Graal Forums  

Go Back   Graal Forums > Graal V6 forums > Feature request
FAQ Members List Calendar Today's Posts

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Prev Previous Post   Next Post Next
  #12  
Old 04-01-2011, 10:16 PM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
DustyPorViva's Avatar
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
DustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond reputeDustyPorViva has a reputation beyond repute
Send a message via AIM to DustyPorViva Send a message via MSN to DustyPorViva
Quote:
Originally Posted by kingcj View Post
Yes I have, but I didn't participate with buying cash shop items. What I am saying is, Where would you draw the line on Graal2001? What would the player be able to buy at the cash shop that wouldn't be just as easy to get after spending a little time working?
By "worst kind of thing for that economy" would refer to where to draw the line from the player buying things to the player having to work for them?
It seems to me that this would be hard to do because their was only so much to buy from 2001 besides hats.

You act like Graal2001 had tons of material that the player could buy and participate in, but it really didn't. Hats, player houses, and bomys were really the only thing you bought that didn't help with a job to make money. (I might be forgetting something like dolls or fireworks, but even then there wasn't that much content.) Most of the content on 2001 was items based for jobs if I recall correctly.
Yes, and what do you care if someone wants to spend all their money to have that stuff? It won't mess up the economy because... well, the stuff is purchasable via cash shop anyways so there will never be a finite amount(unless of course, the objects are only in the shop temporarily). In-game economy will reflect cash shop availability, just like it would reflect in-game availability. I don't see the problem.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 03:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.