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  #41  
Old 03-15-2011, 12:50 AM
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Is anyone else having problems with copy and paste on Mac v6? Normally all kind of shortcuts should work, including Cmd+C and Ctrl+C.
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  #42  
Old 03-15-2011, 01:09 AM
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Quote:
Originally Posted by Stefan View Post
Is anyone else having problems with copy and paste on Mac v6? Normally all kind of shortcuts should work, including Cmd+C and Ctrl+C.
Working fine for me with command + C.
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  #43  
Old 03-15-2011, 01:17 AM
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Quote:
Originally Posted by Stefan View Post
Is anyone else having problems with copy and paste on Mac v6? Normally all kind of shortcuts should work, including Cmd+C and Ctrl+C.
Cmd + C and Ctrl + C works fine for me.

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Originally Posted by smirt362 View Post
Removal of Graal# accounts. No?
This absolutely, I find the Graal# to be really tedious. It's like having to remember people not by their name, but by their zip code..

You can enter the communityname in the stafflist, but for opening rights and attributes you have to use the Graal#, this just creates confusion for most people.

Why did they have to change the account system to the current one in the first place?
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  #44  
Old 03-15-2011, 04:06 AM
MattKan MattKan is offline
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Oh yeah, can you make it so I do RC commands using Community Names instead of Accounts? Like /open MattKan instead of /open Graal752402?
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #45  
Old 03-15-2011, 04:13 AM
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Quote:
Originally Posted by MattKan View Post
Oh yeah, can you make it so I do RC commands using Community Names instead of Accounts? Like /open MattKan instead of /open Graal752402?
This thread has more information on issues with RC.
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  #46  
Old 03-15-2011, 06:02 AM
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Also changes that are more sentimental than useful: (Needless to say they are absolutely necessary.)
  • New Graal icon (like in the top left of the corners.) With v6, I think that all the graphics need to be revamped, and I think its time Graal gets a new icon. You might even be able to do a community contest for it or something neat.
  • New Login and Login 2 Graphics. On top of this, maybe Login server should have some more features? If you could add global guild controls at the very least, that would be great. What'd be even cooler if you could edit a "custom server list" where you can "stick" UC servers that you enjoy to the screen. But new graphics are of the utmost importance.
  • Please change the forum background to something more Graal like than just green. If possible, maybe you could replace it with a couple of pics1 tiles? Or at least blue? But seriously, this green is old and needs replacing.
  • New website. Sorry, but it is time. Please find time to do it!
  • There seems to be a section for v5 on here. Change it to v6, please!
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #47  
Old 03-15-2011, 06:13 AM
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Quote:
Originally Posted by MattKan View Post
  • Please change the forum background to something more Graal like than just green. If possible, maybe you could replace it with a couple of pics1 tiles? Or at least blue? But seriously, this green is old and needs replacing.
Green has been a major color theme to Graal for many years (at least for me), the blue was recently introduced and I've heard many negative comments about it.
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  #48  
Old 03-15-2011, 06:26 AM
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I think they should bring the green back actually. I forget what version of the client it was, but it was all green and it looked awesome. I'd really like to see that style come back.
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  #49  
Old 03-15-2011, 06:28 AM
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Quote:
Originally Posted by Luda View Post
Green has been a major color theme to Graal for many years (at least for me), the blue was recently introduced and I've heard many negative comments about it.
Ok, the shade of blue that is the background of the start up screen on Graal is not cool enough to be blue. More sky blue, not that blue. And I meant just the forums :P. Do some cool images on that screen instead :P
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #50  
Old 03-15-2011, 06:28 AM
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Graal refuses to open on secondary screens, opens on primary screen only.
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  #51  
Old 03-15-2011, 06:43 AM
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I know it's been mentioned twice now but it's one of the most ****ing annoying things ever.

REMOVE WINDOWS OPENING AT CENTER OF MOUSE BY DEFAULT
Center of the screen (if last position not stored), or cascade on last position if possible.
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  #52  
Old 03-15-2011, 10:38 PM
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Hey, what about the Variable Tweening that was suggested a while back? (not sure if this was already brought back up)

http://forums.graalonline.com/forums...variable+tween


Also, being able to manipulate some of the player's visuals. like being able to set their colors, alpha, stretchx, stretchy, rotation, etc. Perhaps also individually. (i.e. set the head color to one thing and the body to another.)

