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Old 12-14-2010, 08:05 AM
12171217 12171217 is offline
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The difference is that yours are far smaller, less readable amongst the ugly lighting effect that's placed over the level, and the levels you have are much more cramped. It's pretty impressive that even though you can't see anything in the Zelda dungeon they're far less annoying than in yours. That's a sign of GOOD game design.

And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions.
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Old 12-14-2010, 08:13 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by 12171217 View Post
The difference is that yours are far smaller
I can't see how our rats are any smaller than the LTTP ones in comparison to size of the player.

Quote:
Originally Posted by 12171217 View Post
And when you run away from a rat in your dungeon, take refuge in another room, the NPCs position isn't reset when you re-enter again, so nearly every room that I enter again I get ****ed up because of the NPCs not resetting their positions.
While this is something that would remove the risk of being hit that one time completely it's not necessarily better, I personally thought it was a bit weird in LTTP how baddies would be totally reset once you re-enter.
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