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  #41  
Old 01-07-2011, 01:35 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by DustyPorViva View Post
You currently can't change the color of water.
Yes you can. In version 6, you can use watercolorflags.

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Originally Posted by DustyPorViva View Post
Also, the edge of the water is very sharp, and not soft like the screenshot.
?

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Originally Posted by DustyPorViva View Post
Lastly as far as I know you can't apply a texture to the water like in the screenshot unless he's somehow hacking around that like you would with regular levels and layers, but I doubt that since the transition from ground tiles to water is very abrupt(aka some ground tiles show under the water level, since they're rendered separately).
I am using a hackish method.
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  #42  
Old 01-07-2011, 02:25 PM
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Quote:
Originally Posted by DustyPorViva View Post
You currently can't change the color of water. Also, the edge of the water is very sharp, and not soft like the screenshot. Lastly as far as I know you can't apply a texture to the water like in the screenshot unless he's somehow hacking around that like you would with regular levels and layers, but I doubt that since the transition from ground tiles to water is very abrupt(aka some ground tiles show under the water level, since they're rendered separately).
Yes, with tilelayers you CAN change water color. Just not sure on the sand/grass to water.. because changing the RGBA of the tile would change the whole tile. Possible custom tileset for second layer with textures since anything above layer 0 is non blocking.

I was actually working on a system that used 2 layers for diving. When player dives the water becomes transparent.. the ground would then become black cuz your under water and cannot see it.. and I used 3 layers for this effect.


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Originally Posted by Tigairius View Post
Yes you can. In version 6, you can use watercolorflags..
Well this is a nice addition.. but water color flags? something like tilelayer.watercolor?? are we limited to just RGB or will we also get alpha (for layered water)..


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Awesome art but it looks really out of place next to the GK bodies.
Agreed.
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  #43  
Old 01-10-2011, 05:24 PM
MajinDragon MajinDragon is offline
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If it'll be available on Android phones I'd love this even more. Couldn't really get an iPhone just for Graal. Painful enough to subscribe monthly.
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  #44  
Old 01-10-2011, 08:48 PM
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When release time comes I recommend this (this is where iEra messed up):
Release a free version first, not the paid like Era iPhone. This way everyone can download it, and you will get a huge income of players from the other Graal iPhone servers. Also, contact an administrator over at TouchArcade to review it on the main page, where there are over 75k members on the iPod specific website can see. Plus, that website has a strong Graal iPhone community.

Also, do what Era iPhone did. For the first 1k players to join, give them something special. iEra gave them a hat,which is exclusive and will never be released. That way theres a reason to download the app.
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  #45  
Old 01-17-2011, 07:19 PM
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Quote:
Originally Posted by MajinDragon View Post
If it'll be available on Android phones I'd love this even more. Couldn't really get an iPhone just for Graal. Painful enough to subscribe monthly.
You could always get an itouch, that would do the trick.
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  #46  
Old 01-17-2011, 07:20 PM
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It's not worth getting an iTouch to play Graal on either. At least not with the servers now .
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  #47  
Old 01-17-2011, 08:31 PM
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Originally Posted by cbk1994 View Post
At least not with the servers now .
Yet.
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  #48  
Old 01-18-2011, 12:58 AM
MajinDragon MajinDragon is offline
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Originally Posted by alarid0 View Post
You could always get an itouch, that would do the trick.
Just to play Graal? No thanks. I'd only be interested in an Android version since that's what I'm already using.
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  #49  
Old 01-18-2011, 01:03 AM
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Originally Posted by MajinDragon View Post
Just to play Graal? No thanks. I'd only be interested in an Android version since that's what I'm already using.
It is possible that it might be released on Android because Graal is running on Android devices but it isn't stable enough for release.

