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  #601  
Old 10-03-2010, 02:49 PM
Stephen Stephen is offline
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My 70ms latency is currently above 1300ms. I'm not sure if it's coincidental or the new client.
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  #602  
Old 10-03-2010, 03:36 PM
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I have no idea why it would freeze on certain computers, is this only working on Windows? 32 bit or 64 bit? Checked if sound is enabled or disabled? If possible attach your game_console.log to your post.
If possible also try to run the game with "-opengl" as option to see if it's the graphics which make the problems.
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  #603  
Old 10-03-2010, 04:41 PM
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Not a problem on Windows 7 64bit.
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  #604  
Old 10-03-2010, 04:59 PM
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Security Concern: There still isn't a prompt for OpenURL, reported this ages ago.
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  #605  
Old 10-03-2010, 05:10 PM
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Quote:
Originally Posted by fowlplay4 View Post
Security Concern: There still isn't a prompt for OpenURL, reported this ages ago.
If I understand your request correctly then I disagree. A prompt places responsibility on the user. Graal Online (and in extension, the server) should be held responsible. Administrative routine should moderate openURLs; either through punishing unreported openURLs in scripts or strict access restrictions.
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  #606  
Old 10-03-2010, 05:19 PM
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Quote:
Originally Posted by MrOmega View Post
No, I can decrese it with zoom, I'm mean that actual font name, it seems like tahoma to me, not sure. But Varia used Verdana a lot. I would like this option back, and next time to be credible put his actual post, not a quote, anyone can fake a quote. ;]
You can upload your own TrueType fonts and use them in v6.

In addition, you can click the blue arrow in a quote to be taken directly to the post.



Quote:
Originally Posted by SlikRick View Post
I run Windows XP Pro. It is not fair to the long standing Graal players to force them to upgrade to Windows Vista+ because of the fact not all of us cannot afford to upgrade our operating system, let alone computers. At the least v6 should be configured to run XP at the least because lets face it, Vista was poorly developed and is a bigger problem then its worth and 7 is too expensive for some people to afford.
No one is forcing you to upgrade. Graal runs fine on it, the only bug is that the Graal client stops updating when you drag a window over it—this happens on win7 too. The only difference is that on win7 it doesn't show the various drag frames.

Quote:
Originally Posted by Soala View Post
This may not be a bug, but I found out that emitters are not acting the same on V6 than in V5. For example, I've made myself turn into a fireball on Ruins when using boots, and when I was switching levels, the fireball was getting smaller and smaller, with shorter effects and particles.
In V6, it seems to act completely the opposite way, which means on a gmap, as I run through levels, the fireball keeps getting bigger and bigger.
Also, right after I switch levels, particles are "lagging", which means the little flames that are supposed to come directly out of the fireball appear on my screen about a second later.
Sounds like you need to stop the emitter or clear the mods when entering the level as you're re-applying the emitter mods?
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  #607  
Old 10-03-2010, 05:40 PM
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Quote:
Originally Posted by MrDumbledore View Post
No one is forcing you to upgrade. Graal runs fine on it, the only bug is that the Graal client stops updating when you drag a window over it—this happens on win7 too. The only difference is that on win7 it doesn't show the various drag frames.
That's a pretty severe bug on xp user's ends. Especially with how frequently lots of players move PMs around and what not.
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  #608  
Old 10-03-2010, 05:42 PM
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Quote:
Originally Posted by kia345 View Post
That's a pretty severe bug on xp user's ends. Especially with how frequently lots of players move PMs around and what not.
I agree that it should be fixed and not just ignored but Stefan definitely isn't "forcing [the players] to upgrade to Windows Vista+".
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  #609  
Old 10-03-2010, 05:48 PM
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Quote:
Originally Posted by Stephen View Post
If I understand your request correctly then I disagree. A prompt places responsibility on the user. Graal Online (and in extension, the server) should be held responsible. Administrative routine should moderate openURLs; either through punishing unreported openURLs in scripts or strict access restrictions.
The damage is done far before it will even get reported, a whole server could be repeatedly goatsed (or other shock-site/exploit) hours before anyone can do anything about it.

