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  #121  
Old 04-06-2011, 12:07 AM
kia345 kia345 is offline
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Quote:
Originally Posted by Skyld View Post
This can be implemented in script, doesn't need a client update
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
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  #122  
Old 04-06-2011, 12:36 AM
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
Since v6 has the options windows scripted into the client...just the scripts of those options windows would need to be changed. (At least I think)


On the subject of server preferences...can we please have a "Favorite Servers" list on login?
(It could be as easy as having a favorite button in the start menu while on a server...or even on the server list. When your on a server and press f8, there could be a favorite button in the upper right pane or something)
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  #123  
Old 04-06-2011, 01:31 AM
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Quote:
Originally Posted by Skyld View Post
This can be implemented in script, doesn't need a client update
So do it
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  #124  
Old 04-06-2011, 03:58 AM
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
Or just add it to Login so all players get this script by default.
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  #125  
Old 04-06-2011, 07:31 AM
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You should be able to modify your playerlist; i.e. you can add different lists, etc.
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  #126  
Old 04-06-2011, 09:30 AM
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Any chance we can get a level layer for tiles over the player but not blocking in the new editor?
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  #127  
Old 04-06-2011, 12:27 PM
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  #128  
Old 04-07-2011, 12:02 AM
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Couldn't you store window position/size for each window created in a txt file or something? I guess something like:

PHP Code:
<window>@<server name origin>:x,y,w,h
Playerlist
@Login:50,50,100,600
Tailor
@Unholy Nation:100,150,500,500 
And whenever an external window is created, it scans the list for matching criteria and moves it at the correct position. You could even add a script value to enable/disable default positioning.

Also, it seems like input is being stolen away on login to servers. It takes a good 3 or so seconds and clicking the Graal window before I can actually move my player around.
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  #129  
Old 04-09-2011, 03:54 AM
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When right-clicking a player on Mac, if the profile window is currently behind the Graal window, it doesn't jump to the front.

Also, command+W does not close external windows on Mac.
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  #130  
Old 04-09-2011, 04:09 AM
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Quote:
Originally Posted by DustyPorViva View Post
Couldn't you store window position/size for each window created in a txt file or something?
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.
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  #131  
Old 04-09-2011, 04:21 AM
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Quote:
Originally Posted by Stefan View Post
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.
How about doing it for just the game window? And leave pm windows to cascade. Also, Graal still opens on just the primary screen, not the secondary screen, maybe use mouse coord to get which window to open it on?
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  #132  
Old 04-09-2011, 05:29 AM
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Quote:
Originally Posted by Stefan View Post
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.
I'm sure you could set up something custom for PMs to avoid that issue.
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  #133  
Old 04-09-2011, 06:06 AM
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Small thing: The window title on "login" servers reads as "graal" instead of Login, Classic iPhone, etc.
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  #134  
Old 04-09-2011, 06:25 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Small thing: The window title on "login" servers reads as "graal" instead of Login, Classic iPhone, etc.
Is that a bug? Players shouldn't have to worry about what a "login" server is.


Quote:
Originally Posted by Stefan View Post
That would be a problem for stuff like PMs. Scripts can normally already set the position of the window.
What about a rememberPosition variable?
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  #135  
Old 04-09-2011, 06:29 AM
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Quote:
Originally Posted by cbk1994 View Post
Is that a bug? Players shouldn't have to worry about what a "login" server is.
"graal" is still bad, should be "Graal" at least :P
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  #136  
Old 04-09-2011, 06:41 AM
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Quote:
Originally Posted by DustyPorViva View Post
"graal" is still bad, should be "Graal" at least :P
Ah, agreed. I just noticed it says "graal" on the latest Mac build too.
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  #137  
Old 04-12-2011, 09:31 PM
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Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.
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  #138  
Old 04-13-2011, 02:03 AM
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I don't know if it is already fixed in V6, but there's a glitch where lagging through a level warp will somehow cause you to enter the next level with different X/Y coordinates than you should. (On servers like Zodiac, this tends to cause players to get stuck in walls.)

This seems to mainly or only happen when going from a GMAP, to a non-GMAP level.
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  #139  
Old 04-13-2011, 12:20 PM
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Quote:
Originally Posted by DustyPorViva View Post
Highlighting text is still very broken. Like I've brought up before, highlighting text and going outside of the text box causes the highlighting to get broken. Very, very annoying and makes even simple text editing very hard. Also, starting a highlight outside of text(say, below a multiline text) skips the last character still, making it very hard to highlight large blocks of text unless you specifically start the highlight on the last character, which is impractical.
The selection thing will be fixed in the next version, also it will not deselect text when copying or changing the cursor position when copying text in a MLText.
I don't have problems with selecting text though.
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  #140  
Old 04-13-2011, 02:43 PM
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
No, privileged scripts can either write to server-specific scriptfiles folders, or to the root of the scriptfiles folder for all servers to read. The settings can just be stored in those folders by the playerlist script instead of the root folder. I'll look at it when I get some free time.
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  #141  
Old 04-14-2011, 10:52 PM
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Is there going to be built-in functions equivalent to getareaplayers(x, y, width, height);

or

isintersecting({box1}, {box2});

?

