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  #161  
Old 01-08-2011, 05:20 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by smirt362 View Post
Any of these give you inspiration?
The first one is pretty nice, but I think I'm looking for a large stone door.
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  #162  
Old 01-08-2011, 05:56 AM
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I approve of the stairs
Nice improvement.
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  #163  
Old 01-08-2011, 11:22 AM
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Here's what I came up with for the door so late at night.

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  #164  
Old 01-08-2011, 12:06 PM
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Originally Posted by DemonSpawnn View Post
Here's what I came up with for the door so late at night.

Which way does it swing? :P or is it a gate...?

Also, the rest of your tiles have light coming from the west. Why does the door have light coming from all over?
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  #165  
Old 01-08-2011, 06:26 PM
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don't like the colors used on the wall, sorry mate.

I think the steps look flat still, the bottom of the steps don't look like there is much height to the steps.

The door just looks like a decorative wall. Aeko touched on this, but the door needs more detail as in how does it open? Does it swing? Does it raise up to the roof or sink into the floor?
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  #166  
Old 01-08-2011, 08:29 PM
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I think a crypt is more like this... id work with more blue/purple and gray than green
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  #167  
Old 01-08-2011, 08:30 PM
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That is incredibly dark, Elk O.o
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  #168  
Old 01-09-2011, 12:38 AM
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Quote:
Originally Posted by DemonSpawnn View Post
Here's what I came up with for the door so late at night.

I think the door needs a line down the middle, just so it looks like a door.
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  #169  
Old 01-09-2011, 01:11 AM
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Originally Posted by Clockwork View Post
Which way does it swing? :P or is it a gate...?

Also, the rest of your tiles have light coming from the west. Why does the door have light coming from all over?
It goes up. But yea the lighting is screwy.
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  #170  
Old 01-09-2011, 01:20 AM
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I think a crypt is more like this... id work with more blue/purple and gray than green
I disagree, That looks more like a dark castle in Transylvania.
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  #171  
Old 01-09-2011, 01:28 AM
DemonSpawnn DemonSpawnn is offline
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Originally Posted by Elk View Post
~Pic
I think a crypt is more like this... id work with more blue/purple and gray than green
The characters are too bright for it, and it lost a lot of visibility on the details.. Particularly on the metal that crosses the bricks at the bottem, you cannot see the lil symbols at all.

Though perhaps you are right about a purplish and bluish palette..
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  #172  
Old 01-09-2011, 04:55 AM
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Eh, I like your color scheme better than Elk's
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  #173  
Old 01-09-2011, 05:51 AM
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Eh, I like your color scheme better than Elk's
Agreed, please keep the original color scheme in this instance.
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  #174  
Old 01-09-2011, 06:27 AM
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Actually now that I think about it..
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  #175  
Old 01-09-2011, 08:48 AM
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Much better :3

Imo tho, make the walls or the floor (one or the other, not both) lighter a bit. Also, those plants can look more green than grey now to show a bit of color XP
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  #176  
Old 01-09-2011, 09:48 AM
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Much better :3

Imo tho, make the walls or the floor (one or the other, not both) lighter a bit. Also, those plants can look more green than grey now to show a bit of color XP
Plants?
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  #177  
Old 01-09-2011, 09:54 AM
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Plants?
I'm assuming they're small plants, being in the dirt and slightly green :o
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  #178  
Old 01-09-2011, 12:02 PM
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Oh, I never told you. I really like the door.

So what is all this for anyways?
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  #179  
Old 01-09-2011, 12:20 PM
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You're much better off making the tiles light and grey and then using a seteffect on the level to make them dark and purple/red/green/brown.
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  #180  
Old 01-09-2011, 06:15 PM
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I'm assuming they're small plants, being in the dirt and slightly green :o
Holy crap those were hard to spot.
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  #181  
Old 01-09-2011, 06:41 PM
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You're much better off making the tiles light and grey and then using a seteffect on the level to make them dark and purple/red/green/brown.
I was about to suggest this. The tiles right now remind me of a backpal or seteffect on top of regular tiles. Why make the tiles dark if you can make them dark with an effect? It makes the tiles more multipurpose.
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  #182  
Old 01-10-2011, 01:14 AM
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Well, I redid the grass and dirt a bit, but they aren't supposed to be very noticeable.
I also added some depth to the walls with an indentation. Right now I am considering adding lanterns on the walls with a green glow. I honestly don't think a set effect would look good on it..
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  #183  
Old 01-10-2011, 01:23 AM
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Quote:
Originally Posted by DemonSpawnn View Post

Well, I redid the grass and dirt a bit, but they aren't supposed to be very noticeable.
I also added some depth to the walls with an indentation. Right now I am considering adding lanterns on the walls with a green glow. I honestly don't think a set effect would look good on it..
Yeah I'd say you'll need to add some light sources here and there. On its own your levels like this would be far too dark and likely require people to have to edit their display settings, heh.
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  #184  
Old 01-10-2011, 03:13 AM
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I think this is going in a very dark direction, and not for the better. You can achieve a gloomy feeling without making the player look at a near-black screen the whole time.