This can also be easily exploited to open hundreds of browser tabs, etc.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
setTimer(0.05);
}

function 
onTimeout() {
  
openurl("http://www.google.com");
  
setTimer(0.05);

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  #610  
Old 10-03-2010, 06:00 PM
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Quote:
Originally Posted by fowlplay4 View Post
The damage is done far before it will even get reported, a whole server could be repeatedly goatsed (or other shock-site/exploit) hours before anyone can do anything about it.
I cannot agree. Tricking a user and forcing a user into visiting a shock site (or other illicit material) have the same result - the user is exposed to undesirable content. The only way to prevent that entirely is through strict administrative procedure. We can all agree that the users hold no responsibility if they are exposed to undesirable content via game client... that in itself is a strong argument against a openURL prompt. Perhaps Graal Online needs a better system report and respond to abuse?

In the mean time it may be a good idea to filter openURL requests from the client.
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  #611  
Old 10-03-2010, 07:25 PM
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I've now noticed that going from one level to another but then staying still causes a line of the previous level to be drawn over the current one, I think this depends on the differences between the new and old position of the player somewhat as it occurs every time in some places and others not at all, it can also be done with or without being on a gmap:



Regarding the playerlist alot of things seem really inconsistent, when you receive a PM you should be able to click the Icon at the top that has been changed into a PM bubble in order to open it, but this now doesn't seem to work half the time, mouse-over hint text also seems to display the wrong thing until you click somewhere on the playerlist.

It's also annoying that you now have to maximise both the client window and the playerlist window separately, they used to be in sync with eachother.
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  #612  
Old 10-03-2010, 07:49 PM
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Quote:
Originally Posted by ffcmike View Post
I've now noticed that going from one level to another but then staying still causes a line of the previous level to be drawn over the current one
Can you give me servername/levelname/position where I can test it? Is this only happening when entering buildings, eventually the server uses some transparent tiles? There was a blackness-transparency problem in some earlier v6 beta version but should work fine now, but I can check it if you give me the location where it's happening often.
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  #613  
Old 10-03-2010, 07:58 PM
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Quote:
Originally Posted by Stefan View Post
Can you give me servername/levelname/position where I can test it? Is this only happening when entering buildings, eventually the server uses some transparent tiles? There was a blackness-transparency problem in some earlier v6 beta version but should work fine now, but I can check it if you give me the location where it's happening often.
I noticed it the very first time I entered a building (the Bank) from level 14/classic_overworld_graalcity_04.nw on Classic, and was able to repeat this by then going from the main bank level to the room on the right hand side, doing the opposite made a vertical streak as opposed to a horizontal one, although this didn't occur when exiting back onto the gmap.

Having tried further it seems to be happening when entering pretty much every level where there is a black background, but we do not use transparent tiles or layers on Classic, it also seems that moving doesn't make it instantly disappear but actually shifts its position.
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  #614  
Old 10-03-2010, 08:00 PM
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Thor, your error sound very similar to this.
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  #615  
Old 10-03-2010, 08:06 PM
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Quote:
Originally Posted by xXziroXx View Post
Thor, your error sound very similar to this.
That is certainly nothing new, can be caused purely by a combination of quickly entering, exiting and re-entering a level and lag, the level links being that way makes it easier, I wasn't experiencing issues with my client level not being the same as my serverside level, just zoomed tiles from the previous level being drawn in lines above my current level, everything else is fine.
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  #616  
Old 10-03-2010, 08:28 PM
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I cannot close the playerlist if my window is maximized, the options to close/minimize/etc do not show up when I focus on the playerlist.

I can't duplicate the error you're getting Thor, are you doing something special other than entering/exiting a level?
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  #617  
Old 10-03-2010, 08:33 PM
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Quote:
Originally Posted by maximus_asinus View Post
I cannot close the playerlist if my window is maximized, the options to close/minimize/etc do not show up when I focus on the playerlist.

