 52915

edit: a whopping 16 people voted for the 25-man member limit...way to listen to your players!
Actually, I did. The majority of the people voted "yes". So I added the limit. However, they also voted for it to be a 30 gang limit. I put a 25 gang limit yesterday after speaking with the leaders of the gangs. Afterwards, I remembered 30 won the poll in the first place so a few hours/minutes later I changed the limit to 30. So yes, it is 30 right now.
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Old 05-22-2011, 08:57 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by Dragon551 View Post
Actually, I did. The majority of the people voted "yes". So I added the limit. However, they also voted for it to be a 30 gang limit. I put a 25 gang limit yesterday after speaking with the leaders of the gangs. Afterwards, I remembered 30 won the poll in the first place so a few hours/minutes later I changed the limit to 30. So yes, it is 30 right now.
Spoiler: It doesn't work and in a few months you're probably going to adjust the cap, change leaders around, and end up exactly where you left off but this time you're even more stressed out as a result.
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