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  #921  
Old 03-13-2011, 06:43 PM
AlexanderK AlexanderK is offline
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Quote:
Originally Posted by Rufus View Post
My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.

Windows 7 64 bit
NVIDIA GeForce GTX 570 (latest drivers)
Same for me, see this thread:
http://forums.graalonline.com/forums...hp?t=134262373
I'm on Windwos 7 64 Bit, ATI HD 5650 with lates drivers


Also, another problem I had with all v6 betas so far: Whenever I try to close Graal, it just freezes and I have to use the Task Manager to close it.
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  #922  
Old 03-13-2011, 08:57 PM
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The screenshot colors are wrong for both png and jpeg format?
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  #923  
Old 03-13-2011, 09:48 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
I don't see where there's an option to choose this. If it works in a way that you just rename the extension at the end of the screenshot saving then yeah, the colors are wrong for both.
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  #924  
Old 03-13-2011, 10:01 PM
DustyPorViva DustyPorViva is offline
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I'm getting the problem too, no matter if it's a PNG or JPG.
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  #925  
Old 03-14-2011, 01:03 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
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  #926  
Old 03-14-2011, 01:08 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
Okay I did manage to test this with the channels in Photoshop and it is indeed right.
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  #927  
Old 03-20-2011, 06:37 PM
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Posting this again here (already posted it in the "v6: what needed for Release?" thread), in case Stefan might not see it.

STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
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  #928  
Old 04-04-2011, 06:25 PM
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Quote:
Originally Posted by Crow View Post
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
It works fine for me, on Mac. Can anyone else test this?
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  #929  
Old 04-04-2011, 08:55 PM
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The new version 5.324 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Screenshot colors should be fine
- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Windows are opened in "cascade" style instead of at the mouse position
- Support for redirects in URLs

Last edited by Admins; 04-04-2011 at 09:22 PM..
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  #930  
Old 04-04-2011, 09:23 PM
cbk1994 cbk1994 is offline
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Nice updates.
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  #931  
Old 04-04-2011, 09:48 PM
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Quote:
Originally Posted by Stefan View Post
- Windows are opened in "cascade" style instead of at the mouse position
This is better, but I'd still like to see the position of the main window saved. Graal is (at least supposed to be) a game, not some quirky application where you don't give a damn where it sits on your screen.

Also, new body colors are super cool. Good job with those <3
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  #932  
Old 04-04-2011, 09:54 PM
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Nice. I take it these are the html colors?

http://www.w3schools.com/html/html_colornames.asp

Array form (Also supported in the Tailor on Zodiac):

