Graal Forums  

Go Back   Graal Forums > PlayerWorlds > Era Main Forum > Era Bugs and improvements
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
  #1  
Old 06-28-2010, 09:43 PM
FantasyX FantasyX is offline
Developer
FantasyX's Avatar
Join Date: Aug 2005
Posts: 102
FantasyX is on a distinguished road
Send a message via AIM to FantasyX
I have a couple suggestions on what to do about cookies;

They've become a pretty big problem for both gangs exploiting how quickly you can heal and how you can eat one right before death and come back to life when someone kills you.

Suggestions;
-Put a timer on when you can use them (similar to the timer of being revived after you've already been revived recently). Maybe make it so you can only consume 1 cookie every 5 minutes?
-Disable them in gang bases. Although this isn't very favorable, it at least makes the player leave their base in order to consume the cookie.
-Disable them on gang-tag. This, of course, would be the worst option, but it also requires the person to go off gang-tag in order to use them.

I prefer the first option, honestly.
__________________

Torque
Reply With Quote
  #2  
Old 06-29-2010, 12:31 AM
salesman salesman is offline
Finger lickin' good.
salesman's Avatar
Join Date: Nov 2008
Location: Colorado
Posts: 1,865
salesman has much to be proud ofsalesman has much to be proud ofsalesman has much to be proud ofsalesman has much to be proud ofsalesman has much to be proud ofsalesman has much to be proud ofsalesman has much to be proud of
tl;dr: If not cookies, it will be something else...all you will accomplish in the end is to remove something that creates a great deal of entertainment for a lot of players.
-------------

Something to consider before you make everything fun in the game useless...

I owned a food business back when food was changed from working like cookies (instant health) to heal-over-time, so I personally saw how much of a difference that change made, and it wasn't all good.

Instant heal:
  • Pro: Food businesses were poppin' off, and everyone wanted to work there.
  • Pro: I made a ****-load of money
  • Pro: Huge money sink (50% tax usually)
  • Pro: Pking was more exciting (in my opinion)
  • Pro: Reason to make money, and spread out/pk on the gmap
    • Everyone used to carry A LOT of food on them at all times in order to keep up with everyone else. Because of this, players were always spending money. To spend money, you need to go out and make it first. Boring, yeah, but from making money came competition and pking. Parties were formed to control certain areas on the beach or areas with the best flowers, and people pked.
  • Con: Pking could be very, very lame when food was abused

Heal-over-time:
  • Pro: Pking is more fair
  • Con: Food businesses are pretty much useless, and believe it or not, food businesses were fun for a lot of people
  • Con: Removed one of the server's biggest money sinks
  • Con: Raiding and pking are less exciting (in my opinion)
  • Con: People still find ways to have an unfair advantage, so what did it solve?

To be more specific, messing with cookies is going to do more than just make raiding "fair", and the consequences are something that need to be considered. For example, I'm sure a lot of people join every event they can just to get two more cookies. With cookies useless, they might not even bother joining events anymore.

Cookies probably do a need to be balanced a little bit, but don't go overboard to the point where they become useless.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.