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  #1  
Old 08-07-2010, 05:54 PM
Cloven Cloven is offline
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Originally Posted by Shards-Of-Fate View Post
I think it all involves a little imagination. Its doable, I think. My only worry is that the people with the higher Z will be on top of those who are just standing to the north of them.
A fix to this (visually-speaking) would be to edit the flying player's alpha value when overlapping another player in that respect. Can be done simply, and at least would compensate for some of the obstruction.
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Old 08-07-2010, 07:20 PM
Shards-Of-Fate Shards-Of-Fate is offline
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Originally Posted by maximus_asinus View Post
I meant a Super Hero themed server in general. I don't see how a server like this would play any different than Zodiac, other than a few visual changes. Then I doubt there would be the customization and interactivity that I would want in the server.
Definitely true and definitely something I have been thinking of.

It can differ from Zodiac with custom sprites and ganis, but yes when it boils down to it, it will not be much more than a SNES RPG with Particle effects as Zodiac pretty much also is. But right now I'm playing around with its plausibility.

Quote:
Originally Posted by Cloven View Post
A fix to this (visually-speaking) would be to edit the flying player's alpha value when overlapping another player in that respect. Can be done simply, and at least would compensate for some of the obstruction.
Could you have the flying player's alpha value of landed players fade as well? So that as their get..."farther" away from each other, they are harder to see. And the flying player would be faded to the people on the ground?
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  #3  
Old 08-08-2010, 12:49 AM
Cloven Cloven is offline
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Quote:
Originally Posted by Shards-Of-Fate View Post
Could you have the flying player's alpha value of landed players fade as well? So that as their get..."farther" away from each other, they are harder to see. And the flying player would be faded to the people on the ground?
Don't see why not. Like anything else it'd probably boil down to being a usage issue, if anything were to limit the cleverness of the effect's execution.
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