Built-in functions such as these would help performance with things like custom wall checking.
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  #142  
Old 04-14-2011, 11:12 PM
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When viewing player profiles or any UI with a MultiLineTextEdit, only the first line of text will render until resize

happens in PM windows also, try copy/pasting a large bit of text into one to see it.
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  #143  
Old 04-15-2011, 12:42 AM
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Options from the Playerlist Options do not save. I have to reselect them EVERY time I open the click. Such as, Allow mass messages and Show yourself on buddies list. I have these options unchecked but have to redo it every time, rather annoying.
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  #144  
Old 04-25-2011, 06:14 PM
fowlplay4 fowlplay4 is offline
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Could Download Progress just be made to be not be shown at all when logging on to servers?
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  #145  
Old 04-25-2011, 07:53 PM
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Quote:
Originally Posted by fowlplay4 View Post
Could Download Progress just be made to be not be shown at all when logging on to servers?
this, its a very annoying feature and quite useless too.
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  #146  
Old 04-25-2011, 07:55 PM
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Quote:
Originally Posted by fowlplay4 View Post
Could Download Progress just be made to be not be shown at all when logging on to servers?
It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.
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  #147  
Old 04-25-2011, 08:10 PM
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Quote:
Originally Posted by ffcmike View Post
It should atleast be an option anyway, what if you have stuff being pre-loaded that a certain script is waiting on?
In this instance it would be useful to show download progress.
How often are servers actually pre-loading files though? Based on your example it sounds like you have control, so you could easily throw in a nice looking Loading... display instead of the Download Progress GUI used now.

The main problem is the fact that the Download Progress window is obtrusive and steals focus until it's closed or all the files have finished downloading.

The only time it's used is when you're downloading update packages and logging into a server. Imagine if it displayed every time you entered a level with someone wearing a new head that needs to download.

Right now I feel it's currently one of those unnecessary annoyances we've come to terms to live with like RC windows opening on mouse position.
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  #148  
Old 04-25-2011, 08:14 PM
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Voting for it to be removed. If pre-loading anything, you could just create your own display for it anyway, like Jerret said.
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  #149  
Old 04-25-2011, 08:17 PM
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Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
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  #150  
Old 04-25-2011, 08:22 PM
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Originally Posted by ffcmike View Post
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
Optional, but disabled by default.
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  #151  
Old 04-25-2011, 08:30 PM
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Quote:
Originally Posted by ffcmike View Post
Just saying it might still be worthwhile to keep as an optional display rather than removing it entirely.
Keep in mind I'm suggesting to have it not display on logging into a server. Not removing it entirely.

So things like mandatory update packages (barely anyone uses these anyway) should still bring up the Download Window.
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  #152  
Old 04-25-2011, 09:00 PM
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is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case
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  #153  
Old 04-25-2011, 09:06 PM
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Originally Posted by Mark Sir Link View Post
is there no way to just destroy or overload the UI by script?

I'm not sure what the GUI name actually is, but if you have upload a sound file you haven't downloaded to your client and then play the sound file, it will open the download UI

I assume it uses the same one in either case
You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.
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  #154  
Old 04-25-2011, 09:09 PM
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Quote:
Originally Posted by fowlplay4 View Post
You could (destroy it) but there's still the time between logging in and your scripts initializing, that it'll be visible for.

It's DownloadProgress_Window btw.
I found that and DownloadProgress_GameFade

it seems that the gamefade is just a regular GUI control with a black transparency or something that the window is seated in so that it can use the pushdialog(GameFade) and keep the window centered

tbh I think that's probably more annoying than the window itself, the fact that it steals focus and is centered
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  #155  
Old 04-25-2011, 10:38 PM
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Please keep that window (ban-hammer), it's helping for new players on first login.
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  #156  
Old 04-25-2011, 11:25 PM
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Please keep that window (ban-hammer), it's helping for new players on first login.
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  #157  
Old 04-25-2011, 11:26 PM
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Originally Posted by Stefan View Post
Please keep that window (ban-hammer), it's helping for new players on first login.
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  #158  
Old 04-25-2011, 11:34 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by Stefan View Post
Please keep that window (ban-hammer), it's helping for new players on first login.
Well it's annoying on second login, for new and old players. Make an option so we can disable it 'appearing on login' at least.
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Old 04-26-2011, 01:06 AM
Mark Sir Link Mark Sir Link is offline
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dunno if this can really be changed in time but on servers using default hit detection, players that are hit abruptly stop at the edge of swimming tiles if they are crossing walkable land, and sometimes this causes the player to not actually enter the water

would also like to see an event get thrown for players entering water since checking to see if their ani is swim or something is virtually the only way to accurately check and even then it doesn't always register in a .05 timeout
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Old 04-26-2011, 05:22 AM
scriptless scriptless is offline
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Something I really, REALLY want V6 to have is tilelayers that draw OVER the player..
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