Quote:
Originally Posted by MrOmega
while ( !isiinclass( <CLASS>))
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Typo, and there's no reason to use a while loop for this.
Quote:
Originally Posted by Jiroxys7
I was under the impression that joining a class through the serverside only allowed you to call the serverside public functions of the script. I'll give it another shot though. Thanks. 
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Nope. If you join classes on the serverside you can use both serverside and clientside functions, and you don't have to wait for the class to load like you would if you joined it clientside.
The only exception I know of is the player object, where you
do need to join classes clientside if you want to access clientside methods.