For example, a proper 'superman' gani could be made by making a gani with a rotated body and arms. You could also rotate the arm parts to make better attack ganis.
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  #53  
Old 03-16-2011, 08:57 AM
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Quote:
Originally Posted by Conqueror View Post
Thanks Sherlock, am I also supposed to exhale after I inhale?



Seriously though, the inability to copy/paste is annoying.
i think the real problem is that fact that you're using a mac
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  #54  
Old 03-16-2011, 09:34 AM
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i think the real problem is that fact that you're using a mac
Methinks it's no better than you using Windows.
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  #55  
Old 03-16-2011, 09:48 AM
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Quote:
Originally Posted by Jiroxys7 View Post
Also, being able to manipulate some of the player's visuals. like being able to set their colors, alpha, stretchx, stretchy, rotation, etc. Perhaps also individually. (i.e. set the head color to one thing and the body to another.)

For example, a proper 'superman' gani could be made by making a gani with a rotated body and arms. You could also rotate the arm parts to make better attack ganis.
It is possible now to rotate etc. the body sprites via gani, although graalshop.exe is not supporting it.
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  #56  
Old 03-16-2011, 06:36 PM
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Originally Posted by Stefan View Post
It is possible now to rotate etc. the body sprites via gani, although graalshop.exe is not supporting it.
So are you going to change the Graal# account system or not?
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  #57  
Old 03-16-2011, 07:06 PM
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Originally Posted by Vinka View Post
So are you going to change the Graal# account system or not?
The system is fine, servers just need to do the work and support them properly. Stefan also needs to fix the inconsistencies with it.

Which is all detailed here.

FEATURE REQUEST: Working partx, party, partw, parth findimg properties for ganis.
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  #58  
Old 03-16-2011, 11:06 PM
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FEATURE REQUEST: Working partx, party, partw, parth findimg properties for ganis.
What exactly was not working / should work with those?
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  #59  
Old 03-16-2011, 11:16 PM
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Originally Posted by Stefan View Post
What exactly was not working / should work with those?
Seems like he's requesting those to work with ganis. That'd be quite nice.
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  #60  
Old 03-16-2011, 11:23 PM
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Quote:
Originally Posted by Stefan View Post
What exactly was not working / should work with those?
I.e: Splitting a character in half

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (findimg(200)) {
    
player.3;
    
player.y;
    
ani "idle";
    
partx 24;
    
party 0;
    
partw 24;
    
parth 48;
  }

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  #61  
Old 03-16-2011, 11:25 PM
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Quote:
Originally Posted by Crow View Post
Seems like he's requesting those to work with ganis. That'd be quite nice.
It would be. It was something I had planned to do with my water reflections script. Dividing the players gani into about 8 parts and moving them on a cos wave to simulate ripples in the water.
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  #62  
Old 03-16-2011, 11:37 PM
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feature request:
player.blockAgain()
player.dontBlock()
player.setShape()

edit:
also player.width, player.height, and other variables to go along with the functions.
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  #63  
Old 03-16-2011, 11:41 PM
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onwall() checks with polygons? :o

I know this thread is like... the call for last-minute additions for v6 but I think v6 has been in the works for a long time and I'd love to see some amazing additions to make it worth while. You know, some fun stuff to play with. Remember when the version in 2001 was released? Ganis, NPC server, onwall2 and all kinds of great stuff? I want that again, so much.
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  #64  
Old 03-18-2011, 06:56 PM
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Quote:
Originally Posted by DustyPorViva View Post
I know this thread is like... the call for last-minute additions for v6 but I think v6 has been in the works for a long time and I'd love to see some amazing additions to make it worth while. You know, some fun stuff to play with. Remember when the version in 2001 was released? Ganis, NPC server, onwall2 and all kinds of great stuff? I want that again, so much.
I feel the same, kind of.

