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  #16  
Old 09-02-2010, 04:17 PM
TheJames TheJames is offline
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  #17  
Old 09-02-2010, 05:48 PM
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  • Old Fishing Rod - Completed
  • Boomerrang - Completed
  • Hookshot - Completed
  • Grappling Hook - Completed
  • Hammer - Not started
  • Bombs - Completed
Anyone who is still using percentages to describe how much they've done on a server you should try this instead.

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Just "a" *person on this one
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  #18  
Old 09-02-2010, 09:29 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by DrakilorP2P View Post
Anyone who is still using percentages to describe how much they've done on a server you should try this instead.
I don't know why he should for just items. If they aren't done than why should we have to know they're only 38% and a coffee break away from completion?
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  #19  
Old 09-03-2010, 01:19 AM
xXziroXx xXziroXx is offline
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I don't know why he should for just items. If they aren't done than why should we have to know they're only 38% and a coffee break away from completion?
Suggest you read Mallard's post one more time.
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  #20  
Old 09-03-2010, 07:26 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Fulg0reSama View Post
I don't know why he should for just items. If they aren't done than why should we have to know they're only 38% and a coffee break away from completion?
He means listing each individual thing as either done or not done, rather than saying "Server is 31.41592653589793% done".

Some servers break them up into groups though and might say "Graphics 60% done, Scripts 80% done, Levels 90% done. Which still doesn't make sense because on most servers you will never stop adding levels, adding/improving graphics or tweaking/improving/adding scripts.
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  #21  
Old 09-03-2010, 09:07 AM
MontyPython MontyPython is offline
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Nothing looks inherently bad, you look as if you've gotten a decent base down. Problem is, I'm not seeing any reason to play this server. I'm assuming you want to take this further than simply a sandbox for you to practice and play around with scripts.

My advice is try something new. I know it's easier said then, done, but really, your item demo is a boomerang (PICKS UP ITEMS WHOO) that's been in every god damn Zelda game anyone can remember as if it's something to get excited over. You can't even tell that it's a horse anymore, but the blood's still fresh on the club. Your future item/spell list is again following the default template. Use it as a starting point if anything, but don't just use it as is.

Yes, you're making a game on what was once Zelda Online.
Yes, you're using a limited engine.
Yes, you're better off developing and working on an entirely different engine. But if you insist on using Graal...

There's got to be something, some new element you can come up with. Not the same generic WIND/FIRE/WATER spells and BOOMERANGS AND BOOTS WITH WINGS. Or if you insist on using these items, remake them. Have them used for entirely different purposes than the typical Zelda game or Graal Classic style server.

Whatever you decide, you're going to have to come up with some more original ideas to get any further than a few random passerbys.
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  #22  
Old 09-03-2010, 10:14 AM
Fulg0reSama Fulg0reSama is offline
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Yeah... My mistake

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Originally Posted by MontyPython View Post
Nothing looks inherently bad, you look as if you've gotten a decent base down. Problem is, I'm not seeing any reason to play this server. I'm assuming you want to take this further than simply a sandbox for you to practice and play around with scripts.

My advice is try something new. I know it's easier said then, done, but really, your item demo is a boomerang (PICKS UP ITEMS WHOO) that's been in every god damn Zelda game anyone can remember as if it's something to get excited over. You can't even tell that it's a horse anymore, but the blood's still fresh on the club. Your future item/spell list is again following the default template. Use it as a starting point if anything, but don't just use it as is.

Yes, you're making a game on what was once Zelda Online.
Yes, you're using a limited engine.
Yes, you're better off developing and working on an entirely different engine. But if you insist on using Graal...

There's got to be something, some new element you can come up with. Not the same generic WIND/FIRE/WATER spells and BOOMERANGS AND BOOTS WITH WINGS. Or if you insist on using these items, remake them. Have them used for entirely different purposes than the typical Zelda game or Graal Classic style server.

Whatever you decide, you're going to have to come up with some more original ideas to get any further than a few random passerbys.
You make good points but you also brought them up through very unoriginal suggestion.

What I refer to is this below.

Quote:
Originally Posted by MontyPython
Try something new.
What can he honest to god try? Now we know copy pasting the ideas from another game is just a terrible idea but really, If you want to help this guy with a suggestion.. Give an idea! Shoot I'll give one right now, Obviously a joke but hell even jokes have some small idea poppers. There is honestly no new ideas with kind of thing unless you want to mimic something in some way shape or form.

