
04-22-2011, 04:51 AM
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Registered User
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Join Date: Mar 2003
Posts: 78
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For Neetris:
Co-op games have to end when one of the players logs off, and I don't think the score is submitted when that happens. Being in that situation isn't ideal but it could probably be changed to do that as long as the other player sticks around for the moment it would take for their client to submit the score (If I remember correctly, the client that makes the losing move is the one that submits as it is right now).
Versus games let the other player finish their game whether the other player loses, leaves, etc., because the gameplay is the same as a single player game.
Pausing could probably be added, but there would be a lot of annoying issues to resolve for the multiplayer matches. I don't see myself having the time to deal with it in the foreseeable future, and I'm not sure if Neetris is actively played enough to make it a priority if any other scripters wanted to add it.
I'm not sure what to say about the quick match stuff. I tested it just now and it's working fine. If it's some weird issue that you're able to reproduce, please post it. |
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