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  #281  
Old 12-05-2010, 09:50 PM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by WillaWonka View Post
Either people would start using shotguns cause they are good at laming or shotguns would not be used because they are useless as hell, no one cares about the back side of the shots because of we successfully dodge the first line of bullets then no worries about the others.

And it would become lame if say a PBP shoots 24 dmg, and its a player five times because they tried dodging, adding up to a instant death.

If your gunna do the spread with each bullet counting lower the guns damage before anything.

But each bullet counting per hit then the osiris minigun would become the ultimate laming weapon.

In my opinion.
I never said get rid of the immunity time between hits.
You would only take damage from the bullets that hit you at the exact same time, which is already possible to do with dual handguns for 40dmg.

And if you'd read the previous posts I mentioned making the bullet damage a lot lower, around 4-6 per bullet depending on the amount of them. So if you just stand back and try to wall with it you're just going to be doing 6 damage.
The point is to spice things up a bit because at the moment PKing and sparring is mostly just a 'dodge and return fire until somebody makes a mistake' sort of affair, which is slow and boring after a while.
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  #282  
Old 12-05-2010, 10:16 PM
WillaWonka WillaWonka is offline
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o i c, but if dual handguns get 40dmg neo rifle must get 80dmg.
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  #283  
Old 12-06-2010, 06:00 AM
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Suggestion:
Disable the actiongrab on houses when player is in in "PK" mode.

It seems redundant to have a 5-second PK timer when players are allowed to run to their house to evade a death, because the PKer cannot enter.

They should have to stand still for 5 seconds before being able to enter their house.
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  #284  
Old 12-06-2010, 08:02 PM
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Originally Posted by WillaWonka View Post
o i c, but if dual handguns get 40dmg neo rifle must get 80dmg.
Why does it seem like you're just conpletely oblivious to anything that's been said?.. well nvm stupid question you're the average Era player. But as far as the distance and dmg per bullet thing goes it could definitely be a good thing to do if pulled off correctly being made sure that affecting only shotguns will not decrease the affectiveness of them in comparison to automatics.
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  #285  
Old 12-06-2010, 08:26 PM
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Originally Posted by DustyPorViva View Post
Eh, shotguns SHOULD shoot out a spread. I mean, that's how shotguns work. And yes, damage should be a matter of how much of the spread hits the player. The farther away the player, the less amount of the spread is going to connect. If you're close enough for a full spread to hit you, you SHOULD take heavy damage. Again, that's the purpose of shotguns -- close combat.

Though that said, the spread should be high. High enough so that you need to be relatively close to take heavy damage. Otherwise you could just calculate the distance the bullets travel so you could make the damage fade over a distance. Also, the spread shouldn't travel too far.

That's just my opinion.


u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u

and changing from .05 to .01 would mean having to change ALL of the gun stats

i hope developers rnt as dumb as some of u who r posting this bs

the most important thing that MUST be done on era is NOT ALLOWING ANY1 WITHOUT A GANG TAG TO ENTER A GANG BASE
letting these useless pkers enter just fks up the point system and allows "spies" to give information to the opposing gang
if u dnt have a gang tag go raid era mafia with the noobies

Last edited by TSAdmin; 12-07-2010 at 07:54 AM.. Reason: Don't double (or triple) post
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  #286  
Old 12-06-2010, 08:38 PM
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Quote:
Originally Posted by bloodykiller View Post
u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.
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  #287  
Old 12-06-2010, 08:44 PM
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Quote:
Originally Posted by bloodykiller View Post
u obviously dont play era
in a raid u would just die after 1 second if every bullet affects u
A shotgun would shoot a cloud of bullets, but each bullet would only do 1 dmg or some very small amount. The closer you are, the more damage you take because more bullets will hit you.

Everything would have to be rebalanced, and if done properly, it could definitely work.
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  #288  
Old 12-06-2010, 08:45 PM
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Quote:
Originally Posted by DustyPorViva View Post
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.

era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r

Quote:
Originally Posted by salesman View Post
A shotgun would shoot a cloud of bullets, but each bullet would only do 1 dmg or some very small amount. The closer you are, the more damage you take because more bullets will hit you.