Make a futuristic server where everyone is running in mass chaos away from malfunctioning out of control mech walkers which were made by humanity as a weapon for a dictator but something went wrong and now they'll enslave the human race and it is your duty to save them or otherwise the humans will be tortured, and killed by their evil new robot overlords for their blood to fuel their leader's battery. (Yeah there's a lot wrong with this but hey its something. and I know most generic story ever, Like a 4th graders english report)
But I suggest you try what Monty said and Recreate them in your own image.

I personally believe this server has very high potential but he needs some creative staff, Mostly with storywriting and laying out what there is to do.
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  #23  
Old 09-03-2010, 02:43 PM
MrOmega MrOmega is offline
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Oh trust me, there's more content than what you see. There's going to be more "liveliness to the server too" as you stated the game base/start is down. I still need to figure a way to tell the players to go north west non-chalantly, there's small somewhat mundane details I need to sort out, but I'll get to those after I finish the first 8 dungeons. One thing I do disagree, I am enjoying my server being very zelda-isc. I plan similating of course, but it will have its own flares, and the spell system is unique, I haven't seen it done one any other server I've played so just wait until its fully released. Otherwise thank you for your input.
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  #24  
Old 09-03-2010, 08:42 PM
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Quote:
Originally Posted by Demisis_P2P View Post
He means listing each individual thing as either done or not done, rather than saying "Server is 31.41592653589793% done".

Some servers break them up into groups though and might say "Graphics 60% done, Scripts 80% done, Levels 90% done. Which still doesn't make sense because on most servers you will never stop adding levels, adding/improving graphics or tweaking/improving/adding scripts.
When they do perecents, I'm pretty sure they just mean the content that is planned to be on the server when it is released, not all the content that will ever be made on that server, but the content that is definitely intended to be released/near complete.
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  #25  
Old 09-03-2010, 08:52 PM
MontyPython MontyPython is offline
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MontyPython is a jewel in the roughMontyPython is a jewel in the rough
Quote:
Originally Posted by Fulg0reSama View Post
You make good points but you also brought them up through very unoriginal suggestion.

What I refer to is this below.


What can he honest to god try?

Exactly. I told him he's better off using another engine. However, it's always possible to make something at least a little different than the norm.

And I agree, 'try something new' may be cliche, but it's still what he needs to do. The reasons why I'm not throwing out a bunch of ideas such as yours is because such a dramatic shift means Varia's completely out of the picture. I'm sure that's not what the owner wants. If he really is interested in some new things, I'd be happy to think-tank with him as to how this could be accomplished. But as for now I'm just trying to give him a nudge in the right direction rather than clutter this thread with a bunch of random ideas I had, and he can do what he wishes with the suggestion.


And Omega, I'm never against Zelda. I ****ing love Zelda. I just want a new Zelda style experience that's not another clone.
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  #26  
Old 09-03-2010, 08:58 PM
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And Omega, I'm never against Zelda. I ****ing love Zelda. I just want a new Zelda style experience that's not another clone.
I agree with you, and a like, nice quest part, with an equally fun and exciting multiplayer experience.
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  #27  
Old 09-03-2010, 09:56 PM
MrOmega MrOmega is offline
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Quote:
Originally Posted by MontyPython View Post
And Omega, I'm never against Zelda. I ****ing love Zelda. I just want a new Zelda style experience that's not another clone.
Give me a month or two then. ;]
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  #28  
Old 09-03-2010, 10:14 PM
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MrOmega, may I suggest watching a Let's Play of The Legend of Zelda: Four Swords, it can give you some ideas so you can make your own, but it's always good to take a look at a Zelda game to get started
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  #29  
Old 09-04-2010, 12:26 AM
MrOmega MrOmega is offline
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I actually played through four swords last week :P
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  #30  
Old 09-04-2010, 12:32 AM
DrakilorP2P DrakilorP2P is offline
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Quote:
Originally Posted by MontyPython View Post
My advice is try something new. I know it's easier said then, done, but really, your item demo is a boomerang (PICKS UP ITEMS WHOO) that's been in every god damn Zelda game anyone can remember as if it's something to get excited over.
I can't name any Graal playerworlds that has any of these items, except maybe some old version of Classic.

Maybe I'd share your opinion if I had played more Zelda games, but right now I have confidence Varia can be great because every reincarnation of it that I've seen has been a lot of fun.
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