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  #1  
Old 08-07-2010, 06:09 PM
DustyPorViva DustyPorViva is offline
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Please tell me there are not push/pull block puzzles

They need to be abolished. Forever. The default push/pull block mechanics are atrocious and only spawned equally bad puzzle designs because of it. Blocks should be redesigned to work more like Zelda blocks.
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Old 08-07-2010, 06:13 PM
Crimson2005 Crimson2005 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Please tell me there are not push/pull block puzzles

They need to be abolished. Forever. The default push/pull block mechanics are atrocious and only spawned equally bad puzzle designs because of it. Blocks should be redesigned to work more like Zelda blocks.
There is a push/pull block puzzle in the ninja trials. In fact what I've gathered is that the block puzzle is the entire point of the ninja trial because this seems to be the core of the trial. It does use different block mechanics though.
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Old 08-07-2010, 06:32 PM
DustyPorViva DustyPorViva is offline
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Originally Posted by Crimson2005 View Post
There is a push/pull block puzzle in the ninja trials. In fact what I've gathered is that the block puzzle is the entire point of the ninja trial because this seems to be the core of the trial. It does use different block mechanics though.
Well in that case they need new puzzle designs. No one likes a room full of blocks. Creative designs :/
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Old 08-07-2010, 06:41 PM
Crimson2005 Crimson2005 is offline
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Originally Posted by DustyPorViva View Post
Well in that case they need new puzzle designs. No one likes a room full of blocks. Creative designs :/
It's not a room full of blocks, it's like 4 blocks but it's still the main point. Then again it isn't a creative design either. You have to find a way to push the red block on to a square which somehow slows down the current of the water, inside the level.
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Old 08-07-2010, 06:45 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Crimson2005 View Post
It's not a room full of blocks, it's like 4 blocks but it's still the main point. Then again it isn't a creative design either. You have to find a way to push the red block on to a square which somehow slows down the current of the water, inside the level.
Oh... I should really try it, I guess. I just can't be assed.

However, my point still stands! There will be curses in the air if they reimplement the old block puzzles!
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  #6  
Old 08-07-2010, 06:43 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
Please tell me there are not push/pull block puzzles

They need to be abolished. Forever. The default push/pull block mechanics are atrocious and only spawned equally bad puzzle designs because of it. Blocks should be redesigned to work more like Zelda blocks.
I never understood why nobody on Graal has tried to emulate Zelda's block puzzles. In Graal, the blocks are always treated as obstacles to clear, or weights for switches. Why hasn't anyone made a block puzzle that required using the blocks for another purpose (like stacking, or filling a gap in a floor, etc).

EDIT: this is a quick mock up of what I mean, I never seen a puzzle like this on Graal. Push blocks have always been used in one of two ways. P.S. the blocks are supposed to look like they are stacked but I lack the ability to create that effect. Also when done right, the rocks would sink in the sand enabling you to walk/climb on them.

EDIT: how I have it might be a bit confusing, maybe shrinking the muddy area to be about the same shape as the block would allow players to identify what they have to do a bit better.
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Last edited by maximus_asinus; 08-07-2010 at 07:27 PM..
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