Everything would have to be rebalanced, and if done properly, it could definitely work.
shotguns r the opposite now..they r used for far ranging due to the spread of bullets
i understand it isnt realistic but i dnt think era should be realistic, anyone who wants to play a realistic game wouldnt play graal

Last edited by TSAdmin; 12-07-2010 at 07:55 AM.. Reason: Don't double (or triple) post
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  #289  
Old 12-06-2010, 09:21 PM
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Quote:
Originally Posted by bloodykiller View Post
shotguns r the opposite now..they r used for far ranging due to the spread of bullets
Maybe by retards.
Stand on the opposite side of the level from me and shoot at me with a shotgun. You will never land a hit. I'll just walk through the gaps in the single wall of spread out bullets. You'd get a better and more constistant long range spread with an uzi.

Shotguns are made for close range, but at the moment they do the same damage per shot as a handgun, fire slower, have smaller 2-8 bullet clips, and have more freeze. I don't see how there is ANY balance there.

Shotguns at the moment are for breaking doors, and that's all.

I realise Era isn't meant to be realistic, but it's also not a ****ing fantasy RPG with dragons and magic spells. Handguns shouldn't shoot faster than AKs and shotguns shouldn't do less damage than handguns, you ignorant c#nt.
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  #290  
Old 12-06-2010, 09:49 PM
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Quote:
Originally Posted by bloodykiller View Post
era is not supposed to be a realistic game
and how do u not get close if ur in a small place (i.e. elevator) or someone is holding a door?? u cant give a good opinion, simply cuz u dnt play era
i can assure u that shotguns r fine as they r
Who ever said realistic? I said EVERY OTHER game. Cartoony, realistic... it doesn't matter, they all implement shotguns in roughly the same manner. Why? Because it works.

Last edited by TSAdmin; 12-07-2010 at 07:56 AM.. Reason: Reply to deleted post
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  #291  
Old 12-07-2010, 12:11 AM
WillaWonka WillaWonka is offline
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I have 2 perfect solutions for shotguns!

1. Have them die away after it passes a few tiles, enabling close range only or
2. Delete all shotguns and just say sorry to those who lost them. <-- Requires less work.
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  #292  
Old 12-07-2010, 03:15 AM
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Quote:
Originally Posted by DustyPorViva
If you're right up against someone? Sure. Don't get so close to someone holding a ****ing shotgun.

There are more balancing factors that contribute to guns that people don't seem to realize. Bullet damage is not the only thing, there is so much you can tinker with. Clip size, bullet speed, reload speed, damage dropoff. All these things can be balanced to make shotguns a gun with purpose.

Clearly Era is so awesome and unique that it's the only game with guns I know that would be absolutely broken if shotguns were to act as the way they have always acted in every other game ever.
The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.
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  #293  
Old 12-07-2010, 03:17 AM
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Gun renting. Pay a store to borrow a Tommy Gun, lets say, for an hour. $35k. Or an AK47, $100 an hour.

It'd be reasonable, get cash out of the economy...
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  #294  
Old 12-07-2010, 03:48 AM
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Some way to peek through doors, so that I could, for example, stand at BH's garage door and peek inside and see what is going on around the door inside (even if it's only an 8 tile radius or something).

So that explosive traps and door laming aren't as effective at completely **** blocking and driving away any raiding parties.

Make a mirror item and sell it or something.
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  #295  
Old 12-07-2010, 04:16 AM
WillaWonka WillaWonka is offline
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Quote:
Originally Posted by Meph View Post
and 10% is knowing what guns to use in each situation.
or knowing how to effectively counter-attacking another player, as knowledge as how your guns work instead of having to change like a cheap bastard.

Just like your pk style change from neo rifle to sten to shipka to mp5.
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  #296  
Old 12-07-2010, 04:45 AM
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Quote:
Originally Posted by Meph View Post
On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.
Making it viable in PK would make it overpowered? I guess if it's better to have a gun on a gun server whose purpose is not to actually kill but degraded to just bust down door's, whatever. It doesn't HAVE to serve that purpose, it just has to be balanced.
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  #297  
Old 12-07-2010, 06:57 AM
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Quote:
Originally Posted by Meph View Post
The only way this would work on Era would be, as Salesman already suggested, to lower each shotgun bullet to about 3 damage.

Era isn't a game where shotguns, or any gun for that matter, do damage in that fashion. It just doesn't happen. There's nothing wrong with the way they function now.

