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View Poll Results: Do you like the proposed changes?
Yes, I like the ideas. 44 73.33%
No, I do not like the ideas (please explain in post). 16 26.67%
Voters: 60. You may not vote on this poll

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  #1  
Old 06-17-2010, 06:39 PM
Robocop300 Robocop300 is offline
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Interesting discussion, but not really much of anything just yet.

It's just a thought. The ability to make players gradually test the limits of a weapon as they get better with it makes it so that a player can spend more time with a gun rather than just making Era the current trading/market game it is now (barely anyone actually plays for the intended PK-ing purpose, half of Era spends its time on 'unstick me' playing on instruments and sending messages to other players about trading weapons.

One thing that could be done to help equalize just playing with a weapon all day, or shooting at a blank wall, is give some small goals that must be met with the gun to reach the next level.
I.e: kill 5 people using only AK-47 to reach next level of efficiency.
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  #2  
Old 06-19-2010, 02:18 AM
swift swift is offline
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Quote:
Originally Posted by Robocop300 View Post
I.e: kill 5 people using only AK-47 to reach next level of efficiency.
The mafia building would be cool to have missions like this for money, or for parts that you could use for gunsmithing to improve, or make new guns.
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  #3  
Old 06-19-2010, 01:56 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by swift View Post
The mafia building would be cool to have missions like this for money, or for parts that you could use for gunsmithing to improve, or make new guns.
Yeah.

The first time I entered the mission building I thought I would get a mission too go kill someone or so, but got dissapointed when I saw I needed a car..
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