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Graal is already running on Android, will eventually release it soon. We are still waiting for the Nexus One (only have two G1s right now)
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  #50  
Old 01-18-2011, 03:00 PM
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Originally Posted by cyan3 View Post
It is possible that it might be released on Android because Graal is running on Android devices but it isn't stable enough for release.
The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.
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  #51  
Old 01-18-2011, 03:03 PM
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Quote:
Originally Posted by Stefan View Post
The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.
Could you link them to a PayPal account, where they purchase the "gralat packs" (I am assuming thats what you are wanting the in-app purchase system for), and make it give them a code to enter in game to redeem the gralat packs?
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  #52  
Old 01-19-2011, 04:53 AM
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Quote:
Originally Posted by gwFCCtennis View Post
Could you link them to a PayPal account, where they purchase the "gralat packs" (I am assuming thats what you are wanting the in-app purchase system for), and make it give them a code to enter in game to redeem the gralat packs?
If I did have an android, I wouldn't use paypal
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #53  
Old 01-19-2011, 05:52 AM
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Upload another pic so we can see what the controls look like

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If I did have an android, I wouldn't use paypal
same. plus most iPhone players are pretty young and don't have paypal so that wouldn't work very well
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  #54  
Old 01-19-2011, 11:50 PM
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Well you could also link to Google Checkout, as a game called Pocket Legends does that and it works quite well for them.
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  #55  
Old 01-20-2011, 12:26 AM
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Quote:
Originally Posted by Stefan View Post
The only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.
I'm sure you could easily implement an allopass system. With multitasking, players can call/send an sms and get their code, then get back to the game to type it in.
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  #56  
Old 01-20-2011, 02:39 PM
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And if that doesn't work, people can just call in their credit card numbers to me. *cough.
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  #57  
Old 01-24-2011, 11:23 PM
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We've considered doing this and we're still unsure if we want to mess with the headache that is involved with account creation (accounts being sold, accounts being hacked, account restoration, account management, account recovery, etc). However, it might need to be more necessary since we will be heavily economy based, unlike the other two iPhone servers where you can't really trade. Player-to-player trading is already opening up a lot of headaches that we will be dealing with from scams, hackers, etc.
Please do this, and have it require a graal PC account to log in...
Then maybe pc players could log into their account from their ipod.
Also having this for classic and era would be also great, because then I could actually upgrade my ipod for my birthday this year without losing my accounts. I'm pretty sure when you go on iphone classic or era iphone on your ipod/iphone/ipad, it logs you in on a guest account, which is tied to your ipod/iphone/ipad's UDID, so if stefan, you and all the globals could find a way to make it so a guest account could be linked with a trial/gold account, that would be great...
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  #58  
Old 01-24-2011, 11:26 PM
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Quote:
Originally Posted by stefan View Post
the only 'problem' we have right now is the payment system, need some working in-app purchase system. We hope to get things done in a few months.
noooooooooot_t
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  #59  
Old 02-11-2011, 12:08 PM
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Looks good! Hopefully I get another chance at workin there-blue aka blue man
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  #60  
Old 02-11-2011, 07:29 PM
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:O im really looking forward to it coming out cant wait to see it
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  #61  
Old 02-13-2011, 03:02 AM
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Lame. Please cancel the project.
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  #62  
Old 02-13-2011, 07:42 AM
alarid0 alarid0 is offline
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Quote:
Originally Posted by scriptless View Post
Yes, with tilelayers you CAN change water color. Just not sure on the sand/grass to water.. because changing the RGBA of the tile would change the whole tile. Possible custom tileset for second layer with textures since anything above layer 0 is non blocking.

I was actually working on a system that used 2 layers for diving. When player dives the water becomes transparent.. the ground would then become black cuz your under water and cannot see it.. and I used 3 layers for this effect.