PHP Code:
function onCreated() {
  
temp.newcolors = {
    
"aliceblue",
    
"antiquewhite",
    
"aqua",
    
"aquamarine",
    
"azure",
    
"beige",
    
"bisque",
    
"black",
    
"blanchedalmond",
    
"blue",
    
"blueviolet",
    
"brown",
    
"burlywood",
    
"cadetblue",
    
"chartreuse",
    
"chocolate",
    
"coral",
    
"cornflowerblue",
    
"cornsilk",
    
"crimson",
    
"cyan",
    
"darkblue",
    
"darkcyan",
    
"darkgoldenrod",
    
"darkgray",
    
"darkgrey",
    
"darkgreen",
    
"darkkhaki",
    
"darkmagenta",
    
"darkolivegreen",
    
"darkorange",
    
"darkorchid",
    
"darkred",
    
"darksalmon",
    
"darkseagreen",
    
"darkslateblue",
    
"darkslategray",
    
"darkslategrey",
    
"darkturquoise",
    
"darkviolet",
    
"deeppink",
    
"deepskyblue",
    
"dimgray",
    
"dimgrey",
    
"dodgerblue",
    
"firebrick",
    
"floralwhite",
    
"forestgreen",
    
"fuchsia",
    
"gainsboro",
    
"ghostwhite",
    
"gold",
    
"goldenrod",
    
"gray",
    
"grey",
    
"green",
    
"greenyellow",
    
"honeydew",
    
"hotpink",
    
"indianred",
    
"indigo",
    
"ivory",
    
"khaki",
    
"lavender",
    
"lavenderblush",
    
"lawngreen",
    
"lemonchiffon",
    
"lightblue",
    
"lightcoral",
    
"lightcyan",
    
"lightgoldenrodyellow",
    
"lightgray",
    
"lightgrey",
    
"lightgreen",
    
"lightpink",
    
"lightsalmon",
    
"lightseagreen",
    
"lightskyblue",
    
"lightslategray",
    
"lightslategrey",
    
"lightsteelblue",
    
"lightyellow",
    
"lime",
    
"limegreen",
    
"linen",
    
"magenta",
    
"maroon",
    
"mediumaquamarine",
    
"mediumblue",
    
"mediumorchid",
    
"mediumpurple",
    
"mediumseagreen",
    
"mediumslateblue",
    
"mediumspringgreen",
    
"mediumturquoise",
    
"mediumvioletred",
    
"midnightblue",
    
"mintcream",
    
"mistyrose",
    
"moccasin",
    
"navajowhite",
    
"navy",
    
"oldlace",
    
"olive",
    
"olivedrab",
    
"orange",
    
"orangered",
    
"orchid",
    
"palegoldenrod",
    
"palegreen",
    
"paleturquoise",
    
"palevioletred",
    
"papayawhip",
    
"peachpuff",
    
"peru",
    
"pink",
    
"plum",
    
"powderblue",
    
"purple",
    
"red",
    
"rosybrown",
    
"royalblue",
    
"saddlebrown",
    
"salmon",
    
"sandybrown",
    
"seagreen",
    
"seashell",
    
"sienna",
    
"silver",
    
"skyblue",
    
"slateblue",
    
"slategray",
    
"slategrey",
    
"snow",
    
"springgreen",
    
"steelblue",
    
"tan",
    
"teal",
    
"thistle",
    
"tomato",
    
"turquoise",
    
"violet",
    
"wheat",
    
"white",
    
"whitesmoke",
    
"yellow",
    
"yellowgreen",
  };

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Last edited by fowlplay4; 04-04-2011 at 10:16 PM..
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  #933  
Old 04-04-2011, 09:55 PM
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Yeah, I'm messing with them now.
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  #934  
Old 04-04-2011, 09:57 PM
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Gotta say, this opens up a whole lot of new, awesome possibilities But this negative stretch thing really bugs me. Also, it doesn't only affect ganis like I'd first thought. Negative stretch effects don't seem to work at all for me using v6. Running an XFX Radeon HD 5850 with the 11.2 drivers. I'll give it a try with the new 11.3 drivers soon-ish, but I'm too lazy to install them right now, sorry

Edit: For whatever reason, it now works (after deleting my Graal v6 folder and just firing up a fresh Graal.exe). It does show the flipped sprite, so that's cool. However, is it possible that there are some kind of quirks done to the rotation math after flipping a sprite? It seems my flipped and rotated sprites are 180 degrees off, while the non-flipped rotated sprites are still fine.
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  #935  
Old 04-04-2011, 10:07 PM
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Quote:
Originally Posted by Stefan View Post
The new version 5.324 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Screenshot colors should be fine
- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Windows are opened in "cascade" style instead of at the mouse position
- Support for redirects in URLs
stefan can you please please please please give us the option to use the old playerlist? i can excuse the new hard to read font rendering since i can simply change fonts but that playerlist...

plz :[
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  #936  
Old 04-04-2011, 10:12 PM
Cubical Cubical is offline
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If anyone wants to test out the colors they can log on Maloria and check them out without ruining your outfits on other servers.
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  #937  
Old 04-04-2011, 10:18 PM
Rufus Rufus is offline
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According to Zodiac's color additions there is still no decent shade of brown, unfortunately.

edit: ..and most of the colors are shades of white
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Last edited by Rufus; 04-04-2011 at 10:29 PM..
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  #938  
Old 04-04-2011, 10:29 PM
MrOmega MrOmega is offline
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just wondering, GST could probably even do this, but could you make a built variable that holds all the color names, hex, and RGB?

