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  #16  
Old 12-08-2010, 07:37 PM
SlikRick SlikRick is offline
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It's not just my Client its everybodys Clients that are having this issue. It's not just the tiledef that won't download/install its the tilesets as well. FILENAMECACHE isn't the problem for once. The problem is on the server, and as I've stated this is something that started after the servers were crashed. The tileset system has not been changed and was functioning properly before the crash, but since then we have been having to have our staff go through multiple steps in order to get the tileset to load online and offline for them to do their jobs.
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  #17  
Old 12-08-2010, 08:48 PM
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Post your system then.
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  #18  
Old 12-09-2010, 12:18 AM
SlikRick SlikRick is offline
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It has nothing to do with the system. The system would not stop the tilesets from downloading to your Graal folder the way they're supposed to.
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  #19  
Old 12-09-2010, 12:45 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by SlikRick View Post
It has nothing to do with the system. The system would not stop the tilesets from downloading to your Graal folder the way they're supposed to.
I think it's the most logical explanation though, if the tiledef file does not exist the chances are the reason for the images not downloading is that they aren't being requested, have you tried making the tileset an NPC image for instance to ensure it is actually possible to download?
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  #20  
Old 12-09-2010, 12:52 AM
SlikRick SlikRick is offline
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Quote:
Originally Posted by SlikRick View Post
tilesets/npulse_inside_tileset.png: downloadable, 121630 byte, 2010-11-22 09:37:54
tilesets/npulse_outside_tiles.png: downloadable, 212619 byte, 2010-11-30 19:44:57
They are downloadable


Quote:
Originally Posted by ffcmike View Post
I think it's the most logical explanation though, if the tiledef file does not exist the chances are the reason for the images not downloading is that they aren't being requested, have you tried making the tileset an NPC image for instance to ensure it is actually possible to download?
EVERYTHING was working until this.

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This all started around the time that the servers crashed a couple weeks ago.
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  #21  
Old 12-09-2010, 01:12 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by SlikRick View Post
They are downloadable




EVERYTHING was working until this.
So if the images are downloadable it's logical to think that this is caused by the lack of a tiledef, something which is created by script, maybe it would be worth adding an echo to the tiledef system to ensure the functions are being called, sometimes simple things do stop working for unexplainable reasons.
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  #22  
Old 12-09-2010, 01:15 AM
SlikRick SlikRick is offline
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Already been done and worked just fine. It calls the tilesets to be loaded in designated levels. It was working just fine before the server crash and has not worked since. Something is not going to work then suddenly stop working, even tho when tested it does what it was scripted to do.
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  #23  
Old 12-21-2010, 04:58 AM
SlikRick SlikRick is offline
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So nothing has been done about this and I have even sent an email to the support team and haven't received an email back.
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  #24  
Old 12-21-2010, 06:05 PM
Skyld Skyld is offline
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In a clientside script in onCreated, try adding:
PHP Code:
fileupdate("tilesetname.png"); 
This tells the client to check with the server that it has the most recent version of that file, and if not, to download it.
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  #25  
Old 12-21-2010, 06:09 PM
Matt Matt is offline
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Thanks for the reply Skyld. I'll try that once my IP is fixed on the debug server and let you know the results here.
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  #26  
Old 12-21-2010, 09:33 PM
Matt Matt is offline
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Quote:
Originally Posted by Skyld View Post
In a clientside script in onCreated, try adding:
PHP Code:
fileupdate("tilesetname.png"); 
This tells the client to check with the server that it has the most recent version of that file, and if not, to download it.
This did not help.
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  #27  
Old 12-21-2010, 11:01 PM
fowlplay4 fowlplay4 is offline
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Just post your script already so it can be ruled out.
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  #28  
Old 12-22-2010, 01:11 AM
SlikRick SlikRick is offline
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//#CLIENTSIDE

function onCreated()
{
setTimer(0.05);
}

function onTimeout()
{
if (player.level.name.starts("npulse_") && player.level.name.starts("stafflevel_"))
{
addtiledef("npulse_outside_tiles.png", "", 1);
} else if (player.level.name.starts("npulse_inside_"))
{
addtiledef("npulse_inside_tileset.png", "", 1);
}
setTimer(0.05);
}
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  #29  
Old 12-22-2010, 01:30 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by SlikRick View Post
//#CLIENTSIDE

function onCreated()
{
setTimer(0.05);
}

function onTimeout()
{
if (player.level.name.starts("npulse_") && player.level.name.starts("stafflevel_"))
{
addtiledef("npulse_outside_tiles.png", "", 1);
} else if (player.level.name.starts("npulse_inside_"))
{
addtiledef("npulse_inside_tileset.png", "", 1);
}
setTimer(0.05);
}
Jesus christ it's a mess.
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  #30  
Old 12-22-2010, 01:37 AM
fowlplay4 fowlplay4 is offline
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Try this:

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
addtiledef("npulse_outside_tiles.png""npulse_"1);
  
addtiledef("npulse_outside_tiles.png""stafflevel_"1);
  
addtiledef("npulse_inside_tileset.png""npulse_inside_"1);

addtiledef in a timeout loop is just bad... Also try deleting the weapon script and re-adding it as a different name while you're at it.
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