On Era, shotguns aren't supposed to be overpowered. They're not a PKing weapon. Their purpose on Era is to bust doors down, to deter or isolate a group of people, and to taunt. It's literally embarrassing to lose against a shotgun. This is the Era we know, and I see no reason for it to change. "Because other games do this" isn't very persuasive.

Clip size and reload speed are already level; and altering the bullet speed of any gun is laughable. It's been done before, and failed miserably. 65% of PKing on Era revolves around dodging bullets. This includes weaving in and out of bullets, matrix-style. This weaving is possible because the bullets move slightly faster than your player. Changing the speed of bullets would ruin this game- period.

And in case you're wondering where I distribute the other 35% of PKing:
25% of it is timing your shot, and 10% is knowing what guns to use in each situation.


i agree 100% with meph
changing shotguns would defeat the purpose of era, players play this game to dodge bullets, not cuz it's realistic or other games work in different ways

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  #298  
Old 12-07-2010, 08:28 AM
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If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.
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  #299  
Old 12-07-2010, 12:29 PM
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Quote:
Originally Posted by Demisis_P2P View Post
If you're familiar with the way that GK's shops automatically restock, I'd like to see something similar done on Era, with just one or two item slots in each NPC store (in addition to the regular stock) as a way to constantly release guns (or batches of discount ammo) to the public and give everybody a fair and equal chance of getting them without having to wait for and rely on auctions.
Would be neat, as GK has the occasional very rare Ring of War spawn, Mp5 Navy or something could spawn for $200k cash incredibly rarely.
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  #300  
Old 12-07-2010, 02:01 PM
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Originally Posted by bloodykiller View Post
players play this game to dodge bullets
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
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  #301  
Old 12-07-2010, 09:08 PM
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Originally Posted by Donark View Post
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
Bullets seem slower now. I don't know whether it's because of the movement system being rescripted twice, or because of caps and speed potions. But they definitely seem about 10-15% slower than they used to be.

Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit.

Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out.
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  #302  
Old 12-08-2010, 02:52 AM
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  #303  
Old 12-08-2010, 04:57 AM
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Originally Posted by Donark View Post
I'm pretty sure you just tank bullets since you have an insane ammount of hp.

But don't alter the bullet speed, that would honestly ruin the game like Meph said. Any slower would cause your player to practicly out run bullets, and any faster bullet dodging would become too dificult. Look at Zone, you can't dodge on that server and it's lame.
You can to an extent however the freeze does hinder the ability to dodge like you can on Era.
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  #304  
Old 12-08-2010, 05:55 AM
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Quote:
Originally Posted by WillaWonka View Post
or knowing how to effectively counter-attacking another player, as knowledge as how your guns work instead of having to change like a cheap bastard.

Just like your pk style change from neo rifle to sten to shipka to mp5.
Meph's 100% right, back when I had lotsa guns and did raids, I used Neo Rifle when i needed high damage guns, PBP when it was in close quarters, MT for 1v1ing, and I usually had a fast low freeze gun for spray and pray
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  #305  
Old 12-08-2010, 06:09 AM
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I'm curious as to why you guys haven't made PKing more of a fight for survival.. Follow this idea for consideration if you will..

Majorly lower the damage to that of back in the day (5-10-15) damage and keep your high HP but to make this legitimate make it where you suffer a sort of slowing down after so and so bullets (Now not like 20% reduction of movement after one bullet) but give or take 4 bullets before you notice a slowdown on your character. That way you'd have a even chance for two reasons.

1. The predator wouldn't have to worry about a running kill

But possibly to even it (I may be giving a too perfect idea)

2. The prey could turn the tables by creative use of his slow down.

Make this slow only work to a conditions meet of..

3-4 Bullets:10% player slowdown for 30 seconds
7-8(maybe?) bullets:25% player slowdown for 20 seconds.
10-14 bullets bullets:40% player slowdown for 10 seconds and 50% chance of bleeding (bullet causing organs or just plain insides hemorrhage) causing a dot.

But if the prey meets this condition they should recieve something along the lines of..

Adrenaline Boost: You've been given a second chance, 15% speed increase and hemorrhaging has been stopped. Only meetable condition is that you make the prey recieve a bullet slowdown debuff.

This is just a random idea that may be too RPG style for Era. Give it some thought, maybe play with it before totally throwing it out.

