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Old 02-15-2011, 04:18 AM
Fulg0reSama Fulg0reSama is offline
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Uh Jiroxys... I hate to break this one to ya but the prestige classes are the problems along with the overwork on hybrids with barely any love towards pure classes.

Warrior: Only good If geared and even then he's outdated, Look below for who easily outdates this big guy.

Who Outdates this class:

Dragoon: Hand em basic BM equipment + the spear with basic accessory and all he has to do is jump and freeze and he can take you down in mere moments,

Gladiator: Higher HP, Equal Armor, More Stuns, Monk's Discipline (That **** is nice). This armored destruction machine has more strength in PvP if smart (Warriors only have Leg Trample as any form of advantage which only works for so long versus anyone else)

Dark Knight: This gothic version of our warrior man is practically a vampire (literally can be one) and drain so much life its uncanny along with the power of scythe mastery they can outtank the warrior in no time and with all the life drain these suckers got the warrior is useless.
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Scout: Seemingly okay until you come to the realization; it's a gimmick class and all that's special is that you can shoot arrows (Man those 600 shots will murder that 40k gladiator in no time if he stands still!)

Who outdates:

Ranger: Basically a scout who decided thiefs were cool and then thought "screw it ima stay a scout" and got magical powers with his arrows (what?) which can do more damage versus the typical scout.

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Thief: This is probably the only one I'm wrong about, the thief has no actual- OH WAIT I'm wrong again... This guy is only outdated by one other that outdates this guy and he's probably one of the most complained.

Runeprowler: Once again somehow arcane gives this class some sort of magical high and he can do "Runes" or something which would make sense if ya know... there were any runes in the first place for these guys..? Anyways these are practically Mage + Thief (Not Ninja for those nerds reading) gone right but a bit too strong like it would be obviously predicted but with no mage or thief like pure abilities.. They can mimic the dark knight shadow swipe, heal their mana, blind/slow a man, shoot some tiny blue balls of magic that bounce everywhere for about ten seconds until they disappear capable of about 600-1000 damage I believe a piece (They don't really hit all at once so this is fine).. They can do a lot of things but they easily outdate the class considering they appear thief based.

Monk: This guy is the real one I'm only somewhat wrong about in my original statement, These guys are pretty strong, High as hell HP (I made one in three days and he's got 42k HP) and he can hit pretty well, the only problem being it's like these guys never learned any basic boxing or failure nerd fight moves and do a hook at their opponents and along with it they have no clear range, a sword can hit with considerable range but a fist has about the range of a toddler's arm. (it's like they also don't know how to do power moves that don't rip off an anime).

It's somewhat arguable that Gladiators outdate Monks simply because they're like monks with armor skin.

Mage: These guys are probably the only pure class that's held up to this day at all and that's because fireball can be spammed at nonstop otherwise these guys would easily be outdated by Ninjas and Freelance (Also any of the mancers).

Priest:
These guys are good, but again they're outdated..

Caster Paladin: These guys can heal up a storm if built right and they can deal some damage. Not much else to really say.
Druid: These guys will heal up a bigger storm, cause one and also make a root spear do unspeakable things to your opponent's genitals while they're healed for thousands and hold you down along with the right build they'll easily decimate you (Druid Mage)

That's about all I got to say.

My point being; Pure classes are just subpar and the rest are the reason as to why.
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  #2  
Old 02-15-2011, 10:54 PM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by Fulg0reSama View Post
*snip*
Just want to point out two things for the record. Runeprowler doesn't get any sort of Shadow Swipe (all it does is increase movement speed) And fists have the -exact- same range as Swords. In fact, Swords, Daggers, Pinwheels, Katanas, Fists, Staves, Axes, Maces (clubs, hammers, etc.), Katars, and any other weapons of the type that I've forgotten all hit with the exact same range. The only things with modified range is Bows (projectiles), Scythes, Morning Stars (hits in 4 directions, though all at regular range.), and Spears (2x range).

As for the rest, I thought this was a topic regarding the abundance of classes that are wothless in PvE? I was pointing out the unfortunate fact that the base classes (first classes made) followed the trend of being split perfectly between obvious PvE-oriented classes and obvious PvP-oriented classes. It wasn't a really good thing to do, and it's unfortunate that the trend has continued this far (though in a much less organized manner).
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