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  #1  
Old 01-23-2011, 08:22 PM
xnervNATx xnervNATx is offline
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classes are so unbalanced
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Old 01-23-2011, 08:28 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by xnervNATx View Post
classes are so unbalanced
Balancing classes is a game of trial and error. You will need to give some more constructive feedback if it is to be fixed.
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Old 01-23-2011, 10:45 PM
xnervNATx xnervNATx is offline
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Originally Posted by Tigairius View Post
Balancing classes is a game of trial and error. You will need to give some more constructive feedback if it is to be fixed.
1)warrior jump skill should get a cooldown and have its range reduced(i dont know the name of the skill) this skill is way overpowered and make warrior impossible to beat in a 1v1
2)mage magic missile should do damage base on the int you have, im at 23 int and its still do 5 damage like at level 1.
3)put a cooldown on the mage heal, instant 50 heal can be annoying
4)put a cooldown on scout triple shot, that like instant death if its hit you
5)maybe add a list of all the recipes for the crafting
6)put a cooldown on the mage thunder skill

that about it for now...
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Old 01-24-2011, 12:53 AM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by xnervNATx View Post
1)warrior jump skill should get a cooldown and have its range reduced(i dont know the name of the skill) this skill is way overpowered and make warrior impossible to beat in a 1v1
2)mage magic missile should do damage base on the int you have, im at 23 int and its still do 5 damage like at level 1.
3)put a cooldown on the mage heal, instant 50 heal can be annoying
4)put a cooldown on scout triple shot, that like instant death if its hit you
5)maybe add a list of all the recipes for the crafting
6)put a cooldown on the mage thunder skill

that about it for now...
1.) The Warrior jump isn't that bad, I've seen people easily get out of it (think it used to have a 5 second stun). Besides, it's the only ability the Warriors have to close the gap, and unless they put points into int, they only have 3 jumps.

2.) I've suggested MM doing more slightly more damage and being the mages "I'm low on mana gotta cast something spell" to make it more attractive, but as of right now they just spam lightning

3.) I agree. Heal is OP, but they don't have a cooldown system to my knowledge.

4.) I've never seen any scouts :O

5.) Mallard said he wanted to have some sort of Wiki, separate from in game for that.

6.) No cooldowns that I know of, but I agree. If you can't cool it down, at least make it so they need to use it sparingly.

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The endless pking of new players in dungeons is beyond disgusting. How are you suppose to attract new players when they can't even do anything without being pked 10x over?
I've been trying to suggest that, but to no avail. A server looks really unattractive if it's main point is leveling to be able to compete, but people aren't able to level because people are ****s. Believe me, I've tried reasoning with Drakilor, but his (and apparently Ziro's) reasoning is that they shouldn't cater to new players.
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  #5  
Old 01-24-2011, 12:57 AM
Unkownsoldier Unkownsoldier is offline
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Originally Posted by anubis_wing View Post
I've been trying to suggest that, but to no avail. A server looks really unattractive if it's main point is leveling to be able to compete, but people aren't able to level because people are ****s. Believe me, I've tried reasoning with Drakilor, but his (and apparently Ziro's) reasoning is that they shouldn't cater to new players.
I mean the pking is fine (for now) because with only 15 players on its a little easier to get past them, but sometimes they pick on you for hours. A good way of fixing this would be adding more content (I know that is coming naturally) but when your out of quests and bored, what else are you going to do? Yet, when there I am guessing (70-120) players on when it releases (if it does) there would be way more players to pk and leaving you with not escape from it. If they made dungeons non-pk that would be good, having the outside is fine, but otherwise your going to have level 15's in the blob dungeon schooling level 1-3's
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Old 01-24-2011, 03:04 AM
xnervNATx xnervNATx is offline
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ss

Quote:
1.) The Warrior jump isn't that bad, I've seen people easily get out of it (think it used to have a 5 second stun). Besides, it's the only ability the Warriors have to close the gap, and unless they put points into int, they only have 3 jumps.
ive tryed to fight a warrior but i wasnt able to do anything because he keep jumping and stun me, and the range is really too high

Quote:
2.) I've suggested MM doing more slightly more damage and being the mages "I'm low on mana gotta cast something spell" to make it more attractive, but as of right now they just spam lightning
its a useless skill lol might as well make it useful

Quote:
4.) I've never seen any scouts :O
ive seen a lvl 8 scout and his triple shot nearly 1 hit me >.>

Quote:
5.) Mallard said he wanted to have some sort of Wiki, separate from in game for that.
ahh, well that great to hear

Quote:
6.) No cooldowns that I know of, but I agree. If you can't cool it down, at least make it so they need to use it sparingly.
this is where the MM would be useful, having a CD will make the mage use MM more
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Old 01-24-2011, 09:07 PM
DrakilorP2P DrakilorP2P is offline
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Quote:
Originally Posted by xnervNATx View Post
ive tryed to fight a warrior but i wasnt able to do anything because he keep jumping and stun me, and the range is really too high
Are you playing scout or mage?
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  #8  
Old 01-25-2011, 12:24 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by DrakilorP2P View Post
Are you playing scout or mage?
at that moment i was a mage, when a warrior jump at you he make you face away from him and the lag i had didnt help.
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