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Old 02-04-2011, 12:31 AM
MrOmega MrOmega is offline
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When ever you show an image that hasn't been uploaded to the server it give you the correct error in the log 'File download: foo.png not found'. Then when you do upload the file to server, it doesn't bother to try to download it. Reopening Graal fixes this though.
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Old 02-04-2011, 12:52 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by MrOmega View Post
When ever you show an image that hasn't been uploaded to the server it give you the correct error in the log 'File download: foo.png not found'. Then when you do upload the file to server, it doesn't bother to try to download it. Reopening Graal fixes this though.
Could probably be fixed with a script like this. My function names are off though but the main idea is there.

PHP Code:
function onLevelFileUpdated() {
  
temp.filename extractfilename(params[0]);
  for (
aallplayersa.triggerclient(this.nametemp.filename);
}

//#CLIENTSIDE
function onLogMessage() {
  if (
logmessage.starts("File download: ")) {
    
this.failed.add(filename);
  }
}

function 
onActionClientSide() {
  if (
params[0] == "fileuploaded") {
    if (
params[1in this.failed) {
      
downloadfile(params[1]);
      
this.failed.remove(params[1]);
    }
  }

or something similar if it's really that big of issue.
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Old 02-04-2011, 12:58 AM
MrOmega MrOmega is offline
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Quote:
Originally Posted by fowlplay4 View Post
Could probably be fixed with a script like this. My function names are off though but the main idea is there.

PHP Code:
function onLevelFileUpdated() {
  
temp.filename extractfilename(params[0]);
  for (
aallplayersa.triggerclient(this.nametemp.filename);
}

//#CLIENTSIDE
function onLogMessage() {
  if (
logmessage.starts("File download: ")) {
    
this.failed.add(filename);
  }
}

function 
onActionClientSide() {
  if (
params[0] == "fileuploaded") {
    if (
params[1in this.failed) {
      
downloadfile(params[1]);
      
this.failed.remove(params[1]);
    }
  }

or something similar if it's really that big of issue.
That is basically the worked around I'm using, just would like to see the game not give up and never try again. xP
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