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  #16  
Old 07-15-2010, 06:35 PM
Liberated Liberated is offline
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Quote:
Originally Posted by DustyPorViva View Post
addtiledef2 + gmap = fail
how come? It won't work for individual levels then?
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  #17  
Old 07-15-2010, 06:37 PM
DustyPorViva DustyPorViva is offline
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When you use addtiledef2 on a gmap, you don't see the tile definitions until you're actually IN the level. So if you're in an adjacent level, all you'll see are tile errors.

The most you can do currently is plan your tilesets effectively. Create separate tilesets for interior tiles and exterior. Addtiledef2 will work fine for interior levels(not gmaps), so you can efficiently do color swaps and such for different interiors with addtiledef2.

I don't think it's possible to expand the tileset anymore because the current tileset maxes out the NW base64 format.

Last edited by DustyPorViva; 07-15-2010 at 06:49 PM..
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  #18  
Old 07-15-2010, 06:39 PM
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Quote:
Originally Posted by Liberated View Post
how come? It won't work for individual levels then?
If you are in level A on a gmap, using addtiledef2, you won't see the changed tiles while being in level B. Since the client renders a total of nine levels on gmaps (a square), you are restricted quite a bit when trying to make sure it always looks like it's supposed to look.

Edit: 3.5k posts, booyah! And Dusty was faster. Drat.
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  #19  
Old 07-15-2010, 06:41 PM
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You are underestimating the potential of the engine. The only "real" problem is the 20 fps limit, but I think that was increased in v6? (either that or I'm confusing it with some several page thread discussion about it, but I recall Stefan mentioning something)
I remember skyld saying something testing Iphone on Bravo he got 19fps, he reached 21 on Rudora :[
So you're probably right o-o
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  #20  
Old 07-15-2010, 06:46 PM
Liberated Liberated is offline
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Originally Posted by DustyPorViva View Post
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Ah i see, quite annoying yeah, and imo kinda defeats the purpose of the addtiledef2 function.
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  #21  
Old 07-15-2010, 06:50 PM
DustyPorViva DustyPorViva is offline
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Stefan might be able to expand the characters used in the NW base64, but I'm not sure.
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  #22  
Old 07-15-2010, 07:18 PM
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He should just make it unrelative to the amount of tiles in a Level :s
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  #23  
Old 07-15-2010, 07:21 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Elk View Post
He should just make it unrelative to the amount of tiles in a Level :s
Hmm? It has nothing to do with levels themselves, but the format they're saved in. NW format uses a string of characters to define the tiles in a level. The current size of the tileset uses ALL those characters to their fullest and there's no room to add more unless he can add on to the string of characters.
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  #24  
Old 07-15-2010, 08:15 PM
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Therefore a level would have more tiles, no?
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  #25  
Old 07-15-2010, 08:34 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Elk View Post
Therefore a level would have more tiles, no?
Not following, to be honest. The method to save the tiles in a level doesn't support any more tiles in the tileset. Even if he made the tilesets bigger, there would be no way to actually put them in the levels since the format is maxed out.
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  #26  
Old 07-15-2010, 08:40 PM
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Let us choose what each till will do in a simple program to set up on our own server, and that would be perfect
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  #27  
Old 07-15-2010, 08:48 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Soala View Post
Let us choose what each till will do in a simple program to set up on our own server, and that would be perfect
http://forums.graalonline.com/forums...hp?t=134257273
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  #28  
Old 07-15-2010, 08:54 PM
Elk Elk is offline
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Currently, all tiles from the tileset can be put in 1 Level
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  #29  
Old 07-15-2010, 09:46 PM
Soala Soala is offline
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Quote:
Originally Posted by DustyPorViva View Post
Ah, I was sure you made something referring to custom tilesets before, but I couldn't find it anymore.

I support this so much.
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  #30  
Old 07-16-2010, 04:25 PM
_Zelph _Zelph is offline
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Sounds like Graal isn't the best platform for your "real non-unrealistic-childish" game. Even Flash would be a huge step up if Graal doesn't have what you want.
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