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  #1  
Old 12-31-2010, 05:00 PM
DemonSpawnn DemonSpawnn is offline
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WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..


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I hope to pretty much finish these some time before the year ends.
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Old 01-01-2011, 01:01 AM
Unkownsoldier Unkownsoldier is offline
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Quote:
Originally Posted by DemonSpawnn View Post
WIP house tiles. I tried clockworks way, the style just didn't fit. Anyways I think it looks fine this way, Disregard the obvious roofing errors and the trans for circle stone to grass when critiquing this though..


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I hope to pretty much finish these some time before the year ends.
I suggest adding a border to the rocks, imo the straight up stone path hitting the grass is just too much of a jump, you may just want to mellow it out with a thin border.
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  #3  
Old 01-01-2011, 01:39 AM
DemonSpawnn DemonSpawnn is offline
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The architecture I have in mind for this city is a complex, perhaps even a tad chaotic feel to it. The tallest building might reach up to 4 stories tall, Its a large city meant to feel almost overwhelming on you.
My trouble is, the main path, the circle stones, draw way too attention to themselves, I can always defuse them slightly with details such as lampposts, the orange path tiles, etc. But not enough... Any ideas on how to draw less attention to those circle tiles?

Again, don't mind the roofing errors, also this level is not going to be part of the city, it is merely a testing ground to see what tiles I need to make or redo, so not too much time was spent on making it.
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