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Old 07-21-2010, 07:46 PM
MontyPython MontyPython is offline
Join Date: Mar 2007
Posts: 268
MontyPython is a jewel in the roughMontyPython is a jewel in the rough
Quote:
Originally Posted by Dark_Zeratul101 View Post
Ugggghhhhhh, I hate it when people use recycled opinions like these -- especially since all the half-wits and unthinkers are using them nowadays.

Why do I like Old Era so much? Well, it was a LOT less repetitive than it is today. I mean, there are some cool new things like event bots and PKing in no-pk zones, but these are temporary fixes at best. Now, we have a lot less variety (except for guns, but most of them are very similar anyways). Hell, there are only two gangs left now!
Well first of all, "unthinkers"? Really?

Second of all, you really proved your point. A LOT less repetitive. I just wasn't looking at it in the right light. Clearly you're correct. If you're going to make some blanket statement like that, you better ****ing back it up with some facts. Please give some specifics.

Most gangs added nothing to the server. A slightly altered base, ****ty new uniform, and a new gun. Cool! Whether there's 2, 4, or 8, there's really not that much difference. There's always a few exceptions to the rule. Era Police, for example, was actually different.

What other kind of variety are you remembering? There were fewer options to mindlessly make money, although the (Postman) tag was a definite perk. There were still useless businesses (Deliday Hotel, hi spike!). Raiding for the sake of raiding and PKing for the sake of PKing. It's not like there was some bigger purpose for Era back then. The only really big difference was that the community was much larger and more active. But the biggest difference was that it was all new and fresh for you and I, making it a much more enjoyable experience. Eight years with minor changes and you can hardly expect to have the same thrill you did so long ago.

Personally, I'd argue that the reason Era's so boring and pointless these days is that it hasn't changed enough.
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