like
PHP Code:
player.colors0] = this.colorlist0]; 
which should return 'black'

be like
PHP Code:
this.colorList = {{ "black""#000000", { 000}}, ...}; 
I would like to see also being able to set colors[ #]'s with hex/rgb also
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Last edited by MrOmega; 04-04-2011 at 10:55 PM..
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  #939  
Old 04-04-2011, 10:43 PM
Rufus Rufus is offline
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I wanted the functionality so that something like this could be scripted and added to servers:

http://www.w3schools.com/tags/ref_colorpicker.asp

I feel the additions, while welcomed, aren't enough choice. Too many whites, not enough variation in colors, etc. You could add functionality so that scripters could add these colors without having to use names, and having those names added as a fallback for people who (for whatever reason) like to use commands. I don't know, I just feel this is a waste as it is.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #940  
Old 04-04-2011, 10:44 PM
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Would it be possible to use RGB? These colors kinda suck. I like the improvement and the fact that it was released before v6 was complete but RGB would open up so many more unique body combinations and I'm sure the 10000000 people soon to be playing on facebook would appreciate it.
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  #941  
Old 04-04-2011, 10:46 PM
fowlplay4 fowlplay4 is offline
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Hmm, while the extra colors are nice, our need for more would be completely satisfied by being able to specify hex (#abcdef) colors.
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  #942  
Old 04-04-2011, 10:55 PM
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I agree, the colors choices are pretty bad. Many shades look close to each other, like the different whites(do we really need 6+ shades of white?), and sandy brown is very close to what Graal uses for orange.

Since you have these in already, I imagine you're already parsing a predefined list of RGB/HEX codes, so couldn't you allow us to use raw hex instead?

Either way, the fact that we got new colors = yay! (I did find a shade of orange!)
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  #943  
Old 04-04-2011, 10:56 PM
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Haha FP4 did the exact same thing I did straight up

I believe all the colours can be accessed via an integer. Ultimately, I'd like to see Skyld add a public function to return all the colours as an array.
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  #944  
Old 04-04-2011, 11:03 PM
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2D array of colors sorted by hex value, including hex value.

can used shared.hextorgb to make a neat UI, someone less lazy than I could run this array through the shared.hextorgb and create an array with RGB values instead also.