I can't duplicate the error you're getting Thor, are you doing something special other than entering/exiting a level?
Nope, I was also getting a similar error with say2 messages:



Just tried Graal with OpenGL however and these problems are fixed.
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  #618  
Old 10-03-2010, 08:59 PM
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Quote:
Originally Posted by Stephen View Post
I cannot agree. Tricking a user and forcing a user into visiting a shock site (or other illicit material) have the same result - the user is exposed to undesirable content. The only way to prevent that entirely is through strict administrative procedure. We can all agree that the users hold no responsibility if they are exposed to undesirable content via game client... that in itself is a strong argument against a openURL prompt. Perhaps Graal Online needs a better system report and respond to abuse?

In the mean time it may be a good idea to filter openURL requests from the client.
It had a prompt in the V5 Client now it doesn't, you know what works good for a openurl filter, a "do you want to open 'URL' prompt" that's all that has to be done and we don't need to get admins involved with URL approval like we do on these forums.
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  #619  
Old 10-03-2010, 09:13 PM
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Originally Posted by fowlplay4 View Post
we don't need to get admins involved with URL approval like we do on these forums.
Quote:
Originally Posted by Stephen View Post
In the mean time it may be a good idea to filter openURL requests from the client.
You are mistaken.
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  #620  
Old 10-03-2010, 09:29 PM
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Quote:
Originally Posted by Stephen View Post
You are mistaken.
Okay whatever point you're trying to make, I don't really care.

In it's current state OpenURL can be abused and V5 prevented this with an "Open 'http://example.org' OK Cancel" this is obviously something Stefan had to cut out from his builds due to the External Windows / Scripted Version of certain systems (Options, etc) and other refactoring. It needs to be re-added that's it.
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  #621  
Old 10-03-2010, 09:55 PM
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I did a quick test in 997mhz again in opengl mode and the result was it's slightly faster than regular mode on v6; 17fps vs 14fps, but the skipping still happens every second. By "skipping" I mean it freezes for a short time then unfreezes. Like this:
------skip---------skip----------skip-------

And for system info, I have:
Windows XP Professional SP3
Intel Core 2 Duo T5600 1.83ghz
Mobile Intel 945 Express Chipset Family
SoundMAX Integrated HD audio
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  #622  
Old 10-03-2010, 10:12 PM
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Had to switch back to V5 today, I got disconnected about 10 times in less than an hour
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  #623  
Old 10-03-2010, 11:14 PM
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It was mentioned that this.chat was automatically hiding after 3 seconds, it also seems that once it gets hidden like this it will not display the next time this.chat is set.

Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be.

I was testing a few things on a trial and noticed another level display issue as a result of entering Observer Mode and the screen focussing on a player several levels away:



The black square was much bigger than this and had correctly animated flower tiles within it originally but I couldn't screenshot it quick enough, it was without opengl again however.
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  #624  
Old 10-04-2010, 01:37 AM
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Quote:
Originally Posted by spydrct02 View Post
------skip---------skip----------skip-------
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false (or open the old Graal and disable file name cache in the options)? We could add an option for that in the new scripted option window, currently it only shows options needed for the Linux version.

We can also add an option to change the default font.
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  #625  
Old 10-04-2010, 01:41 AM
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Quote:
Originally Posted by Stefan View Post
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false (or open the old Graal and disable file name cache in the options)? We could add an option for that in the new scripted option window, currently it only shows options needed for the Linux version.

We can also add an option to change the default font.
I was getting this same skipping issue with opengl but not without it, filenamecache was however never an issue with v5.
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  #626  
Old 10-04-2010, 02:26 AM
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I've had the skipping problem since I downloaded v6, but it's VERY minor, but annoying. FPS checks can't even notice it because it's so quick, and I have a decent HDD.
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  #627  
Old 10-04-2010, 04:23 AM
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Kind of a weird bug but this is the best I can describe it and replicate it:

On GK, when I hold out my shield with the D button, you hold D press ctrl, let go of D then let go of ctrl and your shield will be held out until you either press D again or sometimes it just stops itself. I hope I explained this good enough. :P
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  #628  
Old 10-04-2010, 05:40 AM
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Using openGL seemed to fix my client freezing when connecting to other servers some how.
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  #629  
Old 10-04-2010, 07:23 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by ffcmike View Post
Without using opengl it seems as if all emitters are displaying the equivalent of 2 or 3 tiles higher than they should be.
Confirmed. Also seems that previously barely visible smoke emitters now have turned pitch black. Same thing happening in OpenGL, but even the fire itself changed behavior there and more or less completely vanished.

