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Old 01-13-2011, 05:55 PM
papajchris papajchris is offline
Zeus Condero
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Join Date: Jan 2006
Location: Michigan
Posts: 1,600
papajchris is a splendid one to beholdpapajchris is a splendid one to beholdpapajchris is a splendid one to beholdpapajchris is a splendid one to behold
Heres what you should do to whoever is the manager or the one running the server.

-Don't hire any ET's/GP's/FAQ's or friends just because they are friends
-Set out an outline of what you want to achieve and by when. Example: "Have North city done by next Tuesday January 18"
-If your staff fail to meet the dates, give them a warning. If they fail to meet another date FIRE THEM. All to often managers are afraid of firing their staff even though they aren't doing anything
-Another mistake managers make is they just force their ideas on everyone. Ask your developers about any ideas they might have and allow them to execute them (so long as they fit the server). This can motivate the developers to be creative and do work instead of just being told what to do.
-You really should have started the GMAP and server outline before you bought the server. You don't need a server to create a gmap or a outline.
-After reading your entire thread here, i still can't understand what makes your server unique? You say its RPG final fantasy like... Does that me turn based? Or will it just be a Zodiac/Maloria server?
-If you wan't people interested in your server, make it interesting. Do that by creating a thorough outline. List what NPC's you will have, how big of a gmap, deadline dates, how the economy will work, how events will work, how guilds will work, etc.. After reading your outline, i should know everything about the server. This not only HELPS you stay on task and keep motivated, it helps developers feel your server is worthy
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