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Old 10-19-2010, 08:43 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
A new Windows beta version has been released (5.302):
- fixed chat text of showcharacter() npcs
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
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Old 10-19-2010, 09:22 PM
MrOmega MrOmega is offline
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Quote:
Originally Posted by ffcmike View Post
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all
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  #3  
Old 10-21-2010, 10:26 AM
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Quote:
Originally Posted by ffcmike View Post
It seems as if this problem is still occuring for me

From what I can tell you set a characters text once, you then set it a second time and it then hides at the time you'd have expected the first text display to hide (if it were a player and not an NPC).
Quote:
Originally Posted by MrOmega View Post
Yes still happens on Varia (levels: gale_castle-1.nw/gale_castle-2.nw)
It's a db NPC that warps to the next level, it works fine in the first level but after the NPC warps chat text doesn't work at all
I can also confirm this has not been fixed.
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  #4  
Old 10-21-2010, 06:20 PM
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I always considered this a bug, and it's still not fixed with v6:

When using play2() or playlooped2() with coordinates, the "direction" of the sound playing doesn't update when the player moves, but stays the same all the time, from the point where the function is called. Not cool. Can't we make this dynamic?
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