Only Problem I see while writing this: Shotgun OPness..(Question mark)

Yes, I intentionally left some holes for Era to fill because it's their server, I don't play it (anymore) and think they should be able to take this putty of an idea and mold it into the structure of Era.
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  #306  
Old 12-08-2010, 07:14 AM
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Counterstrike slows players down when they've been hit.

The problem though is that everybody on Counterstrike is there to shoot and kill people. On Era some people just want to make money and cyber with other guys and make an e-family, so this sort of thing greatly disadvantages players who get caught in a fight who might not want to fight back, and is seen as player discrimination.
The PK timer was meant to be a sort of middle ground between these ideas, but it's still a sort of imperfect implementation at the moment.
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  #307  
Old 12-08-2010, 07:17 AM
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Originally Posted by Demisis_P2P View Post
Counterstrike slows players down when they've been hit.

The problem though is that everybody on Counterstrike is there to shoot and kill people. On Era some people just want to make money and cyber with other guys and make an e-family, so this sort of thing greatly disadvantages players who get caught in a fight who might not want to fight back, and is seen as player discrimination.
The PK timer was meant to be a sort of middle ground between these ideas, but it's still a sort of imperfect implementation at the moment.
I didn't know that about counterstrike.

You're right though, this wouldn't win them all but seriously it's better than what you've got currently
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  #308  
Old 12-08-2010, 02:45 PM
CharlieM CharlieM is offline
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reaally theres nothing wrong with what there currently is everything works doesnt it?
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  #309  
Old 12-08-2010, 05:16 PM
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Personally, I'm not going to implement any ideas that change the core pking system that has worked on Era for so long. The most I would ever do is expand upon it (by adding things such as hotkeys), or possibly implement custom projectiles to allow for more versatile weapons. I can't speak for other developers, but right now I'm the only decently-active coder on Era.

That being said, I'm really interested to hear your thoughts on gangs. In my opinion, the gang system is something that really needs to be changed.
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  #310  
Old 12-08-2010, 05:35 PM
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Originally Posted by salesman View Post
Personally, I'm not going to implement any ideas that change the core pking system that has worked on Era for so long. The most I would ever do is expand upon it (by adding things such as hotkeys), or possibly implement custom projectiles to allow for more versatile weapons. I can't speak for other developers, but right now I'm the only decently-active coder on Era.

That being said, I'm really interested to hear your thoughts on gangs. In my opinion, the gang system is something that really needs to be changed.



1. do not let anyone without a gang tag enter a gang base: they only distutb, lower your hp when you arent even focused on them, inform opposite gangs of your movements/door blocking....etc
if someone doesnt have a gang tag he should raid era mafia, this would only help party activity (as would more party tournements)
2. to make things more interesting, the gang with the lowest sum of gang points in a month is deleted and another gang (through an application of themed gang ideas, as was done in 2006-2007 with LS and other gangs) is created. the reason why 1 gang must be deleted is that 4 is too much aith the current playercount.
3. increase prizes: 5ecs are dull, it should be that if uve been in the top gang the whole week and uve scored at least 50kills (NOT CONSIDERING DEATHS SO ALL NOOBS HAVE A CHANCE) u get something like 5-10k cash. this would make gang raiding like a job, therefore increase activity and interest
4.as zeus had suggested, make it possible for a gang to invite another gang to a specific level (i.e. tdm, ctf...) to have a gang battle, organised by a sort of eventbot. the number of players, maximum score/time of game must be agreed upon, and a gang cant refuse an invitation if they have 7-8 or more players online
5.and finally, to keep gangs balanced: the first solution is placing a gang member limit of total members or members on tag at once (say 12). otherwise, to avoid gang hopping, which has become a disease in era lately, if someone says /leavegang (NOT IF HE IS KICKED) he can't join another gang for like 1 week.
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  #311  
Old 12-08-2010, 10:48 PM
Demisis_P2P Demisis_P2P is offline
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I don't agree with locking people who aren't in gangs out of gang bases. Raiding gang bases as a solo PKer or in a party is a good way to get noticed as a serious PKer by gangs, or a good way to kill some time if you're bored. I'd wager that a 5 person party would stand a good chance in a raid against a gang any day of the week. So locking them out just doesn't make sense and seems like it'd have more of an adverse effect. When trials got locked out of gang bases I remember how boring it became.

