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  #1  
Old 07-16-2010, 07:23 PM
DarkReaper0 DarkReaper0 is offline
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I like it, the levels are cool monsters are fine.
Being able to tell which town is which on the map is difficult, maybe when you mouse over the icon will "magnify" and the text could be larger?

My only problem is the CPU usage in there, what kind of CPU do I need to get a solid frame rate in there? Granted 2.8 GHz single core isn't that great, but still I don't think I got solid framerate anywhere except in a race event.
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  #2  
Old 07-16-2010, 07:36 PM
xXziroXx xXziroXx is offline
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Originally Posted by DarkReaper0 View Post
I like it, the levels are cool monsters are fine.
Being able to tell which town is which on the map is difficult, maybe when you mouse over the icon will "magnify" and the text could be larger?
The map system is very basic right now, I have a few features I'd like to add to it and quite many changes I want to do.

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Originally Posted by DarkReaper0 View Post
My only problem is the CPU usage in there, what kind of CPU do I need to get a solid frame rate in there? Granted 2.8 GHz single core isn't that great, but still I don't think I got solid framerate anywhere except in a race event.
There are two issues as far as I've been able to tell:

* Tilelayers lag A LOT in v5. It's supposedly fixed in v6, but until then, there's nothing that can be done about it.
* Two GUI codes are causing weird lag - Party menu (when opened) and the general HP/MP interface.

I plan on looking more into it as soon as I get some spare time.
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  #3  
Old 07-18-2010, 03:55 PM
xXziroXx xXziroXx is offline
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* Two GUI codes are causing weird lag - Party menu (when opened) and the general HP/MP interface.
I fixed that one by now. It was apparently a problem for a lot of players (myself included) that the level text in the Party window was too big of a font size, and caused huge lag whenever you were showing it.

Bows have been completely reworked and requires 0 use of the mouse, which finally should make Scouts a bit more useful. Also made bows deal damage depending on your Dexterity and not Strength. I suppose I should add some kind of arrow modifier to that.

I will personally work on completing the next dungeon now, along with completely revamping the current map system. I'm still a bit grumpy over Stefan not allowing you to show images bigger than 1024x768, I want to stretch the map to your screen size!
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Old 07-18-2010, 05:19 PM
cbk1994 cbk1994 is offline
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Originally Posted by xXziroXx View Post
I will personally work on completing the next dungeon now, along with completely revamping the current map system. I'm still a bit grumpy over Stefan not allowing you to show images bigger than 1024x768, I want to stretch the map to your screen size!
Just split the large image into multiple smaller images. I've seen this done before for large maps with level-size images, and it worked fine.
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Old 07-18-2010, 05:21 PM
xXziroXx xXziroXx is offline
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Just split the large image into multiple smaller images. I've seen this done before for large maps with level-size images, and it worked fine.
I'd prefer Stefan changing the size limitation :<
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Old 07-18-2010, 10:32 PM
cbk1994 cbk1994 is offline
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I'd prefer Stefan changing the size limitation :<
I would to, but it wouldn't be Graal if it didn't require a workaround.
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  #7  
Old 07-18-2010, 10:53 PM
Fulg0reSama Fulg0reSama is offline
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I would to, but it wouldn't be Graal if it didn't require a workaround.
Haha, Too true chris.
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  #8  
Old 07-18-2010, 04:17 AM
DarkIceX DarkIceX is offline
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Wait WHAT?

Ziro you didn't tell me Maloria was back again D:

Edit: I don't have gold anymore, I can't check it out. Was anything changed/added since it was closed down when I was working on it before?
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  #9  
Old 07-18-2010, 05:16 AM
xXziroXx xXziroXx is offline
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Edit: I don't have gold anymore, I can't check it out. Was anything changed/added since it was closed down when I was working on it before?
Most likely? Honestly, I can't even remember when or why you stopped working on it.
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  #10  
Old 07-28-2010, 05:32 AM
DarkIceX DarkIceX is offline
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Most likely? Honestly, I can't even remember when or why you stopped working on it.
When: when it closed down.
Why: because you said it wasn't continuing development.
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