I made a very rough edit, and when I say rough I mean rough. I only edited a few parts, like some pillars, some portion of the walls, the stairs, the floor. I think contrast is something being neglected here. I upped the contrast in my edit merely by placing some black strategically. Also, the reason your stairs were suffering so bad is because they lacked a black line, and the step themselves(the underside?) were softened with your method of shading where a solid block of pixels makes it much more obvious. I didn't touch the door though, and the pits seems to have suffered from my color replacements.
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  #185  
Old 01-10-2011, 04:54 AM
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played with it some... left shows one of the originals (from a few posts above this one), and my edited version, and a version with a graphic that keeps it slightly darker outside a players lighted circle of sorts.

right is just my edit itself.

Also had to desaturate my player quite a bit in order to not appear as a brightly colored cartoon on these tiles :o
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  #186  
Old 01-10-2011, 06:04 AM
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NBC logo on top of door haha
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  #187  
Old 01-10-2011, 06:32 AM
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Originally Posted by DustyPorViva View Post
Also, the reason your stairs were suffering so bad is because they lacked a black line, and the step themselves(the underside?) were softened with your method of shading where a solid block of pixels makes it much more obvious. I didn't touch the door though, and the pits seems to have suffered from my color replacements.
Ah, I see now.
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played with it some... left shows one of the originals (from a few posts above this one), and my edited version, and a version with a graphic that keeps it slightly darker outside a players lighted circle of sorts.
right is just my edit itself.
Also had to desaturate my player quite a bit in order to not appear as a brightly colored cartoon on these tiles :o
I really love the usage of warmer colors here it looks fantastic, I must try it. I had thought of doing a lighting effect, but the light beam doesn't really make sense, considering crypts are primarily underground. Also we do have a script to darken the character. :3
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NBC logo on top of door haha
Ya, well its below the NBC headquarters, here lies all their failed shows... Its really packed in here.

Thanks for all the help guys, It should be just about done, I won't spam anymore updates on this now until I do some massive changes.
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  #188  
Old 01-10-2011, 10:29 AM
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No keep spamming updates, it's the only active graphics thread on the forum at the moment
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  #189  
Old 01-13-2011, 05:03 AM
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Well, Ill just throw that crypt project some were and finish it later.. Here is what I did tonight...

I kinda went crazy with those roots and knotholes, Not very proportionate either...
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  #190  
Old 01-13-2011, 05:34 AM
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Sweet dude.
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  #191  
Old 01-13-2011, 06:03 AM
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Well, Ill just throw that crypt project some were and finish it later.. Here is what I did tonight...

I kinda went crazy with those roots and knotholes, Not very proportionate either...
It looks a bit odd with the leaves being so centered with the middle of the trunk despite the turn to the left that it takes.
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  #192  
Old 01-13-2011, 07:00 AM
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Clearly it's a sleeping treant. When he raises he will murder us all...
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  #193  
Old 01-13-2011, 08:55 AM
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Clearly it's a sleeping treant. When he raises he will murder us all...
Now that I think about it.. I might just want to try that.
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  #194  
Old 01-13-2011, 09:01 AM
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That tree is very very dark, and the perspective doesn't look quite right -- it seems much too side-on.
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  #195  
Old 01-13-2011, 09:09 AM
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That tree is very very dark, and the perspective doesn't look quite right -- it seems much too side-on.
A tutorial I made some time ago for a GAT of mine...maybe it helps him too

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  #196  
Old 01-13-2011, 09:15 AM
Fulg0reSama Fulg0reSama is offline
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I get the lesson but your examples or whose they were look kinda bleh.
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  #197  
Old 01-14-2011, 04:19 AM
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I wasn't all that busy today, but really uninspired! I have no idea what I should pixel..
Anyways I quickly redid the tree for a bit better of a perspective, thanks Elk and Mykel.
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  #198  
Old 01-14-2011, 06:10 AM
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I don't see what's different o.o...
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Old 01-14-2011, 06:15 AM
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Hm. 1 sec and I'll try to see. I think it has to do with the tree leaves.

Also where's my treant? :<
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Old 01-14-2011, 06:16 AM
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I don't see what's different o.o...
I tried to expand the back of the canopy.. I really, really, hate trees. they have such an evil tendency to be out of perspective...
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