Woah hold up I missed this post on my first pass... are you telling me Graal is able to work with two tilesets laid over each other? That's...that's in the engine now?
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  #63  
Old 02-13-2011, 08:11 AM
Tigairius Tigairius is offline
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Originally Posted by alarid0 View Post
Woah hold up I missed this post on my first pass... are you telling me Graal is able to work with two tilesets laid over each other? That's...that's in the engine now?
No, it can't. It can do tilelayers where tiles can be laid over each other but it requires you to use the same tileset.
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  #64  
Old 02-13-2011, 05:07 PM
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What about 24bit png? Can transparency be used for that layering?
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  #65  
Old 02-14-2011, 10:53 PM
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nope...
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  #66  
Old 03-13-2011, 07:12 PM
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What will the Payment systems be like? Will you pay money to get in game bonuses such as currency(Freemium), or will you pay to unlock content such as dungeons? Will there be subscriptions? I think paying to unlock content is the most profitable and most fair for gameplay, as seen on the iPhone MMO pocket legends. (except the freemium method is used as well)Subscriptions would scare away many players, and in game bonuses ruin gameplay; why farm for 4 hours when you can just buy 5000 gold with $1?
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  #67  
Old 03-13-2011, 07:22 PM
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Quote:
Originally Posted by skillmaster19 View Post
What will the Payment systems be like? Will you pay money to get in game bonuses such as currency(Freemium), or will you pay to unlock content such as dungeons? Will there be subscriptions? I think paying to unlock content is the most profitable and most fair for gameplay, as seen on the iPhone MMO pocket legends. (except the freemium method is used as well)Subscriptions would scare away many players, and in game bonuses ruin gameplay; why farm for 4 hours when you can just buy 5000 gold with $1?
I think you should pay 2 bucks for the game and be done with it, tbh
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #68  
Old 03-13-2011, 10:39 PM
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I think you should pay 2 bucks for the game and be done with it, tbh
I honestly would prefer this too, but I know Stefan would never do that.
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  #69  
Old 03-13-2011, 11:13 PM
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I've never been a fan of cash shops. But honestly, I've never been a fan of subscriptions either.
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  #70  
Old 03-13-2011, 11:35 PM
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I honestly would prefer this too, but I know Stefan would never do that.
its all about money in the real & gaming world
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  #71  
Old 03-13-2011, 11:48 PM
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Here is the order in which I would prefer Kingdoms be marketed
#1: one time purchase(Doubt Stefan would be willing to do this)
#2 Subscriptions (cheap, 0.99-1.99/Month, I would never pay more than $5 a month)
#3: content(dungeons) purchases
#4:.(least preferred) Cash shops. Cash shops provide an unfair advantage against other players. It doesn't matter on Classic because the gameplay is casual and money does not effect PVP, nor does it matter much on Era as you do not need much money on it to get a good weapon(yet). However on Kingdoms, PVP will probably heavily rely on your level and weapon. If a player could simply spend $40 on in game currency at the beginning on the game, he or she could get a great weapon and have an unfair advantage over someone who only spends $10 or doesn't pay at all. If a player spends $20 on exp boosting potions, that will completely kill the fun at the beginning of the game, when everyone starts out equal. The player might play 2 hours and reach level 15 and a player who spends 4 hours might only reach level 10. I will be very dissapointed if I find out Kingdoms iPhone takes this path.

Off topic, but can you tell us if the combat system will more focus on action or strategy? For example if player a swings his sword, could player b shield it if he times it right? Will spells be casted automatically or will they be aimed?

Last edited by skillmaster19; 03-13-2011 at 11:49 PM.. Reason: two characters made a frown face
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  #72  
Old 03-13-2011, 11:52 PM
MattKan MattKan is offline
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its all about money in the real & gaming world
Yeah but I think that with effort there can somehow be an arrangement that will both earn the owner money, which they deserve, and give players bang for their buck, which they deserve.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #73  
Old 08-09-2011, 03:53 AM
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So when are you planning to release this now?
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  #74  
Old 08-09-2011, 06:46 AM
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One time purchase is silly without a trial gameplay, just make the game completely free to play with upgrades (Like exp bonuses, cash multiplier (1.5x money doing jobs or quicker mining/whatever)

could also have skins on your gear for money. Make the skins permanent, price them accordingly.

and perhaps a while after release you could offer larger bonuses, new areas to unlock for $$$ or ingame cash.
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  #75  
Old 08-09-2011, 05:50 PM
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I'd really like to see this completed some time soon.
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  #76  
Old 08-09-2011, 05:52 PM
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I'd really like to see this completed some time soon.
Last time I asked tig he said it should be released in September.
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Old 08-10-2011, 04:03 AM
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Will this be available on iPad?, i don't have an iPhone, just a crappy cheap smarphone .
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  #78  
Old 08-10-2011, 05:10 AM
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Will this be available on iPad?, i don't have an iPhone, just a crappy cheap smarphone .
Yes
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  #79  
Old 08-11-2011, 12:19 AM
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First things first: Cloud Rubeus? The Role-Play legend? I never knew he still played!

Second: Can I play it? I have an HTC Desire, and I wanna play it!
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  #80  
Old 08-11-2011, 04:45 AM
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Second: Can I play it? I have an HTC Desire, and I wanna play it!
Only iPhone and iPad will be able to play, until Graal is made available for other platforms.
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