Quote:
Originally Posted by fowlplay4
Any recommended documents (aimed towards game development) to read on this particular subject?
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How to Network like a Boss, by Valve Software:
http://developer.valvesoftware.com/w...yer_Networking
FPS-independent movement, interpolation, extrapolation, storing old player frames and stepping into the past to check for paradoxes between players, movement prediction all covered there. One of my favorite articles for networking in games
