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  #1  
Old 03-20-2011, 04:12 PM
Cubical Cubical is offline
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Quote:
Originally Posted by fowlplay4 View Post
Yay, totally using this if Stefan ever implements that server-side TDrawingPanel functionality that will let us set transparencies.
^
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  #2  
Old 03-22-2011, 02:08 AM
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I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...
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  #3  
Old 03-22-2011, 07:07 AM
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Quote:
Originally Posted by sssssssssss View Post
I started this in another thread sorry, but really wanted it here too...

Make use of the Items and Events in the guild cp section finally and give more control to servers on how they can access their guilds in-game? Maybe even an in-game guild cp? That'd be nice...
Yes yes yes one thousands times yes.
We have been asking for in game guild control panel for years.

Most servers nowdays end up scripting their own guilds/gangs/parties because having in-game access is more important than having a centralized database.
But having both would be very very nice.
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  #4  
Old 03-25-2011, 04:05 AM
SlikRick SlikRick is offline
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I still keep getting random lag spikes where the client freezes for a second or 2. This is really annoying, especially when in events.
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  #5  
Old 03-25-2011, 06:20 AM
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make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve
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  #6  
Old 03-25-2011, 03:10 PM
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Quote:
Originally Posted by Rave_J View Post
make a model editor dev tool
so we can make models and have the editor support them
and change skins ects
this should be done so the quality of the games graphics can improve
That's not needed for release, and makes almost no sense for a 2D game.
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  #7  
Old 03-26-2011, 02:03 AM
Rave_J Rave_J is offline
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ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
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  #8  
Old 03-26-2011, 02:05 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Rave_J View Post
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
Did you capitalize your user title yourself or did somebody help you do that?
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  #9  
Old 03-26-2011, 02:20 AM
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Originally Posted by cbk1994 View Post
Did you capitalize your user title yourself or did somebody help you do that?


Model editor is a stupid idea. I don't know what you were even thinking. Honestly.
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  #10  
Old 03-26-2011, 03:16 PM
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Quote:
Originally Posted by cbk1994 View Post
Did you capitalize your user title yourself or did somebody help you do that?
No I did,I can write proper but too damn lazy too on the graal forums.
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  #11  
Old 03-26-2011, 05:42 AM
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Quote:
Originally Posted by Rave_J View Post
ya it does duh
its 2d u could do 2.5d ect
u can make a 2d feel more 3d ect
But how is that Graal's responsibility? That's like saying they need to make an image editor so people can make images. Want 3D models? Use one of the already made programs out there that will do it better than Graal ever could.

As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
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  #12  
Old 03-26-2011, 06:05 AM
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Quote:
Originally Posted by DustyPorViva View Post
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
Then we'll just have to keep bothering him then huh?
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  #13  
Old 03-26-2011, 12:30 PM
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Quote:
Originally Posted by DustyPorViva View Post
As for the special effects being asked for above(Crono Trigger stuff) it would require masking and such that Stefan has shown no interest in. Sorry.
That makes me sad
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  #14  
Old 03-26-2011, 03:36 AM
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lolol what a bad party

two of the lowest tier heroes...least it's not marle
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  #15  
Old 03-26-2011, 03:40 AM
smirt362 smirt362 is offline
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Originally Posted by Crono View Post
lolol what a bad party

two of the lowest tier heroes...least it's not marle
Why you hatin on Lucca? She's awesome.
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  #16  
Old 03-26-2011, 08:17 AM
Kiwi27 Kiwi27 is offline
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I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.
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  #17  
Old 03-26-2011, 08:20 AM
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I wants better profiles. When You look at them, I don't think it should look like it's your own profile and you can edit it.
Scripted per-server profiles.
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  #18  
Old 03-26-2011, 02:22 PM
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surely you can gani darkmatter o_o?
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  #19  
Old 03-26-2011, 02:29 PM
Fulg0reSama Fulg0reSama is offline
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surely you can gani darkmatter o_o?
lol, I think he's concerned with the image going under than over another character.
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  #20  
Old 03-26-2011, 07:25 PM
AlexanderK AlexanderK is offline
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I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
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  #21  
Old 03-26-2011, 08:04 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by AlexanderK View Post
I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-
Quote:
Originally Posted by Stefan View Post
Hmmm may be could let playerworld owners rename it themselves.
i'd like that servers didnt lose their servername when they go down instead.
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  #22  
Old 03-27-2011, 12:33 PM
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HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
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  #23  
Old 03-27-2011, 04:05 PM
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Quote:
Originally Posted by Deas_Voice View Post
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-


i'd like that servers didnt lose their servername when they go down instead.
Already done, check the original thread