So have another feature request: alpha masks for images and possibly particles. Pretty please?
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  #65  
Old 03-18-2011, 07:12 PM
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I'd rather see v6 first, then start adding new stuff—we don't need another cycle of adding a ton of new stuff then taking two years to test it before release. I think Stefan's purpose for this thread was to get a list of any bugs still existing or anything else absolutely needed before release, not new features.
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  #66  
Old 03-18-2011, 07:43 PM
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Actually v6 is already including tons of new things, but servers can only take advantage of those once all players are upgraded to v6.
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  #67  
Old 03-18-2011, 07:50 PM
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Are new body colors included as a feature? ?
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  #68  
Old 03-18-2011, 07:58 PM
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Of course!
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  #69  
Old 03-18-2011, 09:29 PM
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Eta?
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  #70  
Old 03-18-2011, 09:37 PM
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Quote:
Originally Posted by cbk1994 View Post
I'd rather see v6 first, then start adding new stuff—we don't need another cycle of adding a ton of new stuff then taking two years to test it before release. I think Stefan's purpose for this thread was to get a list of any bugs still existing or anything else absolutely needed before release, not new features.
This depends on the update methods Stefan uses for v6. With v5 all the new stuff was added to v6 so we didn't get anything. If he does the same thing to v6 and waits for another major update then I don't see the point.
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  #71  
Old 03-18-2011, 09:40 PM
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Quote:
Originally Posted by DustyPorViva View Post
This depends on the update methods Stefan uses for v6. With v5 all the new stuff was added to v6 so we didn't get anything. If he does the same thing to v6 and waits for another major update then I don't see the point.
My point is just that I would like to see him finish everything he needs to on v6 and then release it. Once that's done then he can focus on adding new features like color expansions. The reason v6 is taking so long to be released is that he started adding so many new things and didn't finish them.
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  #72  
Old 03-18-2011, 09:44 PM
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Quote:
Originally Posted by cbk1994 View Post
My point is just that I would like to see him finish everything he needs to on v6 and then release it. Once that's done then he can focus on adding new features like color expansions. The reason v6 is taking so long to be released is that he started adding so many new things and didn't finish them.
Aye, I agree, but at the same time I don't want to wait another few years for "the good stuff."
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  #73  
Old 03-19-2011, 01:29 AM
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Quote:
Originally Posted by Stefan View Post
Actually v6 is already including tons of new things, but servers can only take advantage of those once all players are upgraded to v6.
Players aren't going to be forced to update?

What about the 256 body colors, Stefan?
Don't ****ing toy with my emotions like this.
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  #74  
Old 03-19-2011, 03:52 AM
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Players aren't going to be forced to update?

What about the 256 body colors, Stefan?
Don't ****ing toy with my emotions like this.
I think he means some features aren't available on the beta, but will be once the beta is over and forces v6 on everyone.
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  #75  
Old 03-19-2011, 06:44 AM
fowlplay4 fowlplay4 is offline
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GuiFlash support?
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  #76  
Old 03-19-2011, 10:25 PM
WaDaFack WaDaFack is offline
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Originally Posted by Rufus View Post
Are new body colors included as a feature? ?
This.
I wanna actually wear orange, not skin colored clothes!

Edit: Can you give us a list of everything you added on to V6 that V5 didn't have? =o
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  #77  
Old 03-19-2011, 11:29 PM
SlikRick SlikRick is offline
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I'm still having problems with altering between tilesets on v6. When a server uses more then one tileset it only loads the tileset that you logged in on using, and will not alternate to the others.
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  #78  
Old 03-20-2011, 01:11 AM
Crow Crow is offline
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Since this thread is actually in bug reports, I'd really like to see this fixed:
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't seem to flip the image when using negative values. This even works in v5. Since I'm using this (as of recently), I really need this fixed. Thanks!
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  #79  
Old 03-20-2011, 01:23 AM
DustyPorViva DustyPorViva is offline
Will work for food. Maybe
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From what I've noticed the sound menu doesn't save? I turned up SFX, got no sound and then restarted Graal and the bar was still at 0. I'm not even sure if Graal v6 sound is working at all, and I'm not running Windows 64bit.
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Old 03-20-2011, 01:44 AM
Crow Crow is offline
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Originally Posted by DustyPorViva View Post
From what I've noticed the sound menu doesn't save? I turned up SFX, got no sound and then restarted Graal and the bar was still at 0. I'm not even sure if Graal v6 sound is working at all, and I'm not running Windows 64bit.
It's working for me. Settings are saving, too. Got the config file on read-only?
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