I do agree that money rewards for gangs is a good incentive though. I don't know why people have been so hesitant to do it. People can make 30K+ in a day from mining, so even if you were giving away 5k per day to the best PKer in each gang I can't see that somehow being an economy destroyer.
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  #312  
Old 12-08-2010, 11:52 PM
bloodykiller bloodykiller is offline
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they come in alone and theyre rly irritating..u dnt even try to fight them cuz ur target is to fight the other gang
they can be noticed in events, party raids or at spar complex..noobs nowadays dnt spar thats y they dnt improve and just run all the time and playercount sux
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  #313  
Old 12-09-2010, 12:42 AM
12171217 12171217 is offline
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Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
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  #314  
Old 12-09-2010, 12:48 AM
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Originally Posted by 12171217 View Post
Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
If my Era forum memories are correct...

Manager: Has no Internet.
Co-Manager: AWOL most of the time.

I guess that doesn't really help you but gives a reason why.

I'd suggest they get that all figured out.
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Old 12-09-2010, 01:06 AM
bloodykiller bloodykiller is offline
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yeah lol r manager and comanager didnt log on in 2 months, and y rnt they fired?
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  #316  
Old 12-09-2010, 02:15 AM
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Who's the manager or co-manager? Finding it incredibly hard to contact the right people.
Kinetaro is the manager, Dargaro is the server admin. Kinetaro's internet has been out for about a month, but he's supposed to be back on the 9th. Wasser (sonniku4) is the acting server admin until he returns.

I have no clue what happened to Darg.
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  #317  
Old 12-09-2010, 02:45 AM
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Originally Posted by Dnegel View Post
From : Guys Suggestions ( That no one watched on... )
Enjoy.


First I wanna thank the group Survivor for giving me the good music, while I write this.

These suggestions is just me giving Era Staff some work.

Unstick me / OSL
Well, here's my suggestions for Unstick me ;
1. I have always wanted Unstick me to be a nice place to stay, not a place with roads... It would been nice if it were more benches, chairs, tables and more grass there. Bringing the place more to life.

2. I bet some of you know there's a little sewer level near the ATM in Unstick me. Wouldn't it be nice to maybe make more rooms there, with a little hospital and a gun shop, that sells guns that aren't in shops anymore ( Yes. ).
In my opinion it's just odd that f.eks a Glock 18 aint in a shop, it aint like that. There are many Glock 18's spread around in Real Life ( I know it's a game... ) It's just my opinion though.

Mall
Yeah, suggestion about the Mall ;
1. The mall is a great place to show off your items to people passing by, which can give you a good chance to sell it if the player really wants it.

I send in a Ticket about the price that it need to be changed, I got a reply back from Cbk1994 saying he had changed them to 50 $ for a Stall in 5 minutes and 25 $ for 15 more minutes. Which made me pretty happy, because then I was pretty sure more people would use the mall than "Massing" all day.

Well, I said to people that it was lowered. Many didnt belive me, but some did hopefully. So they started using the mall, but after One' week or more they stopped using it. I dont know why, but it had to be something.

I ran around in Mall when people were there, until I found out that like 80 % were Trials selling flowers, rocks, cigarette packs and other items which is worth little... Also the "Rich" people had so much items, that they could only put on Five items, so they would rather Mass...

I really like the Mall, and would love that every "Masser" would use them, seeing many people in one building thinking Two things, Having a good time & Earning some cash.

This wasen't even a suggestion im sure... But atleast now you guys know what my opinion is about the Mall.

Cars and other transport things.
1. Cars should really be used more, im sure Era would become VERY awsome with everyone actually "Using" their cars, instead of just having them.

One week ago, I walked down the street to my locker in South Rigde. Then I saw Two noob looking people with a car, then one of them buyed it. Then the other guy said : cool! ( He had the white head, and two shotguns. A fresh noob. ) :P
Then I walked to the person that had buyed the car and said : Press F to open the doors. :-)

He opened the doors, then the friend walked near the car and pressed A. Then when he got in the car he said : lets drive to free zone

Then they drived up the brigde, fast.
After I saw that, I felt good. And it looked so awsome having a car, then I wanted to get my white car back. :P

2. Motorbikes and Scooters would been cool. Let us say, like in the GTA games you can drive and shoot if you have an Uzi. ( Giving a hard suggestion here. )

Anyways, if they were made you could drive around. And then you could shoot with uzi to Left or Right, that would been freaking cool!

Also the Scooters and Motorbikes had diffrent attributes.