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It would also be nice with an option to mute/un-mute all sound at once with just one button. Un-muting would restore the bars to the positions they were at before muting.

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  #630  
Old 10-04-2010, 10:36 AM
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i'd like to say that, openURL is very annoying without a promt, as on GK, when you spar, there is a "scroll" on the ground that uses openURL, next to the door, that you hit frequently when you get killed because of the pushback when damaged.
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  #631  
Old 10-04-2010, 11:57 AM
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Originally Posted by xXziroXx View Post
Confirmed. Also seems that previously barely visible smoke emitters now have turned pitch black. Same thing happening in OpenGL, but even the fire itself changed behavior there and more or less completely vanished.
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  #632  
Old 10-04-2010, 12:11 PM
xXziroXx xXziroXx is offline
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Originally Posted by Stefan View Post
Please give server name, level name and script.
Maloria, mal-h06.nw, object_torch.
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  #633  
Old 10-04-2010, 10:20 PM
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Quote:
Originally Posted by Stefan View Post
Hmmm If it's freezing each 3 seconds then it might be the FILENAMECACHE.txt. If you have installed Graal on an external or very slow hard drive then saving the file name cache can slow down the game. Can you try to open game_config.txt and change this value: cachefilenames=false
The skipping happens every 1 second... it even syncs with my clock ticking. It isn't hard drive usage causing it, it's CPU usage spikes every second it seems. Anyway, I tried the filenamecache to false and it still skips.

Pressing any key also doubles the CPU usage graal uses for me until I let go of it, including movement. This is me on v6 with only me in a level:
slowwwwww*SKIP*slowwwwww*SKIP*slowwwwww*SKIP*sloww www

I'm so tempted to make a video of it, should I?
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  #634  
Old 10-04-2010, 10:29 PM
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If you have something highlighted in the F2 menu and you try to get something to add to it, it won't unless you unhighlight whatever you had highlighted. o-o hopefully I explained this right. :P
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  #635  
Old 10-05-2010, 12:50 PM
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Quote:
Originally Posted by spydrct02 View Post
The skipping happens every 1 second... it even syncs with my clock ticking. It isn't hard drive usage causing it, it's CPU usage spikes every second it seems. Anyway, I tried the filenamecache to false and it still skips.

Pressing any key also doubles the CPU usage graal uses for me until I let go of it, including movement. This is me on v6 with only me in a level:
slowwwwww*SKIP*slowwwwww*SKIP*slowwwwww*SKIP*sloww www

I'm so tempted to make a video of it, should I?
There are a few things which are done one time each second, e.g. removing unused textures from memory and similar things. May be I can make a special verison which is logging how much time those things take.
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  #636  
Old 10-05-2010, 03:50 PM
spydrct02 spydrct02 is offline
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Quote:
Originally Posted by Stefan View Post
There are a few things which are done one time each second, e.g. removing unused textures from memory and similar things. May be I can make a special verison which is logging how much time those things take.
Ok, I'll test it if you make it. But what about the overall slowness? It's both slow and skips for me. Is it maybe just like this for Windows XP? Some other people say it's faster for them, but I think they have Vista or 7.
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  #637  
Old 10-05-2010, 04:07 PM
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Could you post or attach your game_console.log file (from the Graal folder) ?
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  #638  
Old 10-05-2010, 05:10 PM
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I'm getting a weird image where my mouse is when taking videos.

EDIT: OK, here's something new... The client just crashed while I was playing through my server ( In OpeGL, btw)
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  #639  
Old 10-05-2010, 08:11 PM
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Here it is, and I guess I used opengl mode last.
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  #640  
Old 10-05-2010, 09:08 PM
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Quote:
Originally Posted by ffcmike View Post
I never actually described it as a glitch did I?
Also I mentioned it as it isn't consistent with what Tig said:
The statement should be revised, it does not 'ghost' on Vista or 7 when Aero is enabled. By turning Aero off it will still happen, as Window contents are no longer buffered.
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