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  #16  
Old 01-14-2011, 08:32 PM
MagikMasterMind MagikMasterMind is offline
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Looks neat. Although, explosions already seem to lagg some players at some point.. imagine with thoses!
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  #17  
Old 01-14-2011, 10:39 PM
Bline_spoted Bline_spoted is offline
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Originally Posted by MagikMasterMind View Post
Looks neat. Although, explosions already seem to lagg some players at some point.. imagine with thoses!
It could give a little lag but not a whole lot for example flame pistols they make me lag like crazy but there still there. I in my opinion I would rather have a better quality explosion that might give a little lag then a crappy one that has no detailed effect on it. Hey it might not lag at all will never know until we find out.
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  #18  
Old 01-15-2011, 01:42 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by MagikMasterMind View Post
Looks neat. Although, explosions already seem to lagg some players at some point.. imagine with thoses!
Since his effects wouldn't need to rely on the particle engine or any scripts really it would be no less 'laggier' than a normal gani with an alpha effect applied to it.
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  #19  
Old 01-15-2011, 03:03 AM
Fulg0reSama Fulg0reSama is offline
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Since his effects wouldn't need to rely on the particle engine or any scripts really it would be no less 'laggier' than a normal gani with an alpha effect applied to it.
Yeah, that's true.
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  #20  
Old 01-15-2011, 11:06 AM
Bline_spoted Bline_spoted is offline
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Sorry

Apparently my photo shop is being stupid and wont let me edit the "dirty pixels" around the GFX. So sadly I cannot post the gif image animated till I figure out what the hell is wrong with it, If anyone knows how to animate this into a gif please feel free too, but for now ill just post my transparent GFX effects and tile sets on here. I will continue to try and fix it, and gif it for you.



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