Quote:
Originally Posted by DustyPorViva
Yes, all default hit detection relies on reading sword.gani.
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This particular event, maybe. But everything else seems to be unaffected. Still using the default stuff on Atlantis with at_sword.gani
Quote:
Originally Posted by skillmaster19
How would I fix it?
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Doesn't sound like the gani is your problem. Are you trying this in a single level or on a gmap? Because I know for sure it doesn't work correctly on gmaps.
Edit:
Quote:
Originally Posted by DustyPorViva
Put player.chat = player.ani in a loop to double check and make sure if it's sword.gani or not.
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Pwetty pwease, make that
player.ani.name. Thanks!
