Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 04-16-2011, 05:25 AM
kingcj kingcj is offline
Registered User
kingcj's Avatar
Join Date: Apr 2006
Location: TN
Posts: 114
kingcj will become famous soon enough
Send a message via MSN to kingcj
Quote:
Originally Posted by fowlplay4 View Post
Here's how Zodiac's baddy movement works....
Ok but I want the rat to run the race fairly. This "baddy" wouldn't be used for fighting. I have programmed in an area, and I want the npc to "wander" into that area through the maze. It would be like an AI for the NPC. So say the NPC is a farm hand and works in the field. I want the NPC to walk to work without being caught at the gate, and then be able to get back home after quitting time without planning its every move. This way it would be easy to implement a "living" server.
__________________
Zie

"It is not necessary to change. Survival is not mandatory." - W. Edwards Deming
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.