
04-13-2011, 03:14 AM
|
|
team canada
|
 |
Join Date: Jul 2004
Location: Canada
Posts: 5,200
|
|
Just thought I would note that, Jiroxys7's only reason why he wouldn't use say2 was because the message codes weren't working properly for him.
Message codes still work, you just have to use them in the string like so:
PHP Code:
function onPlayerEnters() {
player.say2("WINNING!#b - Charlie Sheen");
player.say2(format("Welcome to my level!#b#n #i(%s,0,64,32,32)", player.head));
}
Message Codes Reference (from commands.txt):
Quote:
Message codes (for ‘message’, ‘strequals’, etc.)
#a the account name of the player
#b line break (for say2)
#C0, #C0(index) the skin color
#C1, #C1(index) the coat color
#C2, #C2(index) the sleeves color
#C3, #C3(index) the shoes color
#C4, #C4(index) the belt color
#c, #c(index) the current chat text of the player
#e(startindex,length,string) extracts a substring out of ‘string’ (length=-1 -> till the end)
#f the image filename of the npc
#g, #g(index) the guild name of the player
#I(list,index) gets a string of a string list
#i(imgname), #i(imgname,x,y,w,h) displays an image or a part of an image when used in a sign
#K(keyindex) the name of the specified key
#k(keyindex) the description of the specified key (in local language / key assignments)
#L the current level filename
#m, #m(index) the animation of the player
#n, #n(index) the nick name of the player (index=-1 -> npc character, 0 -> current player)
#P1, #P1(index) the gani attribute 1 (hat)
#P2, #P2(index) the gani attribute 2
#P3, #P3(index) the gani attribute 3
#P4, #P4(index) the gani attribute 4
#P5, #P5(index) the gani attribute 5
#p(index) action parameter of the specified index
#s(var) the value of the string variable ‘var’
#t(index) token of the specified index, produced with tokenize
#T(string) trims the string (removes spaces at the beginning and end)
#v(var) the value of ‘var’ as string
#W, #W(index) the filename of the weapon icon
#w,#w(index) the name of the current npc weapon of the player
#1, #1(index) the sword image filename of the player
#2, #2(index) the shield image filename of the player
#3, #3(index) the head image filename of the player
#5, #5(index) the image filename of the player’s horse
#6, #6(index) the image filename of the npc that is carried by the player
#8, #8(index) the body image filename of the player
|
|
|
|
|