Quote:
Originally Posted by xAndrewx View Post
HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
Not sure who did that, but it must be:

bitmaprectangle = {0,64,32,32};
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  #24  
Old 03-28-2011, 08:09 PM
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Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
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  #25  
Old 03-28-2011, 11:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crow View Post
Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
Or better yet:


Quote:
Originally Posted by cbk1994 View Post
If I was a scripter on a classic server, I'd rather have some kind of function which is called when the player is hurt that basically requests permission to hurt the player. The function would be called in some standardly-named weapon. If the function/weapon doesn't exist, it would default to this, which replicates default behavior:

PHP Code:
//#CLIENTSIDE
public function getAttackDamage(attackerdamageweapon) {
  if (
player.level.nopkzone) {
    return 
0;
  }
  
  if (
player.guild == attacker.guild && player.guild != "") {
    return 
0;
  }
  
  if (
player.ap == 100 && weapon == "sword") {
    return 
0;
  }
  
  return 
damage;

This would give you much greater flexibility and also allow you to change damages based on different types of hits. Something similar could be done for AP taking on death (serverside).
Function hooking would be really useful.
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  #26  
Old 03-30-2011, 06:08 AM
MrOmega MrOmega is offline
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textoffset in GuiControlProfile does not work.
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  #27  
Old 04-01-2011, 03:47 AM
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Quote:
Originally Posted by MrOmega View Post
textoffset in GuiControlProfile does not work.
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
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  #28  
Old 04-01-2011, 03:55 AM
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Quote:
Originally Posted by Stefan View Post
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
anyway to expand it to GuiButtonCtrl's?
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  #29  
Old 04-04-2011, 06:19 AM
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V6 still won't open on a non-primary screen with dual screens up.
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  #30  
Old 04-04-2011, 03:22 PM
Zeke Zeke is offline
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Quote:
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V6 still won't open on a non-primary screen with dual screens up.
On Linux if I have it maximized on my secondary screen, it doesn't run full speed for some reason...
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  #31  
Old 04-05-2011, 07:27 PM
kia345 kia345 is offline
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Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
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  #32  
Old 04-06-2011, 12:00 AM
Skyld Skyld is offline
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Quote:
Originally Posted by kia345 View Post
Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
This can be implemented in script, doesn't need a client update
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  #33  
Old 04-06-2011, 12:07 AM
kia345 kia345 is offline
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Quote:
Originally Posted by Skyld View Post
This can be implemented in script, doesn't need a client update
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
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  #34  
Old 04-06-2011, 12:36 AM
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
Since v6 has the options windows scripted into the client...just the scripts of those options windows would need to be changed. (At least I think)


On the subject of server preferences...can we please have a "Favorite Servers" list on login?
(It could be as easy as having a favorite button in the start menu while on a server...or even on the server list. When your on a server and press f8, there could be a favorite button in the upper right pane or something)
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  #35  
Old 04-06-2011, 03:58 AM
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
Or just add it to Login so all players get this script by default.
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  #36  
Old 04-13-2011, 02:43 PM
Skyld Skyld is offline
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Quote:
Originally Posted by kia345 View Post
Wouldn't that require every server implement it?

Wouldn't that require some sort of cooperation amongst the managerial Graal community as a whole?

Wouldn't that require a miracle?
No, privileged scripts can either write to server-specific scriptfiles folders, or to the root of the scriptfiles folder for all servers to read. The settings can just be stored in those folders by the playerlist script instead of the root folder. I'll look at it when I get some free time.
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  #37  
Old 04-06-2011, 01:31 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Skyld View Post
This can be implemented in script, doesn't need a client update
So do it
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  #38  
Old 04-06-2011, 07:31 AM
WaDaFack WaDaFack is offline
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You should be able to modify your playerlist; i.e. you can add different lists, etc.
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Old 04-06-2011, 09:30 AM
smirt362 smirt362 is offline
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Any chance we can get a level layer for tiles over the player but not blocking in the new editor?
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  #40  
Old 04-06-2011, 12:27 PM
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Custom section for frequently visitied UC/unlisted playerworlds, because this is a new and innovative idea that has never been mentioned before.
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