PHP Code:
this.newcolors = {
  {
"black",            "#000000"},
  {
"navy",             "#000080"},
  {
"darkblue",         "#00008B"},
  {
"mediumblue",       "#0000CD"},
  {
"blue",             "#0000FF"},
  {
"darkgreen",        "#006400"},
  {
"green",            "#008000"},
  {
"teal",             "#008080"},
  {
"darkcyan",         "#008B8B"},
  {
"deepskyblue",      "#00BFFF"},
  {
"darkturquoise",    "#00CED1"},
  {
"mediumspringgreen","#00FA9A"},
  {
"lime",             "#00FF00"},
  {
"springgreen",      "#00FF7F"},
  {
"cyan",             "#00FFFF"},
  {
"midnightblue",     "#191970"},
  {
"dodgerblue",       "#1E90FF"},
  {
"lightseagreen",    "#20B2AA"},
  {
"forestgreen",      "#228B22"},
  {
"seagreen",         "#2E8B57"},
  {
"darkslategray",    "#2F4F4F"},
  {
"limegreen",        "#32CD32"},
  {
"mediumseagreen",   "#3CB371"},
  {
"turquoise",        "#40E0D0"},
  {
"royalblue",        "#4169E1"},
  {
"steelblue",        "#4682B4"},
  {
"darkslateblue",    "#483D8B"},
  {
"mediumturquoise",  "#48D1CC"},
  {
"indigo",           "#4B0082"},
  {
"darkolivegreen",   "#556B2F"},
  {
"cadetblue",        "#5F9EA0"},
  {
"cornflowerblue",   "#6495ED"},
  {
"mediumaquamarine""#66CDAA"},
  {
"dimgray",          "#696969"},
  {
"slateblue",        "#6A5ACD"},
  {
"olivedrab",        "#6B8E23"},
  {
"slategray",        "#708090"},
  {
"lightslategray",   "#778899"},
  {
"mediumslateblue",  "#7B68EE"},
  {
"lawngreen",        "#7CFC00"},
  {
"chartreuse",       "#7FFF00"},
  {
"aquamarine",       "#7FFFD4"},
  {
"maroon",           "#800000"},
  {
"purple",           "#800080"},
  {
"olive",            "#808000"},
  {
"gray",             "#808080"},
  {
"skyblue",          "#87CEEB"},
  {
"lightskyblue",     "#87CEFA"},
  {
"blueviolet",       "#8A2BE2"},
  {
"darkred",          "#8B0000"},
  {
"darkmagenta",      "#8B008B"},
  {
"saddlebrown",      "#8B4513"},
  {
"darkseagreen",     "#8FBC8F"},
  {
"lightgreen",       "#90EE90"},
  {
"mediumpurple",     "#9370D8"},
  {
"darkviolet",       "#9400D3"},
  {
"palegreen",        "#98FB98"},
  {
"darkorchid",       "#9932CC"},
  {
"yellowgreen",      "#9ACD32"},
  {
"sienna",           "#A0522D"},
  {
"brown",            "#A52A2A"},
  {
"darkgray",         "#A9A9A9"},
  {
"lightblue",        "#ADD8E6"},
  {
"greenyellow",      "#ADFF2F"},
  {
"paleturquoise",    "#AFEEEE"},
  {
"lightsteelblue",   "#B0C4DE"},
  {
"powderblue",       "#B0E0E6"},
  {
"firebrick",        "#B22222"},
  {
"darkgoldenrod",    "#B8860B"},
  {
"mediumorchid",     "#BA55D3"},
  {
"rosybrown",        "#BC8F8F"},
  {
"darkkhaki",        "#BDB76B"},
  {
"silver",           "#C0C0C0"},
  {
"mediumvioletred",  "#C71585"},
  {
"indianred",        "#CD5C5C"},
  {
"peru",             "#CD853F"},
  {
"chocolate",        "#D2691E"},
  {
"tan",              "#D2B48C"},
  {
"lightgray",        "#D3D3D3"},
  {
"palevioletred",    "#D87093"},
  {
"thistle",          "#D8BFD8"},
  {
"orchid",           "#DA70D6"},
  {
"goldenrod",        "#DAA520"},
  {
"crimson",          "#DC143C"},
  {
"gainsboro",        "#DCDCDC"},
  {
"plum",             "#DDA0DD"},
  {
"burlywood",        "#DEB887"},
  {
"lightcyan",        "#E0FFFF"},
  {
"lavender",         "#E6E6FA"},
  {
"darksalmon",       "#E9967A"},
  {
"violet",           "#EE82EE"},
  {
"palegoldenrod",    "#EEE8AA"},
  {
"lightcoral",       "#F08080"},
  {
"khaki",            "#F0E68C"},
  {
"aliceblue",        "#F0F8FF"},
  {
"honeydew",         "#F0FFF0"},
  {
"azure",            "#F0FFFF"},
  {
"sandybrown",       "#F4A460"},
  {
"wheat",            "#F5DEB3"},
  {
"beige",            "#F5F5DC"},
  {
"whitesmoke",       "#F5F5F5"},
  {
"mintcream",        "#F5FFFA"},
  {
"ghostwhite",       "#F8F8FF"},
  {
"salmon",           "#FA8072"},
  {
"antiquewhite",     "#FA3BD7"},
  {
"linen",            "#FAF0E6"},
  {
"lightgoldenrodyellow""#FAFAD2"},
  {
"oldlace",          "#FDF5E6"},
  {
"red",              "#FF0000"},
  {
"fuschia",          "#FF00FF"},
  {
"deeppink",         "#FF1493"},
  {
"orangered",        "#FF4500"},
  {
"tomato",           "#FF6347"},
  {
"hotpink",          "#FF69B4"},
  {
"coral",            "#FF7F50"},
  {
"darkorange",       "#FF8C00"},
  {
"lightsalmon",      "#FFA07A"},
  {
"orange",           "#FFA500"},
  {
"lightpink",        "#FFB6C1"},
  {
"pink",             "#FFC0CB"},
  {
"gold",             "#FFD700"},
  {
"peachpuff",        "#FFDAB9"},
  {
"navajowhite",      "#FFDEAD"},
  {
"moccasin",         "#FFE4B5"},
  {
"bisque",           "#FFE4C4"},
  {
"mistyrose",        "#FFE4E1"},
  {
"blanchedalmond",   "#FFEBCD"},
  {
"papayawhip",       "#FFEFD5"},
  {
"lavenderblush",    "#FFF0F5"},
  {
"seashell",         "#FFF5EE"},
  {
"cornsilk",         "#FFF8DC"},
  {
"lemonchiffon",     "#FFFACD"},
  {
"floralwhite",      "#FFFAF0"},
  {
"snow",             "#FFFAFA"},
  {
"yellow",           "#FFFF00"},
  {
"lightyellow",      "#FFFFF0"},
  {
"ivory",            "#FFFFF0"},
  {
"white",            "#FFFFFF"},
}; 

Last edited by Mark Sir Link; 04-05-2011 at 12:48 AM.. Reason: *hextorgb
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  #945  
Old 04-05-2011, 12:13 AM
oo_jazz_oo oo_jazz_oo is offline
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I am dissapoint.

