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  #1  
Old 05-02-2011, 03:42 PM
fowlplay4 fowlplay4 is offline
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Well a decent challenge would be a hat system. It can be broken up into a few different assignments with varying difficulty, I've also written down a list of concepts that would be learned/tested at each step.

1. Start off with a basic sethat system, create a setHat function.

- Chat Commands
- Altering Player Attributes
- Functions

2. Create an Interactive script to choose from hats 1-100.

- GUI Objects / Showimg depending on your route.
- Math
- Loops
- Keyboard/Mouse interaction.

3. Create a Hat Item System, and then alter your Hat GUI to only display hats you have.

- Login scripts
- Player-joined classes
- Public Functions
- clientr flags

4. Create a Hat Database and a GUI tool to maintain it, alter your hat item system to use and validate based on the information from the database.

- GUI Objects
- Server<->Client interaction (triggerserver/triggerclient)
- Database Usage
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Old 05-02-2011, 06:18 PM
DeCeaseD DeCeaseD is offline
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This sounds rather fun, would be good for the developing community also. I would actually like to participate in this, although I am probably alot further along in scripting than most of you guys beginning.. I could probably still use a refresher, as I've not scripted in a months now. I get my internet back wednesday and will be becoming more active.. so if I end up missing the first lesson, I can probably just catch up with the second. ^_^
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  #3  
Old 05-02-2011, 11:31 PM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Well a decent challenge would be a hat system. It can be broken up into a few different assignments with varying difficulty, I've also written down a list of concepts that would be learned/tested at each step.

1. Start off with a basic sethat system, create a setHat function.

- Chat Commands
- Altering Player Attributes
- Functions

2. Create an Interactive script to choose from hats 1-100.

- GUI Objects / Showimg depending on your route.
- Math
- Loops
- Keyboard/Mouse interaction.

3. Create a Hat Item System, and then alter your Hat GUI to only display hats you have.

- Login scripts
- Player-joined classes
- Public Functions
- clientr flags

4. Create a Hat Database and a GUI tool to maintain it, alter your hat item system to use and validate based on the information from the database.

- GUI Objects
- Server<->Client interaction (triggerserver/triggerclient)
- Database Usage
It sounds like I could do 1-3, but I wouldn't know how to do the circular showing thing most hat systems would use, and I'd use a GUI to show it anyway.. I don't know how you'd get it over your head. :C

I don't even get number four.. D:
I've also tried to learn about databases but everything I've read didn't seem to help me understand why I'd need them or how to use them lol

-edit-
I take that back, may not be able to do three yet, but I'm sure in a few days I could learn it. D:
Sounds like I'd have to create a system to store their hats in an array or something so they would know the ones that are their own..
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Originally Posted by papajchris View Post
Happy to have you! There are now 18 of us!

I need an opinion from you guys. I am really leaning towards google wave as a way to communicate. Check out http://www.youtube.com/watch?v=eKUAqNGVwX0 to learn more about it, but basically its a big discussion panel. Everyone in the group can reply/make changes to other peoples posts, which would be really cool for when say jerret helps emera, i can see the changes. Furthermore its live, so as you make changes or w/e i can track it. Another good feature is that the contact list is right on the side, so you can see who is online (you can also Private chat). However some drawbacks are:

-anyone can edit/delete information (if they are in the group)
-must have a gmail account (IMO thats a positive, but still)

IMO i don't think it will be a big deal if anyone can delete/edit info. I don't know everyone in the group, but i have seen posts by them and all of them seem like dedicated people.

So how do we get it, and how will we contact each other to get on it?
Do we know if our time zones are near each others, and when do you think, if it does, will this start?
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Old 05-02-2011, 11:42 PM
papajchris papajchris is offline
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Quote:
Originally Posted by Devil_Lord2 View Post
So how do we get it, and how will we contact each other to get on it?
Do we know if our time zones are near each others, and when do you think, if it does, will this start?

The official start will be next week (due to not everyone have a testbed account, and i want to get our communication set up. Google wave works like email kinda in that myself or others can invite people to the "document" (or email in my example). At the top would be the directions with the guides and then below people can post scripts and what not (Sort of like forum thread, but IMO it looks cleaner). I can't be certain about timezones, but based on the people in the group theres people from all over, and the good thing about google wave is you can see everyones discussions! So if you can't get on for a few days you can see what others asked and hwo they fixed their problems.


We may struggle at first getting this going, but i tihnk once we get a schedule down, classes could be 2-3 times a year.

While the class will start next week i am going to distribute a practice script or a guide for people to look at so they can be ready for next week. So the learning will begin soon!

If anything is easy for some of you please stick around and help others out. Once we catch up, you will have 17 people at your level and all working towards the same goal.
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Old 05-02-2011, 11:46 PM
MattKan MattKan is offline
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Originally Posted by papajchris View Post
classes could be 2-3 times a year
that's it?
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  #6  
Old 05-03-2011, 12:21 AM
papajchris papajchris is offline
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that's it?
I figure it takes about 3-4 months to truly know what your doing and to be good at it. Players can jump in any time and can look back at previous assignments (again why google wave would be awesome.

so 3-4 months means 3-4 classes a year. If a new group wants to start a month after ours does, i'd be more than happy to help get started. Once we learn, we can break up into teams and lead classes.
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Old 05-03-2011, 02:27 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by papajchris View Post
I figure it takes about 3-4 months to truly know what your doing and to be good at it. Players can jump in any time and can look back at previous assignments (again why google wave would be awesome.

so 3-4 months means 3-4 classes a year. If a new group wants to start a month after ours does, i'd be more than happy to help get started. Once we learn, we can break up into teams and lead classes.
Like I said, give me 2-3 weeks of not doing anything and I will have forgotten everything I've learned.. 4 times a year wouldn't be worth it to me lol..
I'd possibly jot things down for personal references in the future, and it could help me in tutorials, but it doesn't sound beneficial in the long run trying to learn something.

Could help others but I have horrible memory. D:
Twinny had people do something where you make a door switch in one level, make a door disappear in another level for all players on the server.. Took me 9 hours to figure it out.. learned triggeraction.. two days later I tried a trigger action to make my door serverside and for 1-2 days I didn't realize I didn't have setshape serverside.. Forgot I needed it..


Quote:
Originally Posted by fowlplay4 View Post
People on Testbed already warp to other people and abuse their levels with Tile Editors / OLEs.
I can donate / rescript my system to keep people such as Kobe and Elix7 out of my level and to keep myself in my level. Also, Update Level brings the level back to the starting level unless some levels can actually be saved o.o..

It basically checks over and over if someone in the ban list is in the level, or on private mode if anyone is in the level 'certain level' and kicks them out, and if you are warped out it warps you back in... It has three modes, Private, Personal, Public.. personal and private warps you back in. It's funny seeing Kobe trying to warp to me, saying please, please dont, stop, and then start cursing me out while I'm idle.

He then tried to use OLE to break my level and I just said update level *****..
Personally, starting on testbed, that type of system is the first thing people should try to work on I believe.. :3
At least the level text file I put in didn't block anyone out..

The system you just stick in accounts into the 'ban' list... thing is it also is used to summon, warp, and set your ganis.. I'd have to take that out D:
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