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  #1  
Old 02-01-2011, 06:15 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by MrOmega View Post
(this goes for community names as well)
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.
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Old 02-01-2011, 07:14 PM
MattKan MattKan is offline
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Originally Posted by fowlplay4 View Post
If you use community name as a unique identifier/key to the account data then yes it will otherwise no.
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #3  
Old 02-01-2011, 08:34 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by MattKan View Post
Two Options Then:

1) somehow transfer the accounts to whatever the players choose as their new account name so they don't lose anything

2) Don't really do anything about people who currently don't have custom account names, but start selling the accounts where you can choose your account name again.

Obviously 1 is preferable to 2, but I think both would be a major improvement.
Nothing has to be done, if they would just fix the last remaining issues with the system and make it transparent to players things would be just fine but alas we have servers like UN whom do very little in their maintenance department and other people who just don't know how to use it properly.

The system should of been used from the get-go, it's just a mess on how things are setup.

How it is on UN:

player.nick - Used to display player's nickname
player.communityname - Either not used at all or not used properly
player.account - Still used in public commands and very visible to the player-count.

How it should be used it:

player.nick - Used to display player's nickname
player.communityname - Used to display unique identifier for other players
player.account - Used for back-end data storage

Players should only be aware of two things when they're playing, other player's nicknames and their publicly displayed handle (community name).
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