Its like the same 4 colors over and over...with different names slapped on them...

At first, I thought some of them werent working, but then I realized they are just white with a slight tint of color...
The rest are just slight variations of each other.

So, we ended up with a ton of whites...and some other random colors.
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Old 04-05-2011, 12:15 AM
Mark Sir Link Mark Sir Link is offline
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just went through and looked at all the hex to rgb conversions and the decimal floats to 10 places on several of them, might be better off leaving them in hex form for readability and just using hextorgb as you go after all.
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Old 04-05-2011, 12:28 AM
oo_jazz_oo oo_jazz_oo is offline
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I made a color chart of all the colors from the list Kevin provided...



The bottom left one is wrong because there was a # in the hex, and i'm too lazy to find out what it actually is. (Edit: Just realized, its probably a 3 and i'm just stupid :P)
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Old 04-05-2011, 12:48 AM
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good spot, blanchedalmond hex should be changed to #FFEBCD

edited post
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Old 04-05-2011, 01:15 AM
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I can understand the reasoning somewhat for not adding full support to just set to hex colors but I still think full support should be added, then players could use a scripted color wheel to select colors or input RGB/HEX values directly

for the players not as interested in full customization it would still be really easy to create a premade palette with the current colors + a few additions like a better shade of brown, orange, etc
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Old 04-05-2011, 02:10 AM
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does guigames_arcmessage2.png really need to download EVERY time the client is opened?
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  #951  
Old 04-05-2011, 02:35 AM
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Ya, we shouldn't get those download popups for minor downloads every time we log onto a server. All it is is an annoying window we have to close when we log on.
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Old 04-05-2011, 02:44 AM
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At most a generic icon to indicate files are being downloaded would suffice.
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Old 04-05-2011, 06:23 AM
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I love that icon.
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Old 04-05-2011, 07:42 AM
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Quote:
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- Windows are opened in "cascade" style instead of at the mouse position
This, unfortunately, presents the problem that you're still having to move it when you start Graal up because it always appears on the left, cascaded down slightly. As mentioned, "Saving window positions" for the client windows would be much simpler for everyone.
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  #955  
Old 04-06-2011, 04:23 AM
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Quote:
Originally Posted by Stefan View Post
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
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..list...
Quote:
Originally Posted by Mark Sir Link View Post
...list..
still missing all the colors I've counted at most a total of 138, when there should be 163(?)
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Old 04-06-2011, 04:36 AM
kia345 kia345 is offline
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With all these colors, servers better start implementing something better than text based color setter, MY MIND IS TOO FEEBLE TO GRASP THE RAINBOW
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Old 04-06-2011, 05:38 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
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still missing all the colors I've counted at most a total of 138, when there should be 163(?)
pretty sure he means the default colors on Graal, I didn't include them in the list I made but I'm 100% sure all of them are sharing string names anyway now

only way to distinguish between them would be by using the int values

also, there are several duplicate hex values in the HTML color list like lightgray and lightgrey, etc
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Old 04-06-2011, 07:17 AM
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With all these colors, servers better start implementing something better than text based color setter, MY MIND IS TOO FEEBLE TO GRASP THE RAINBOW
What about a level with a block for each color and body part in it? It's time-proven.
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Old 04-06-2011, 07:31 AM
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What about a level with a block for each color and body part in it? It's time-proven.
An updated version of this level is now mandatory on every server?

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Old 04-06-2011, 03:42 PM
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I would to see a built-in (or added to share class) function like
PHP Code:
getColorNamecolorCode); 
so getColorName( 0); would return black and so on. Also a reverse of this getColorCode( "black"); would return 0 and so on.

One more thing. when setting colors by code, 169 is yellow green, where if it is 20 + 143 are all the colors 162 should be yellow green.
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Last edited by MrOmega; 04-07-2011 at 01:14 AM..
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