The Motorbikes are fast, but bad acceleration and bad handling.
While the Scooters are slow, but got an decent acceleration and great handling.

Era Suggestions
I've seen pictures on the Graalonline site, then I see after 2 days they got a new weapon. And after 1 Week they get more buildings and Land Mass, which is pretty nice.

1.MANY houses on Era is empty, and give NO sense. The Gas Stations f.eks just there, no "Link" to a new level. Exept the one in South Rigde ( It got the level finished, but nothing in it... ) Also the Arcade shop at Beach is nothing, and the house east of Gun Point.

Era's houses should give sense, and have a level. If not then it shouldn't be there.

2. Im pretty sure this will not be tolerated, but im still going to say it.
There's a Chinese Stylish house South West of Unstuck me, it would been a great place to talk about new things, Like politic. ( About 50 $ to the enter each time. )

Time : It starts at about 8 PM on Fridays.

Requires : Atleast 2 Staff Member, preferably Squirt or Crish Vimes.

The spot is good because, it's near Unstuck me. And it is there for NO reason, well it is a PK area though.

It would give also Noobs a chance to give suggestions, and say what they mean.


Okay, that was mostly it. *Phew*

Credits

Writer : Rjax Shizibz ( Me )

Music : Survivor. :P

Special thanks to : Graal Forums, My Gelats,
Fox Shatz and of course Era!
Yeah I wish Unstick me was kind of like a park or maybe based off a park in real life.
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  #318  
Old 12-09-2010, 04:20 AM
Meph Meph is offline
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Originally Posted by Demisis_P2P View Post
Not to mention that after the SG552 was released every other gun in the game had it's freeze basically halved to match up, so players are certainly more agile than they were in the past. Remember when Meph wanted to go back and add that freeze back to the guns? I'd rather achieve the same result by just increasing the bullet speed a bit.

Saying that it would ruin PKing is a bit far fetched. You would still easily be able to dodge and weave, but you'd just need to readjust a bit, just like we had to after the new movement system came out.
I still say the guns need to be slowed down. I saw some guy at unstick the other saying, literally: "I own so much. This Shipka makes it to where I don't even have to try." That tells me that there's a problem- that a guy seriously thinks he "owns" because he has a weapon.

Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now.
1) You couldn't guard two directions at once, and keep your opponent in a corner.
2) You couldn't ride your opponent's ass firing without losing walk speed.

Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems.

Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here:
1) Everybody sucked back then. It required more to be good.
2) Nowadays, two people can produce more bullets-per-second than four could back in 2003.

It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem.
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  #319  
Old 12-09-2010, 10:59 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Meph View Post
I still say the guns need to be slowed down. I saw some guy at unstick the other saying, literally: "I own so much. This Shipka makes it to where I don't even have to try." That tells me that there's a problem- that a guy seriously thinks he "owns" because he has a weapon.

Back when guns were level, there weren't as many "good" PKers as there are now; simply because it required more to master PKing back then than it does now.
1) You couldn't guard two directions at once, and keep your opponent in a corner.
2) You couldn't ride your opponent's ass firing without losing walk speed.

Increasing the bullet speed wouldn't solve these two problems; and yes, I identify them as problems.

Take raiding, for example. I remember single-handedly going into a base and being able to, literally, take out four people. Effortlessly. Two things are true here:
1) Everybody sucked back then. It required more to be good.
2) Nowadays, two people can produce more bullets-per-second than four could back in 2003.

It's not the bullets' fault that we screwed up the guns and our players are just too addicted to effortlessly being good at PKing to accept it as a problem.
I still like to claim "It's not the gun you use, it's how you use it."

That statement is still true in some certain cases (Ex: I flawlessed JKL my mp5 vs his m1, and I can still flawless him my uzi vs his mp5), but not enough anymore.

Era has certainly lost it's skill factor due to the guns being the way they are. The goal being changed from 'practice to get better and win' to 'buy _____ and you win'.

So yea, all guns could be slowed by a percentage of speed or totally changed around (as I know Wil/GC wanted to do in their combined week as 'Gun Admins') to improve gameplay. But we all know it'll never happen and even if it did it isn't enough to save Era and blah...
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  #320  
Old 12-09-2010, 11:10 PM
Tim_Rocks Tim_Rocks is offline
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Idea: lets just go back to using an uzi, shotgun, handgun and ak47.
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